Originally posted by drow21
oh and that teritory i can see is pk
oh and that teritory i can see is pk
Hmm-- lets not talk TOO much about things that can show where we are. The main reason is that usually you don't want your opponents to know where you are . Frankly its poor tactics. While I have chatted a lot in here about this game, I try hard to edit myself to keep information generic. At first I wasn't even going to mention seeing a fungle tower but since there are probably a lot of them on the map, I felt it gave nothing away. Tactically, I don't want anyone to know where I am.
A secondary reason is that talking too much about where you are might violate the spirit of the rule against pre-meeting communication. If I said I see the believers border to my south, the believers may then expand their exploration north to find me with all the advantages that earlier meetings can bring.
Originally posted by drow21
the crawler thing:- i dont use thouse in the single player ive basicaly ignored them so if you dont mind i have a cupple of quick qs regarding them?
do they just store stuff? or are they like a caravan from civ ctp ie able to take exra resorces to those bases that lack those things
the crawler thing:- i dont use thouse in the single player ive basicaly ignored them so if you dont mind i have a cupple of quick qs regarding them?
do they just store stuff? or are they like a caravan from civ ctp ie able to take exra resorces to those bases that lack those things
So you can crawl a rainy tile for two food or a forest for two minerals etc. Later when you have higher tech, the crawlers will find themselves being moves to mines, farm/condensor combos or to crawl energy
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