Originally posted by Commy
Never underestimate the power of amphibious units...your airforce may not be able to attack a base outright, but it can easily pave the way for a few transports...just pop a needlejet over any transport, and chances are your marines will easily make it to their target...
Comm jammers defeat mobile units, and AAA tracking defeats air power, but there is no defense against infantry when attacking a base...even with perimeter defenses and sensors, a little artillerly, a few missiles, or simply better weaponry can easily give you the advantage...the problem with infantry units is that its hard to reach an enemy base without getting wiped out...this isn't as much a problem with marine units as long as you keep them protected...
Never underestimate the power of amphibious units...your airforce may not be able to attack a base outright, but it can easily pave the way for a few transports...just pop a needlejet over any transport, and chances are your marines will easily make it to their target...
Comm jammers defeat mobile units, and AAA tracking defeats air power, but there is no defense against infantry when attacking a base...even with perimeter defenses and sensors, a little artillerly, a few missiles, or simply better weaponry can easily give you the advantage...the problem with infantry units is that its hard to reach an enemy base without getting wiped out...this isn't as much a problem with marine units as long as you keep them protected...
My modification on your tactic is to bring along a couple of sea colony pods and create a seabase where your troops end their turn. It eliminates self-destruct tactic tricks, provides a closer base for air support, means successful probeships remain closer, and means you can't lose your entire force as easily if you are discovered on the way in
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