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"The Cult of Worms and Fungus" turn tracking thread

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  • Originally posted by t_ras
    Sorry, It seems I got the warning and ignore it (since I don't remember getting it). Also I wasn't aware only one player is getting the message.
    Perhaps you did -- I could be corrected on that-- but it was either the firstor last player in the turn order and since I got the message about the abse sinkage last turn once you were eliminated, I surmised it was the last player that got the warnings too. It could have been the first player-- I just don't rememeber which

    -- and as I said - people forget all the time but in many games I have seen someone see an endangered square and ask or people just deal with it. This is the first time I have seen that it went to the base sinkage without a person realizing that sea level rises were coming

    Originally posted by t_ras

    May be it will be fare to replay...
    I will replay if anyone wants. It is apparent that wdplays was unaware that there could be sea-rises without a notification and either did not notice or disregarded his tiles with the "endangered" notation. BUt how far back would you go? I would not want to go back 20 years as that would bring me back into the bulk of my tras invasion . Going back even 2 years would allow wdplays to eliminate the worst of the damage and 5 years might allow for him to plan better for the event.

    To be honest I think I have a pretty big advantage right now and am willing to do pretty much anything anyone wants to keep it as enjoyable as possible. I rarely get to play PBEMS into the second century very far ( and against the AI is so boring I barely pay attention)


    Hobbes what do you think? Were you disadvantaged by the sea-rise?
    You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

    Comment


    • Originally posted by t_ras
      Sorry, It seems I got the warning and ignore it (since I don't remember getting it). Also I wasn't aware only one player is getting the message.
      May be it will be fare to replay...
      Well a one turn replay would save me a block of formers and a couple of crawlers, but there's no way I could raise enough land to dodge the worst of the effects. Unless there's a consensus to back up 6 or 7 turns, I'd say we just go forward. Ultimately, I don't know that it will really matter. Flubber's so far ahead that short of nuking him into the Stone Age I don't see any way to catch him. Of course, I lost no less than 4 boreholes so producing nukes would be pretty difficult since my industrial capacity is now in the toilet and won't be restored any time soon. Anyway whatever you guys want to do is fine.
      Last edited by wdplays; November 28, 2007, 00:49.

      Comment


      • Originally posted by Flubber

        It IS considered good PBEM etiquette that people post in the turn thread when they get any such warnings. That way everyone is even . I don't recall if that happened in this thread ( I assume not ) but its an advanced point that many people would not think about. Oh and it might have been as little as a single warning.

        Thats why I usually do not count on other people. Typically I will check a low lying square (something with an elevation of less than 50m ) every turn or three to see if it shows up as "endangered". Once it does, I check all over my empire to see what is endangered. From that I can estimate the level of the searise (and the first one usually happens in 20 years)
        Ah that's really good to know. I wasn't aware of this tactic. I've never needed it playing solo and this is the first PBEM in which I've encountered a Sea Level Rise. Now that I know what to look for, I went back into 2225, and it's pretty easy to see this coming. I just didn't know how to recognize it.

        Originally posted by Flubber

        I am not as diligent on this as I should be so when I notice an endangered tile, I assume I have 15 years to fix it-- In this case I built a bunch of pressure domes and raised a bunch of land. I did lose some terraforming but thats it IIRC. I am actually surprised that you could not notice the very large number of endangered tiles out there. Once you get a 100 years in you should EXPECT searises and start to look for them.
        Ah excellent. That sounds like a good rule of thumb. Thanks.

        Originally posted by Flubber

        OH and you should not have lost population from bases with pressure domes. I bet if you checked, you would find that the base was larger than size 4 and did NOT have a pressure dome last turn. IF such a base gets flooded by a searise it will lose some population and magically get a pressure dome IIRC. Double-check that as I am interested in the answer since thats always the way it has been for me.
        Ah that explains it. I went back and checked and that's exactly what happened. The way things have turned out, I don't see much chance to win this game, but it's sure been an education. My game will definitely be sharper in the future.

        Comment


        • I am willing to go back up to say 8 years if thats what people want and that makes the game better.

          To save land you can gang former a tile--

          wdplays do you know how elevation works? If you pull a tile up to exceed 2000m then EVERY tile adjacent to it will be pulled up to exceed 1000m-- so you don't need to save tiles individually-- IN fact its most efficient to raise the higher elevation tiles nearby

          MY land raises were of the higher lands and I brought my peaks to over 3000m (meaning adjacent tiles had to be over 2000m)- So if you pull one tile above 3000 then that means that all tiles 2 squares away will HAVE to be over 1000m. BY pulling up one tile with 4-6 formers, you can very very quickly have a small mountain going.

          Since our first sea level rise was pretty small, 1000m is way more than enough.
          You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

          Comment


          • Originally posted by wdplays

            Ah that's really good to know. I wasn't aware of this tactic. I've never needed it playing solo and this is the first PBEM in which I've encountered a Sea Level Rise. Now that I know what to look for, I went back into 2225, and it's pretty easy to see this coming. I just didn't know how to recognize it.

            Its another one of those things that is pretty easy once you know where to look
            You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

            Comment


            • Originally posted by wdplays
              Flubber's so far ahead that short of nuking him into the Stone Age I don't see any way to catch him.
              Nuke me How mean -- It is the obvious thing to try to do so I will have to take precautions including



              --------------------------------------------------------------------

              Shepards Proclaimation of Core doctrine


              Whereas the Shepards have rediscovered the technology that make nuclear weapons possible

              And Whereas other factions may soon acquire such technology

              AND WHEREAS the construction of such weapons constitute a danger to Planet



              It is hereby declared

              1. That the use of nuclear weapons is hateful to Planet .

              2. That the Shepards shall not commence the construction of any nuclear weapon unless construction is commmenced by another party.

              3. That it shall be core doctrine of the Shepards that any party commencing the construction of a nuclear weapon shall be declared to be an enemy and shall be opposed by every force available to the Grand Prophet of the Shepards.

              4. That the Shepards shall maintain a sufficient conventional and native force to protect the Shepard population.


              So it is written-- So it shall be done
              You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

              Comment


              • OK I'll resend 5 years a go, is it OK?
                "Some one told me former operators are not supposed to think much, that's good. I think that was the reason I took this job, ha, that and of course the fact the commissar said so." -t_ras: life through the former operators eye

                Comment


                • Originally posted by t_ras
                  OK I'll resend 5 years a go, is it OK?
                  If there's no objection, I'd rather go with Flubbers proposed 8 year reset. I typically deploy formers in 3 unit groups so raising terrain takes 4 years. A 5 year reset will offer very limited opportunity to get formers moved into position to do any good.

                  Comment


                  • Originally posted by Flubber
                    To save land you can gang former a tile--
                    Yep that trick I did know. It was one of the first "advanced tactics" that I picked up in PBEM's

                    Originally posted by Flubber
                    wdplays do you know how elevation works? If you pull a tile up to exceed 2000m then EVERY tile adjacent to it will be pulled up to exceed 1000m-- so you don't need to save tiles individually-- IN fact its most efficient to raise the higher elevation tiles nearby
                    ... So if you pull one tile above 3000 then that means that all tiles 2 squares away will HAVE to be over 1000m. BY pulling up one tile with 4-6 formers, you can very very quickly have a small mountain going.

                    Since our first sea level rise was pretty small, 1000m is way more than enough.
                    Ah now that subtilty I didn't know. I knew that every tile around a raised tile also went up, but I didn't know about the 1000m rule. Thanks, again - seem to be saying that alot.

                    Comment


                    • Originally posted by wdplays




                      I knew that every tile around a raised tile also went up,
                      THats not quite right. If you raise a 500m tile up any adjacent tile that is 1-999m will not go up nor will any tile that is in the 1000m to 1999 range but every sea tile will become land with an elevation less than a 1000

                      Its not the size of the difference between the two elevations that matters, each 1000m tier is a level and you cannot have adjacent tiles that are two levels apart

                      So

                      10m tile and 1900 m tile can be adacent since they are only 1 level apart BUT a 900m tile and 2200m tile will never be adjacent nor will a tile with 3000 plus elevation be adjacent to a tile with an elevation less than 2000

                      THis also leads to some interesting things like 'washing"

                      Imagine a tile is at 200m and adjacent to one at 1400m-- all good. Then a searise of 300m hits-- So the result WOULD BE a sea tile with a depth of minus 100 next to a tile of 1100 m-- Since this violates the rule it cannot continue. So what happens is the 200m tile drops into the ocean and all units and improvements are washed away and then it re-emerges with a positive elevation of less than 1000m and all is right with the world again-- But all the poor player sees is an empty land tile where his mine and crawler used to be

                      Change the starting elevations to 1200 and 2400 and the lower tile will still be pulled up again after the 300m drop without a washing effect-- I have never seen a solid rule as to what the resulting elevation will be


                      The wide effects of landraises ( sometimes you cannot help making a good port into an inland base) has made me wish that there was a "dike" feature or some way where you could just maintain your land no matter what its elevation
                      You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

                      Comment


                      • 2216 sent on
                        "Some one told me former operators are not supposed to think much, that's good. I think that was the reason I took this job, ha, that and of course the fact the commissar said so." -t_ras: life through the former operators eye

                        Comment


                        • Originally posted by t_ras
                          2216 sent on
                          So where are we on this one? Have we just quit or what?

                          Comment


                          • Originally posted by Flubber

                            THats not quite right. If you raise a 500m tile up any adjacent tile that is 1-999m will not go up nor will any tile that is in the 1000m to 1999 range but every sea tile will become land with an elevation less than a 1000

                            Its not the size of the difference between the two elevations that matters, each 1000m tier is a level and you cannot have adjacent tiles that are two levels apart

                            So

                            10m tile and 1900 m tile can be adacent since they are only 1 level apart BUT a 900m tile and 2200m tile will never be adjacent nor will a tile with 3000 plus elevation be adjacent to a tile with an elevation less than 2000
                            Ah so that's how it works. Ok thanks very much. That's very good to know. I'll definitely try to work that into my terraforming choices from now on.

                            Originally posted by Flubber

                            THis also leads to some interesting things like 'washing"

                            Imagine a tile is at 200m and adjacent to one at 1400m-- all good. Then a searise of 300m hits-- So the result WOULD BE a sea tile with a depth of minus 100 next to a tile of 1100 m-- Since this violates the rule it cannot continue. So what happens is the 200m tile drops into the ocean and all units and improvements are washed away and then it re-emerges with a positive elevation of less than 1000m and all is right with the world again-- But all the poor player sees is an empty land tile where his mine and crawler used to be
                            Oh is that what's going on. I've always wondered about. Thanks, that explains alot.

                            Originally posted by Flubber

                            The wide effects of landraises ( sometimes you cannot help making a good port into an inland base) has made me wish that there was a "dike" feature or some way where you could just maintain your land no matter what its elevation
                            Yep that's one of the reasons I tend to be reluctant to raise and lower terrain. You're right that would be a handy feature.

                            Comment


                            • Originally posted by wdplays

                              So where are we on this one? Have we just quit or what?
                              I have not quit.
                              You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

                              Comment


                              • I have requested a resend.
                                If you want to kiss the sky/Better learn how to kneel/On your knees boy - U2, Mysterious Ways

                                http://zanature.wordpress.com

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