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Lone Island turn tracking thread

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  • Rrroarrr!
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    • That's an impressive army you've got building. How do you propose to get it over to me? The million man swim? Turn sent

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      • I'll throw rovers into the channel until I can cross it!

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        • Tigers can swim!
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          • Turn sent

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              • Turn sent. Some day you will pay for all this picking at my forests! Planet will have it's revenge!

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                • I am merely "returning Planet to it's native state"...
                  Starting with your Continent!

                  Turn
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                  • Turn sent

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                    • Damn, how could I have overlooked that!?

                      HGP gives you +1 Talent, which is a LOT worse than -1 Drone!
                      When you cross the 2nd Bureaucracy warning, one B-drone becomes a super B-drone which counts for -2 talents!

                      And since HGP gives +1 Talent, in bases with 2 pop, it's the same having HGP or NO HGP, since you still need -2 drone!
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                      Last edited by bluetemplar; March 30, 2006, 23:54.

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                      • Behold - the crushing military power of The Weather Paradigm

                        Turn sent

                        Yes, virtual world is better than HGP, but both are nice.

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                        • lol, damn 1 turn late AGAIN!

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                          • One turn late on what?

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                            • ARG... Could I reload?
                              I realised with utmost horror that Probe Teams cannot be set as "Designate Defender"...
                              Last edited by bluetemplar; March 31, 2006, 01:24.

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                              • You surely had seen both of my "Sharks" going back to the channel without firing a shot. It's because I've understood that you would raise the land between us... Regrettably I was 1 turn late

                                I hope you will pardon me this reload...
                                I knew that many players used synthmetal probe teams as defenders, but I wasn't aware that they had to be the ONLY defender in the square so that it could work: otherwise it's the other units that will always take the shots, and when the last defender except the probe team is killed, the probe will be killed with it!

                                You are avantaged somewhat in this new reload, because it seems to me that my artillery inflicted 2x less damage...

                                Also, why do you always choose the turn to strike when I'm the less prepared to defend?
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