Revising the SMAC/X technology tree to fit the Civ4 environment (new options and limitations) may be very difficult. However, I am certain that it can be done successfully.
There are a lot of options to consider for a revised technology tree, including:
Any input on the SMAC/X technology tree would be appreciated; be it the strong points or the weak points. This could in turn be very useful information for the direction of the technology tree revision.
I am working on a small "tool" mod (based on PJayTycy's python work) for vanilla Civ4 that can help visualize the technology tree, pre-requisites and b-lines (see attached image). Each technology is colored according to its research focus: Explore (green), Conquer (red), Discover (white) and Build (yellow). Additionally, I made selected tech paths (b-lines) show the technologies in blue.
The mod can easily be changed in accordance with any technology revision.
There are a lot of options to consider for a revised technology tree, including:
- Units
- Social Engineering
- Facilities
- Secret Projects
- Terraforming
Any input on the SMAC/X technology tree would be appreciated; be it the strong points or the weak points. This could in turn be very useful information for the direction of the technology tree revision.
I am working on a small "tool" mod (based on PJayTycy's python work) for vanilla Civ4 that can help visualize the technology tree, pre-requisites and b-lines (see attached image). Each technology is colored according to its research focus: Explore (green), Conquer (red), Discover (white) and Build (yellow). Additionally, I made selected tech paths (b-lines) show the technologies in blue.
The mod can easily be changed in accordance with any technology revision.
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