Originally posted by Mart
We could also mimic some expansion factions, e.g. create pseudo-Data Angels, Drones or Cycon. It would be within available smac limits.
We could also mimic some expansion factions, e.g. create pseudo-Data Angels, Drones or Cycon. It would be within available smac limits.
Originally posted by Mart
I would rather keep for AI original personalities.
I would rather keep for AI original personalities.
Originally posted by Mart
Only human controlled faction would be generated, but if so we better play flat faction with no balancing, just my oppinion. I would though give AI additional parameters to make them competitive.
Only human controlled faction would be generated, but if so we better play flat faction with no balancing, just my oppinion. I would though give AI additional parameters to make them competitive.
Originally posted by Mart
Small map is momentum play style inclined. To have more hybrid or builder style possible it is more difficult to achieve. But I would avoid making the game easy momentum win.
Small map is momentum play style inclined. To have more hybrid or builder style possible it is more difficult to achieve. But I would avoid making the game easy momentum win.
So the topics for discussion:
(1) Approve map size (30x60) and map parameters (all middle of the road);
(2) Decide on standard, generated or flat faction to be played by the demogamers.
Edit: Deleted topic - misunderstood Mart
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