The explanation makes sense, yes, I only envisioned basic terraforming linked with other technologies.
Applied Physics linked on mines makes sense, lasers would be useful for increasing mining output.
I wouldn't link farms with a technology. The afterlying idea is that it's always possible just to seed a field manually, just give it a +1 food output from the plot. Centauri Ecology or Bioengineering could then give an extra +1 food. Of course, in mind is that Planet has little edible stuff to start with, so most basic plots would be foodless.
Further more, how about keeping windturbines as a basic means of collecting energy (industrial base perhaps?), and non-upgradeble or increased output-capable at that, and placing solar collectors later in the tech tree as a more efficient way to collect energy. Also, I fail to see how windturbines could give + minerals. Extra power perhaps (+10% production/worked turbine plot?), but no direct extra minerals in the plot itself.
O yes, how about making a "former" unit buildable with for instance Centauri Ecology, but also having workers as a none-tech linked means of terraforming. Formers are faster of course.
Applied Physics linked on mines makes sense, lasers would be useful for increasing mining output.
I wouldn't link farms with a technology. The afterlying idea is that it's always possible just to seed a field manually, just give it a +1 food output from the plot. Centauri Ecology or Bioengineering could then give an extra +1 food. Of course, in mind is that Planet has little edible stuff to start with, so most basic plots would be foodless.
Further more, how about keeping windturbines as a basic means of collecting energy (industrial base perhaps?), and non-upgradeble or increased output-capable at that, and placing solar collectors later in the tech tree as a more efficient way to collect energy. Also, I fail to see how windturbines could give + minerals. Extra power perhaps (+10% production/worked turbine plot?), but no direct extra minerals in the plot itself.
O yes, how about making a "former" unit buildable with for instance Centauri Ecology, but also having workers as a none-tech linked means of terraforming. Formers are faster of course.
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