Okay, as anyone played Total Annihilation or Metal Fatigue? In those games, they depend on energy, as they have the ability to convert energy into matter. Actually, if we are going to be using some high SMAC techs, Energy will be important...
think about it...if you can create matter out of pure energy, then Energy will be important. Once that ability is gained, makes mining operations practicly obsolete. And if you are quite advance in the field of nanotechnology and matter/antimatter conversion, then you can easily contruct anything.
So there is still a way for an Economy to depend on Energy, as well on Resources in general. No credit dealing or banks...as it is hard to maintain such a thing in space. So would depend bater, or semi-barter trade system, around Energy and Resource Units (matter).
Chiron FTL generally powered by Antimatter. because of that, Antimatter is mass produced, as fuel.... which the Morganites corners the market in.... to produce antimatter, you require a lot of energy. So having solar collectors or whatever to produce energy could be quite important and valueble, while also infinite
For some nomadic/semi-nomadic factions like the Pirates, they use ramscoops to gather space matter, converting it into antimatter. Can't produce as much antimatter like Energy to Antimatter...but pirate ships won't be stuck in space with no more antimatter to fuel their FTL drive. Some Chiron factions may try to research in ways to convert Antimatter into matter, in large scale....so they wouldn't need to mine for resources anymore and get the Gaians on their back for ruining some environments
Sol FTL is different slighty, bit lower tech compare to Chiron FTL...their FTL depends on some rare minerals mainly found among the asteroid belt and on Venus (Venus ones is purer). but those resources are limited and don't create as much power as Antimatter gives to Chiron FTL. So the research facilities on Mercury could play a big role in researching in ways to artificially produce the FTL mineral using radiation/energy.... energy to matter, without realizing that the Antimatter they are producing to use to convert into their FTL mineral could be use to power the FTL without needing the mineral.
The Scions could be a key in providing the nescesary technology to produce matter out of Energy(Antimatter). hey, they are using energy to reproduce their Biometal(yet still don't know how the stuff works despite knowing how to use it ) and using their advance nanotechnology to use biometal to contruct stuff. Also, Venus never gave out how found and acquired their pure FTL minerals
Should mention what your factions unique or/and specialize techs are yet be bit specific, so no specialize in weapons in general or specialize in armor in general, etc....
list of examples:
Morganite: Antimatter technology
University: FTL technology
Cyborgs: subspace communication technology
Pirates: ramscoop technology, space construction, scavanging,
Drones: industrial automation, robotics, (hey, isn't there androids on their homeworld?)
Gaians: terraforming, biotechnology, bioengineering, psionics,
Scions: biometal, nanotechnology, biotechnology
Belters: space survival, scavenging, resource gathering,
Venus: plasma weaponry, ship construction, high pressure domes, high pressure construction, powerful STL engines,
etc......
As for ship sizes, here we go:
Fighter: 10-50m
Scout: 50-100m
Corvette: 100-200m
Frigate: 200-300m
Destroyer: 300-400m
Light Cruiser: 400-500m
Cruiser: 500-750m
Heavey Cruiser: 750-1000m
Battlercruiser: 1000-1500m
Battleship: 1500-2000m
Dreadnought: 2000-3000m
Super Dreadnought: 3000-5000m
Light Carrier: 500-1000m
Carrier: 1000-2000m
Heavy Carrier: 2000-3000m
Fraal Motherships are around 30-50 kilometres
(shaped almost like a football, with an unknown type of STL engine...inertional maybe)
Fraal saucer scouts are around 50-100m
Fraal triangular scouts are around 300m (most common Fraal ship seen)
Sizes may need revision before the game starts, so what do you people think? I will link to yours sites if you wish, but use the one i created as the focal point. Will also place structure texts and a glossary.
-LMP
think about it...if you can create matter out of pure energy, then Energy will be important. Once that ability is gained, makes mining operations practicly obsolete. And if you are quite advance in the field of nanotechnology and matter/antimatter conversion, then you can easily contruct anything.
So there is still a way for an Economy to depend on Energy, as well on Resources in general. No credit dealing or banks...as it is hard to maintain such a thing in space. So would depend bater, or semi-barter trade system, around Energy and Resource Units (matter).
Chiron FTL generally powered by Antimatter. because of that, Antimatter is mass produced, as fuel.... which the Morganites corners the market in.... to produce antimatter, you require a lot of energy. So having solar collectors or whatever to produce energy could be quite important and valueble, while also infinite
For some nomadic/semi-nomadic factions like the Pirates, they use ramscoops to gather space matter, converting it into antimatter. Can't produce as much antimatter like Energy to Antimatter...but pirate ships won't be stuck in space with no more antimatter to fuel their FTL drive. Some Chiron factions may try to research in ways to convert Antimatter into matter, in large scale....so they wouldn't need to mine for resources anymore and get the Gaians on their back for ruining some environments
Sol FTL is different slighty, bit lower tech compare to Chiron FTL...their FTL depends on some rare minerals mainly found among the asteroid belt and on Venus (Venus ones is purer). but those resources are limited and don't create as much power as Antimatter gives to Chiron FTL. So the research facilities on Mercury could play a big role in researching in ways to artificially produce the FTL mineral using radiation/energy.... energy to matter, without realizing that the Antimatter they are producing to use to convert into their FTL mineral could be use to power the FTL without needing the mineral.
The Scions could be a key in providing the nescesary technology to produce matter out of Energy(Antimatter). hey, they are using energy to reproduce their Biometal(yet still don't know how the stuff works despite knowing how to use it ) and using their advance nanotechnology to use biometal to contruct stuff. Also, Venus never gave out how found and acquired their pure FTL minerals
Should mention what your factions unique or/and specialize techs are yet be bit specific, so no specialize in weapons in general or specialize in armor in general, etc....
list of examples:
Morganite: Antimatter technology
University: FTL technology
Cyborgs: subspace communication technology
Pirates: ramscoop technology, space construction, scavanging,
Drones: industrial automation, robotics, (hey, isn't there androids on their homeworld?)
Gaians: terraforming, biotechnology, bioengineering, psionics,
Scions: biometal, nanotechnology, biotechnology
Belters: space survival, scavenging, resource gathering,
Venus: plasma weaponry, ship construction, high pressure domes, high pressure construction, powerful STL engines,
etc......
As for ship sizes, here we go:
Fighter: 10-50m
Scout: 50-100m
Corvette: 100-200m
Frigate: 200-300m
Destroyer: 300-400m
Light Cruiser: 400-500m
Cruiser: 500-750m
Heavey Cruiser: 750-1000m
Battlercruiser: 1000-1500m
Battleship: 1500-2000m
Dreadnought: 2000-3000m
Super Dreadnought: 3000-5000m
Light Carrier: 500-1000m
Carrier: 1000-2000m
Heavy Carrier: 2000-3000m
Fraal Motherships are around 30-50 kilometres
(shaped almost like a football, with an unknown type of STL engine...inertional maybe)
Fraal saucer scouts are around 50-100m
Fraal triangular scouts are around 300m (most common Fraal ship seen)
Sizes may need revision before the game starts, so what do you people think? I will link to yours sites if you wish, but use the one i created as the focal point. Will also place structure texts and a glossary.
-LMP
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