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ACDG5: Demogame, anyone (especially newbies)?

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  • #16
    Originally posted by Verrucosus
    After the recent polycast, this is an excellent time to try this, vyeh. I'm too busy at work at the moment to join, but I will certainly watch. Good luck!
    I'd be happy if you watch and occasionally comment. I'd like to see an open thread where anyone can drop in, look at the current situation and offer suggestions. We might even get some general strategy discussions started.

    The timing after the polycast is fortuitous, but maybe Illuminatus can swing us a short general announcement after we're up and running, inviting anyone interested to come by. Maybe we can get some Civ'er to dust off that copy of SMAC/SMAX in the closet.

    Originally posted by Verrucosus
    Also using classic SMAC rather than SMAX would probably increase potential participation.
    I'm prepared to go SMAC if even one of the initially interested participants doesn't have the expansion.

    If there is anyone who doesn't have SMAC, please say so.
    Unofficial SMAC/X Patches Version 1.0 @ Civilization Gaming Network

    Comment


    • #17
      I will setup the game and can do a new map. It is a Demo Game after all!

      I would propose to start it in multiplayer - would run as "iron man" - you do only one turn at a time. Benefit is that you cannot open it in scenario editor.

      map size? I would recommend standard size at most.
      An option is to generate map 30x60, it can have still 10 minerals/nutrients per row (which I recommend due to social efects designed for this base row length) and this happens when map is declared custom size.

      We play SMAC?

      -------
      Playing smaller maps is good for less micromanagement. Early game also develops faster. However, any size you prefer in majority will be done.

      Demogame deserves special treatment, so I would enhance AI to give more interesting and meaningful late game.
      Last edited by Mart; May 30, 2008, 18:30.
      Mart
      Map creation contest
      WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

      Comment


      • #18
        Originally posted by Mart
        I will setup the game and can do a new map. It is a Demo Game after all!
        Thanks.

        To make it easier for you, I'm using your format for a proposed set-up


        Code:
        ACDGV First Pass
        SMAC game
        Faction Player
        Gaians    
        Hive    
        University    
        Morgan    
        Spartans    
        Believers    
        Peacekeepers    
        ---
        CMN Mart marcin777TAgmailTODcom
        ---
        Preference Settings
        Map Size Custom, 30x60
        Ocean Coverage 50-70
        Erosion Forces Average
        Native Life Average
        Cloud Cover Average
        Difficulty Transcend
        ---
        Transcend Yes
        Conquest Yes
        Diplomatic Yes
        Economic Yes
        Cooperative Yes
        ---
        Do or Die No
        Flexible start Yes
        Tech stagnation No
        Spoils of war No
        Blind research No
        Intense riv No
        No survey Yes
        No scatter No
        No rnd events No
        Time Warp No
        Iron man Yes
        Rand person No
        Rand social No
        ---
        Beginning Units 3 CP, 3 Scouts, 3 Unity Supply Droids
        Notes:
        (1) On reflection, I agree with Verrucosus that SMAC increases potential participation.
        (2) One faction will be played by us. The other six are AI. Interested players: please indicate which factions you DON'T want to play.
        (3) Standard, 40x80 is also fine with me
        (4) Ocean Coverage, Erosion Forces, Native Life and Cloud Cover are all average; I think the average setting gives the greatest diversity.
        (5) Difficulty is transcend because the AI is very beatable at any lower level with all the strategies available on the forum.
        (6) Rules are SMAC default except for Flexible Start (can move initial colony pods), No Blind Research (allows more tech strategy), Iron Man (no redoing mistakes).
        (7) Usually random events are turned off for multiplayer games. I'm suggesting we keep it because it will make the game more fun.
        (8) I am suggesting 3 CP, 3 Scouts and 3 Unity Supply Droids because it will give the game a faster start; I've noticed Mart gave some supply droids to the Empath World PBEM. The ability to have an extra nutrient, mineral or energy per base at the beginning of the game will lead to faster development.


        Originally posted by Mart
        I would propose to start it in multiplayer - would run as "iron man" - you do only one turn at a time. Benefit is that you cannot open it in scenario editor.
        Does this mean you have to process each turn?

        Originally posted by Mart
        map size? I would recommend standard size at most.
        An option is to generate map 30x60, it can have still 10 minerals/nutrients per row (which I recommend due to social efects designed for this base row length) and this happens when map is declared custom size.
        ...
        -------
        Playing smaller maps is good for less micromanagement. Early game also develops faster. However, any size you prefer in majority will be done.
        40x80 (standard) or 30x60 are both fine. Mart's arguments about less micromanagement and faster development are persuasive.

        Originally posted by Mart
        We play SMAC?
        Yes

        Originally posted by Mart
        Demogame deserves special treatment, so I would enhance AI to give more interesting and meaningful late game.
        I appreciate that.

        Potential participants should note that it takes time for a CMN to create a map, enhance the AI and do some playtesting.

        We need to agree on the final chart so Mart can get started. In particular, we need to choose a faction. I think the easiest way to figure out the faction is for everyone to post the factions they DON'T want to play. Then we can discuss the ones left.

        After we agree on a final chart and Mart has started the map, we'll organize. Some of my preliminary thoughts on organization:

        It is important that everyone gets a chance to participate to the extent he (or she) wants to. If more than one person wants a particular role, then the role should be rotated.

        There should be plenty of opportunity to discuss the faction's actions by everyone.

        If I'm going too fast for anyone, please speak up. I've gone through the exercise of trying to set up a demogame after ACDG III, so I've seen some pitfalls. One is that people leave if it takes too long to get a game going.
        Unofficial SMAC/X Patches Version 1.0 @ Civilization Gaming Network

        Comment


        • #19
          When having only one human player in multiplayer, you can play turn after turn, no GM processing is needed. The drawback is no possibility to change anything in scenaio editor. In singleplayer, you can adjust things - but this may not feel right.

          Since AI will be enhanced, attention to each turn would be advised.
          Mart
          Map creation contest
          WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

          Comment


          • #20
            The first thing is size of the map. I can create it before the actual faction is chosen. Less micromanagement is an advice from experience of playing games. Iirc from ACDG1 to ACDG3 size went down.

            After you choose a faction, I would need maybe correct it slightly.
            Mart
            Map creation contest
            WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

            Comment


            • #21
              Originally posted by Mart
              would propose to start it in multiplayer - would run as "iron man" - you do only one turn at a time. Benefit is that you cannot open it in scenario editor.
              Originally posted by Mart
              When having only one human player in multiplayer, you can play turn after turn, no GM processing is needed. The drawback is no possibility to change anything in scenaio editor. In singleplayer, you can adjust things - but this may not feel right.
              If I understand correctly, there is a benefit under MP that a player can't open it in scenario editor and the drawback is that the CMN can't change anything in scenario editor.

              Given that a group of players are investing time (and hopefully emotion) in the game, the drawback vastly outweighs the benefit. In addition, SP would allow interested people to poke around long after the demogame is finished.

              What is your reasoning for suggesting "iron man?" I see benefit in preventing "save" and "restart," and drawback in novice turnplayer making mistake that ruins the game. ("guys I meant to quit, not quit after retiring!")

              Originally posted by Mart
              The first thing is size of the map. I can create it before the actual faction is chosen. Less micromanagement is an advice from experience of playing games. Iirc from ACDG1 to ACDG3 size went down.
              At the end of ACDGIII, the Spartan turnplayer had to go through 50 bases every turn. The turnplayer was very unhappy when Data Angel turnplayer posted an unfixed file and Spartans couldn't save game and had to repeat their turn. That is another reason to play SP. In addition to myself, there is another potential player who apparently has a Mac (his belonging to 'poly Mac forum suggest this possibility).

              So even with smaller ACDG3 map, there was quite a bit of micromanaging. (Those Spartans carried micromanaging to new heights with their battle simulators -- a case of life imitating role playing. As you recalled, the Data Angels chose to protect their data by razing their own bases including HQ when the Spartans sent over a recon invasion and forgot to build a new HQ. Somehow, that seems in character for a bunch of anarchic hackers.)

              Everybody else, let's see if we can sign off on map size (currently 30x60) and Ocean Coverage (50-70), Erosion Forces (Average), Native Life (Average), and Cloud Cover (Average). If you have any issues with these, state them now.

              After that we'll choose faction.

              And then organize our democracy (DEMO means democracy, although it would be nice if it could serve as a demonstration game for a SMAC newcomer).
              Unofficial SMAC/X Patches Version 1.0 @ Civilization Gaming Network

              Comment


              • #22
                count me in please

                Please count me in. I am a newbie in terms of playing with others. I dominate the AI however and am looking for something a little different. I've been playing smac for years and it's favorite game of all time.

                Factions I'd reallly prefer NOT to play: Gaians, Believers- I've really never played either of these factions and wouldn't know best strategies.

                I'd be up for any other faction though.

                Comment


                • #23
                  We can play without iron man, SP (singleplayer) game.
                  Mart
                  Map creation contest
                  WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

                  Comment


                  • #24
                    Code:
                    ACDGV Second Pass
                    SMAC game
                    Faction Player
                    Gaians AI  
                    Hive    
                    University    
                    Morgan    
                    Spartans    
                    Believers AI  
                    Peacekeepers    
                    ---
                    CMN Mart marcin777TAgmailTODcom
                    ---
                    Preference Settings
                    Map Size Custom, 30x60
                    Ocean Coverage 50-70
                    Erosion Forces Average
                    Native Life Average
                    Cloud Cover Average
                    Difficulty Transcend
                    ---
                    Transcend Yes
                    Conquest Yes
                    Diplomatic Yes
                    Economic Yes
                    Cooperative Yes
                    ---
                    Do or Die No
                    Flexible start Yes
                    Tech stagnation No
                    Spoils of war No
                    Blind research No
                    Intense riv No
                    No survey Yes
                    No scatter No
                    No rnd events No
                    Time Warp No
                    Iron man No
                    Rand person No
                    Rand social No
                    ---
                    Beginning Units 3 CP, 3 Scouts, 3 Unity Supply Droids
                    Notes:
                    (1) SMAC increases potential participation.
                    (2) One faction will be played by us. The other six are AI. Interested players: please indicate which factions you DON'T want to play.
                    (3) Standard, 40x80 is also an option.
                    (4) Ocean Coverage, Erosion Forces, Native Life and Cloud Cover are all average, which gives the greatest diversity.
                    (5) Difficulty is transcend because the AI is very beatable at any lower level with all the strategies available on the forum.
                    (6) Rules are SMAC default except for Flexible Start (can move initial colony pods) and No Blind Research (allows more tech strategy).
                    (7) Note random events are turned off for multiplayer games. I'm suggesting we keep it because it will make the game more fun.
                    (8) I am suggesting 3 CP, 3 Scouts and 3 Unity Supply Droids because it will give the game a faster start. The ability to have an extra nutrient, mineral or energy per base at the beginning of the game will lead to faster development.

                    People indicating interest (some comments are from other threads):
                    Bodissey
                    Heraclitus - favorite faction is University
                    JoeStalin - no to Gaians, Believers
                    Nims - favorite SP faction is Spartans
                    timsup2nothin
                    vyeh

                    CMN
                    Mart

                    Running checklist
                    (1) See if there are any objections to 30x60 map, average ocean coverage, erosion forces, native life and cloud cover. We should assume some posters only check the thread on weekdays, so we should know by Monday night if there are issues.
                    (2) Choose faction out of Hive, University, Morgan, Spartans and Peacekeepers. I'd like to finalize that by Friday. Better if it can be done sooner.
                    (3) Democracy Organization - I'd like to hear about Heraclitus' experience with diplo gaming and any good things we can incorporate.
                    Unofficial SMAC/X Patches Version 1.0 @ Civilization Gaming Network

                    Comment


                    • #25
                      I just have an idea of an option:

                      Some generated faction, taking place of a standard faction, its name would be changed, color and graphics would hold though.
                      The faction would have new:
                      - name
                      - parameters

                      A good one to replace is PK.
                      ===
                      We could also mimic some expansion factions, e.g. create pseudo-Data Angels, Drones or Cycon. It would be within available smac limits.

                      Or some idea is to play a faction with no parameters at all - plain flat faction that would be shaped entirely by present philosophy players choose.
                      What comes to my mind is e.g.:
                      Unity Command
                      An officer from the ship takes over the command of the mission after Garland dies. Lal has to yield and live as a common citizen of the faction.
                      Last edited by Mart; May 31, 2008, 17:57.
                      Mart
                      Map creation contest
                      WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

                      Comment


                      • #26
                        Nims - favorite SP faction is Spartans
                        Well, I really don't care what faction we play. Map and other Options seem fine.
                        And one comment regarding this comment by JoeStalin if I may:
                        I've really never played either of these factions and wouldn't know best strategies.
                        I don't think that it is necessary to know the best strategies in a demo game, as there will be discussion about almost anything anyway. At least as far as I could see from reading through that sample thread.

                        Comment


                        • #27
                          Are factions imprinted into the save file or are we talking scenario?

                          Originally posted by Mart
                          I just have an idea of an option:

                          Some generated faction, taking place of a standard faction, its name would be changed, color and graphics would hold though.
                          The faction would have new:
                          - name
                          - parameters

                          A good one to replace is PK.
                          ....
                          We could also mimic some expansion factions, e.g. create pseudo-Data Angels, Drones or Cycon. It would be within available smac limits.
                          You raise the issue: Should we run a new faction?
                          Pro: It might shake up some strategies.
                          Con: Players might prefer playing a familiar faction.

                          As you are aware, I proposed a demogame with a generated faction.

                          Since my reservation is with how players would accept a generated player faction, I'll leave it to them to speak on this issue.

                          Originally posted by Mart
                          Or some idea is to play a faction with no parameters at all - plain flat faction that would be shaped entirely by present philosophy players choose.
                          What comes to my mind is e.g.:
                          Unity Command
                          An officer from the ship takes over the command of the mission after Garland dies. Lal has to yield and live as a common citizen of the faction.
                          I like the idea of a flat faction. It reduces complexity. I particularly like having all Social Engineering options available.

                          A flat faction is the PK faction without:
                          (1) -1 efficiency;
                          (2) extra talent for every four citizens;
                          (3) the ability to exceed Hab Complex population requirements by 2;
                          (4) receiving double votes in elections for Planetary Governor and Supreme Leader;
                          (5) the inability to use Police State Politics; and
                          (6) Biogenetics starting tech.

                          I think you will have to add built in facility and/or additional units to balance the game, but I prefer to leave that detail to you rather than open it for general discussion. (In fact maybe those supply droids will be sufficient balancing - we'll probably use them more efficiently than the AI.)

                          What is open of general discussion is
                          (1) Is a 30x60 map and average ocean coverage, erosion forces, native life and cloud cover acceptable?
                          (2) Should we play a standard faction, a generated faction or a flat faction?


                          Edit: Added comment that the supply droids might be enough to balance a flat faction.

                          Edit: Remove discussion topic - misunderstood Mart.
                          Last edited by vyeh; May 31, 2008, 22:22.
                          Unofficial SMAC/X Patches Version 1.0 @ Civilization Gaming Network

                          Comment


                          • #28
                            I think polls held before previous ACDGs always indicated the majority here had Alien Crossfire. Has that changed?

                            Besides, SMAX is available on the Underdogs I believe.
                            Contraria sunt Complementa. -- Niels Bohr
                            Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                            Comment


                            • #29
                              Originally posted by Maniac
                              I think polls held before previous ACDGs always indicated the majority here had Alien Crossfire. Has that changed?
                              There was a recent thread where the poster had lost Alien Crossfire and found replacing Alien Crossfire to be high.

                              With relatively few people interested and keeping in mind the dropout rate in any demogame, I think it is best to go for least common denominator rather than majority rule.
                              Unofficial SMAC/X Patches Version 1.0 @ Civilization Gaming Network

                              Comment


                              • #30
                                I know smax is available on underdogs. I have read their policy. Still I think not everyone would download a program from their site. However, it appears, developers would not mind, since the game is out of print. Overall smac is fine with me - fun to play almost the same as smax.

                                Yes, there are possibilities:
                                - print game again
                                - release as freeware
                                - sell as download for 5$
                                maybe we should write a petition indicating these above? when EA fate clears? next month?

                                I would rather keep for AI original personalities. Only human controlled faction would be generated, but if so we better play flat faction with no balancing, just my oppinion. I would though give AI additional parameters to make them competitive.
                                Small map is momentum play style inclined. To have more hybrid or builder style possible it is more difficult to achieve. But I would avoid making the game easy momentum win.
                                Mart
                                Map creation contest
                                WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

                                Comment

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