The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Playing on an earth map with custom rules (really, just the regular SMAC rules, but with plutonian empire techs added and custom factions from networknode.org.
Basically, i pact-brothered with the Bree ( ) against barbarella, took over half of south america, and annihilated dr. evil--my governors did most of the work .
I won transcendence by 2260 or sometime around that.
anyhoo, here's a screenie of a rather... large number of votes I had.
my faction set to only recieve DOUBLE votes, not 10 thousand!
I landed in southeast asia, so I had plenty of jungle at my service. plus, the earth map i was playing on was a huge earth map. plus, i had a lot of cities. Oh. And I replaced the democratic social choice with "plutonianism", which increased the growth rate. the faction itself was set to have a +2 growth rate. Plutonianism also had a +2 growth rate. Add Eudomania, which is one of the plutonian empire's starting tech, the growth rate is now up to +6. But I prefer green economics, so the total growth rate was +4 most of the game. On top of that, the Empire built the cloning vats, the planetary transit system, and had a sky hydroponics lab in orbit.
Strange; according to my maths, in that situation 1702 population would yield your faction 10212 votes, and 1703 would give you 10218. SMAC is a bit odd when rounding numbers.
Either that, or my numbers are wrong - which would not be rare, since I'm no programmer.
Either that, or my numbers are wrong - which would not be rare, since I'm no programmer.
The numbers can get rounded in several steps, also there are 2 operations of rounding - down and up. SMAC seems to be mostly using up.
-- What history has taught us is that people do not learn from history. -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
At first glance there isn't anything weired about this pic, but those two transporters and their cargo actually made a coordinated attack at two places - that I have never seen before
Attached Files
With or without religion, you would have good people doing good things and evil people doing evil things. But for good people to do evil things, that takes religion.
I've followed the AI around quite a bit when playtesting tweaks and what I've seen is that the AI co-ordinates when it has to switch targets and the avenues of approach make for an even-length vector for all units...........IE, imagine 10 Hive foils heading straight north in the usual way (one after the other), but then, midway across an ocean they change targets to something straight east. The right hand turn means that all the foils are equidistant from the target. The results can be impressive........if you squint you can pretend it was a world-size feint and thrust move...
How do you like the all-energy approach with the Cycon? I admire your 3x3 spacing but I have never been a fan of solar collectors outside of energy parks. Are you able to afford a lot of rush-buys? Whats the base min production like in those bases?
The strange thing is that I'm playing on one of my "insane" maps (256x320) and as far as I know there isn't anyone in my neighbourhood, so the "change-order" must have happend at a long range. They actually also caught me by surprise because the first encounter was out of the attached pic and that usually is the place for following attacks - here they went for the throat (alpha prime and no 2).
Well, the Cycons are pretty straight forward considering energy - use more on research -> get more research where others actually gives better research when lowering energy allocated to reseach - the e button is you friend for those
About solar collectors - well, I'm no fan (read too lazy) of energy parks and instead build colonies, so SC's inside borders is pretty nessecary.
Rush-buys, well, yes and no. If there are something I want I collect energy, otherwise I spend as much as I can without going in negative on research (if the loss is low I don't mind using energy on that for a period).
The min prod isn't that impressive at that stage - between 5 to 8 mins in bases that has some improvements (my roadbuilders to new places usually plant some trees), but it's enough to deliver needed crawlers to build SP's from four bases with occasionally breaks to build infrastructure.
My description may be a little confusing and unclear, but it's like dancing - dancing isn't a series of steps - it's a flow - if you meet an obstacle you don't change steps, you adjust the flow. Actually, I think that some of my colleagues are frustrated because I program the same way
With or without religion, you would have good people doing good things and evil people doing evil things. But for good people to do evil things, that takes religion.
In Civ2 I _once_ watched an AI ally's two land units from different points of origin travel huge distances in round-about ways to arrive simultaneously at a target. Given all the slow-downs crossing hills (etc) along the way, it was very impressive. If it can do that once, why can't it always coordinate its attacks, even a little bit?
Once in SMAC i had 3 seperate factions land units from 4 transports on my land in one turn. Granted the units they dropped of sucked but i was rather impressed.
Add Eudomania, which is one of the plutonian empire's starting tech...
Yeah, that really makes the game a challenge.
I'm trying to figure out who the pics are. Darla Lane looks like a character who appeared on Andromeda. I'm not sure if I should recognize Quintris or Elizabeth.
Comment