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ACDG5: Demogame, anyone (especially newbies)?

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  • Originally posted by Nahkrinoth
    Smaniac looks crazy. I'm willing to play any scenario.
    Do you mean you're willing to play any SMAniaC faction?

    Besides the original SMAC 7 and the expansion SMAX 7, there are 7 custom factions:

    The Bree

    Originally posted by Maniac
    The first custom faction are the Bree, an aquatic green faction.
    Originally posted by Maniac
    LEADER: Daughter Bre Ata - the Hybrid
    BACKGROUND: Usurper experiment escapee
    AGENDA: Fungal Harmony, Green Society
    TECH: Xenobiology

    Aquatic faction
    +2 PLANET: Fungal Sisterhood
    +2 Nutrients in fungus squares: Fungal harvesting
    -1 Growth: Inability to use Exowomb technology
    May not use Private/Protectionist economics
    Starts the game with an Isle of the Deep
    Originally posted by Maniac



    The Atlanteans

    Politics, Unitary Democracy, PROBE
    Ruling Elite, Junta, nil

    #DATALINKS1
    ^LEADER: {Queen Elevea}
    ^BACKGROUND: {Former Gaian protesting the use of mind worm terror}
    ^AGENDA: {A life of peace and tranquillity}
    ^TECH: {Centauri Hydrology}

    #DATALINKS2
    ^Aquatic based faction: {The ocean is the best place to hide from unwanted eyes}
    ^Free AQUAFARM with discovery of Gene Splicing
    ^Deep Pressure Hull FREE for all naval units upon discovery of Nanometallurgy
    ^Need HAB COMPLEX for bases to exceed size 4: {Small bases are most likely to remain undetected}
    ^{May not choose a Junta Ruling Elite in social engineering.}
    ^




    The Empath Collective

    Psionic armour is available earlier in the tech tree than in the standard game, so I thought it would be cool to have some psionic-centered - but not Green Planet-centered - factions. Hence the Empaths and the Templar. A defensive builder and an offensive warmonger version.

    Ruling Elite, Empath, TALENT,
    Society, Green, POLICE,

    #DATALINKS1
    ^LEADER: {Phena Leatt}
    ^BACKGROUND: {Unity Medic}
    ^AGENDA: {A society guided by benevolent and responsible empaths}
    ^TECH: {Social Psych}

    #DATALINKS2
    ^Extra TALENT for every five citizens: {Empaths encourage people to develop their full potential}
    ^Hypnotic Trance ability FREE to all units upon discovery of the Secrets of the Human Brain
    ^+15% Psi combat strength: {People's psionic abilities are strongly developed}
    ^Impunity to EMPATH growth penalty: {The focus lies on harmony between humans}
    ^-2 PLANET: {Following on above, the focus does not lie on harmony with Planet}
    ^-1 POLICE: {Telepaths abhor hard ways of persuasion}
    ^{May not choose for a Green society}
    ^




    The Genesis Project

    A popboom faction with some anti-ICS penalties...

    Society, Anthropocentric, GROWTH,
    nil, nil, ECONOMY,

    #DATALINKS1
    ^LEADER: {Johanna Chaue}
    ^BACKGROUND: {Argentina, Buenos Aires University genetics research team}
    ^AGENDA: {Improve the human genetic code for all}
    ^TECH: {Biogenetics}

    #DATALINKS2
    ^Free HATCHERY with discovery of the Exowomb
    ^May exceed HAB COMPLEX population requirements by 2.
    ^-1 ECONOMY: {Universal eugenetic programs are a heavy economic burden}
    ^-1 SUPPORT: {Genetically boosted troops are expensive}
    ^




    The Shadow Ghosts

    I wanted to have a couple more aquatic factions as I kinda like the naval aspect of SMAniaC. Another probe faction came to mind. Problem however is that the Data Angels already have about any bonus that you can possibly give to enhance the probe aspect, so at first sight it's hard to create another probe faction with a different feeling than the Angels. However from my (limited) experience the Angels actually suck quite bad as a probe faction. The problem is in multiplayer games you can't even infiltrate another faction without pissing off other players practically for the rest of the game. This is bad, because the Angels are actually a very good builder faction and thus cooperation (tech trades, commerce) with other factions is important. As a consequence hardly any probe faction happens. At most one might try to gain infiltration on at least three factions, but active tech theft etc us unlikely to happen.

    So the idea came to make a second probe faction more warmonger-oriented, so they don't have to care as much about good relations and can go all the way with offensive probing. They only have to pay 50% for mind control actions (Perhaps it should be even further lowered to make it worthwhile? I don't know - I hardly ever use mind control due to very cost-ineffective.), gain a tech when capturing a base and have -3 Commerce. These three together can lead to an interesting tactic I think. Due to the lowered probe cost you can more easily mind control a base. This counts as capturing it, so if you use it on a technologically more advanced faction, you'll get a tech for free in addition! Lastly, you have -3 Commerce. Translated: just forget about commerce: use atrocities ad infinitum. So if you have mindcontrolled a base to gain a tech and a couple military units, you can without regret obliterate it to prevent being probed yourself. Could lead to some interesting guerilla tactics IMO.

    nil, nil, PROBE,
    nil, nil, nil,

    ^LEADER: {Shadow Hunter Delan}
    ^BACKGROUND: {Unknown}
    ^AGENDA: {Gather any necessary data with no regard for the consequences}
    ^TECH: {Centauri Hydrology, Information Networks}

    #DATALINKS2
    ^Aquatic based faction: {The ocean is the best place to stay mobile and strike anywhere anytime}
    ^Algorithmic Enhancement FREE for all probe units upon development of Quantum Computers
    ^Can steal technology when capturing a base
    ^-2 RESEARCH & -3 Commerce: {The Ghosts steal what they want, not trade or research it}
    ^Just noticed I forgot to include the rather crucial PROBECOST, 50 in the datalinks info




    The Centauri Republic

    With this faction, keep in mind the Maniacal Rush which basically reduces to hurry cost to 80% of normal when building something of 80 minerals or more. Also -1 Industry, so hurrying is 10% more expensive. This means that the hurry bonus is closer to 6/7 of normal than 2/3 of normal.

    Economics, Private/Protectionist, ECONOMY,
    Economics, Private/Free Trade, nil

    #DATALINKS1
    ^LEADER: {Jacques Briens}
    ^BACKGROUND: {France, Unity Sociologist}
    ^AGENDA: {Establish a prosperous and independent Republic}
    ^TECH: {Renewable Energy Sources}

    #DATALINKS2
    ^65% hurry costs: {Keynesian economic policy}
    ^-1 INDUSTRY: {Focus on consumption goods}
    ^-1 COMMERCE: {Protectionist trade policy}
    ^{May not use Private / Free Trade economics}




    The Order of the Templar

    It's a pity it isn't possible to give this faction the psi attack weapon right from the start.

    #DATALINKS1
    ^LEADER: {Eliana Silvera}
    ^BACKGROUND: {South Africa, Unity Security Force}
    ^AGENDA: {A society led by a psionic elite}
    ^TECH: {Field Modulation}

    #DATALINKS2
    ^+25% Bonus when attacking enemies, from the military application of psionics.
    ^Empath Song ability FREE to all units upon discovery of Centauri Empathy
    ^+30% Psi combat strength: {The Order of the Templar develop their psionic talents for offensive use}
    ^-3 PLANET: {Disregard for Planet's native life - the Templar serve only their own interests}
    ^-1 EFFICIENCY: {Large empires harder to run by a small elite}
    ^Impunity to ANTHROPOCENTRIC penalty: {The Templar's disregard for Planet does not entail a disregard for psionic affinity}
    ^Aversion towards Empath elites: {Rival psionic talents form a threat to the Templar's domination}
    Originally posted by Nahkrinoth
    We could really use some more players.
    First, let's determine what you want. Then we can see who might be interested.

    I want to avoid the situation (which you missed) in ACDG5 where someone held out for SMAC and never participated in The Wardroom.
    Last edited by vyeh; December 5, 2008, 07:31.
    Unofficial SMAC/X Patches Version 1.0 @ Civilization Gaming Network

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    • I would be happy to join and to test the SMAniaC mod.
      All your base are belong to us

      Comment


      • Are there any factions you wouldn't play from the original SMAC 7, the expansion SMAX 7 and the custom SMAniaC 7?
        Unofficial SMAC/X Patches Version 1.0 @ Civilization Gaming Network

        Comment


        • No objections whatsoever regarding the factions.
          All your base are belong to us

          Comment


          • Nahkrinoth,

            Once you've confirmed you're interested in SMAniaC and identified the factions (if any) you wouldn't play, I can post in the SMAniaC thread seeing if anyone who is interested in SMAniaC is interested in a demogame.

            Bodissey,

            Can you think of anyone in the AC Multiplaying forum who might be interested in SMAniaC?
            Unofficial SMAC/X Patches Version 1.0 @ Civilization Gaming Network

            Comment


            • Originally posted by vyeh
              Can you think of anyone in the AC Multiplaying forum who might be interested in SMAniaC?
              Note that I am basing my assessment and recommendation of SMAniAC based on Hydro's feedback, so he might be a good person to PM to see if he is interested.

              Maniac would also be a good person to PM to see what other people were fans of the mod, and see if any of those people are still active.


              D

              Comment


              • I'd prefer one of the original 7. If it doesn't get anyone interested we can play some smax. Smaniac looks a little intimidating. Maybe we should try a smax scenario that's just stacked against us.

                Comment


                • Nahkrinoth,

                  The pro's of going SMAniaC:

                  (1) Bodissey is willing to play;
                  (2) I haven't PM'd Hydro yet (I want to make sure you're OK with SMAniaC), but he might be willing to play or be an active advisor if the demogame is SMAniaC.
                  (3) There were some people who started a SMAniaC multiplayer game SMAniaC Prime.

                  While SMAniaC looks a little intimidating, one of the virtues of a demogame is its deliberate pace. There will be time to get a handle on the various aspects of SMAniaC.

                  Currently, there is no active CMN. One advantage of SMAniaC is that we don't need a CMN to generate one. If we went for a SMAX scenario, we'd have to select one that already exist (there are several created by Darsnan and I'm sure Darsnan could tell us which one he thinks is the most challenging).

                  I think you've already said so, but please confirm (before I start seeking more players): Are you willing to play SMAniaC with one of the original 7 factions?
                  Unofficial SMAC/X Patches Version 1.0 @ Civilization Gaming Network

                  Comment


                  • Yes, absolutely.

                    Comment


                    • I've started a thread to organize ACDG6.
                      Unofficial SMAC/X Patches Version 1.0 @ Civilization Gaming Network

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                      • IIRC Kataphraktoi and Darrell01 really liked SMAniaC too. I remember others discussing SMAniaC as well in this general AC forum, but I don't remember their names. According to the Apolyton directory, SMAniaC Gold has been downloaded 1500 times; so there must definitely be people out there; but of course, just like with SMAC in general, I guess most have moved on to newer games such as Civ4. I know I have.

                        Originally posted by vyeh
                        Currently, there is no active CMN. One advantage of SMAniaC is that we don't need a CMN to generate one.
                        If you say that because the Super AI files assure the AI is less of a pushover, true. I would suggest a non-player at least checks the game once though, at least if you have the Cult of Planet as an AI player. That super AI faction gets big mineral and energy bonuses on fungus. No nutrient bonuses though because I want to keep their SMAniaC flavour of many low population bases. If they start near the Monsoon Jungle though, food isn't a problem and the Cult becomes a monster. You WILL be defeated. So make sure the Cult doesn't start near the Monsoon Jungle.


                        IIRC someone said in this thread they'd prefer a bigger focus on vertical expansion, instead of horizontal. In that case I can recommend Genesis, one of the self-made factions. The faction's theme is genetics. Its gameplay centers around popbooming. If you want to attract newbies who want to learn something for this ACDG, that faction might be a good way to practice and improve popbooming skills.
                        Contraria sunt Complementa. -- Niels Bohr
                        Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                        Comment


                        • Thanks, Maniac.

                          I've PM'd 22 players (including Kataphraktoi and Darrell01) who had an interest in SMAniaC. (I did a search on "SMAniac" and looked at the AC-Creation thread "SMAniaC" and the AC-Multiplayer threads "SMAniaC Prime" and "Chiron's One Ocean." While I'm sure a lot of them are no longer active, maybe one or two will be interested.

                          I'll keep in mind having a non-player check the game. Mart set up SMAniaC Prime; maybe, he'll have enough time to just check the game. (Darsnan set up the Chiron's One Ocean.)

                          I've put your recommendation and my response regarding Genesis in the ACDG6 organization thread.
                          Unofficial SMAC/X Patches Version 1.0 @ Civilization Gaming Network

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