Originally posted by vyeh
I'd also like to know who is interested in
(1) being a turnplayer
(2) being faction leader
I'm especially interested in giving newbies a chance for both of these roles early on. It is easier to learn these roles (and to tutor someone) when there are fewer units, bases, build choices, SE choices, contacts with other factions, etc.
I'd also like to know who is interested in
(1) being a turnplayer
(2) being faction leader
I'm especially interested in giving newbies a chance for both of these roles early on. It is easier to learn these roles (and to tutor someone) when there are fewer units, bases, build choices, SE choices, contacts with other factions, etc.
The faction leader would take the decisions by players running functional positions (e.g. military, tech, diplomatic) and harmonize these decisions into a directive to the turnplayer.
While the turnplayer has the option of creating a mid-turn save if something unanticipated happens (like running into a new faction), there will be plenty of times when the turnplayer will have to interpret the directive as best as possible.
The functional positions will depend on the interest of players and stage of the game. Everyone who wants to be involved will be involved.
Timetable:
(1) Let's get SMAX v. SMAC, map size and map parameters determined by Monday night. Then Mart can begin working on the map.
(2) Let's get faction and game rules settled (hopefully by Wednesday). Then Mart can start designing the game
(3) I'd like to get the initial turnplayer and initial faction leader settled by Friday. I'd like to rotate those positions every turn until everybody who wants to play them has played them.
(4) While Mart is designing the game and playtesting it, we can determine the subsidiary positions and start discussing our faction's initial strategy
From my previous experience, it is important to get the game going as fast as possible. I expect that we can shake out the organization as we play the first few turns.
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