Originally posted by logic_error
I'm not sure what Nabvrimn meant, but anyway, here is my version of city-tile-tile-city ICS.
Blue circle represents a city while B is a borehole. City's working area is outlined with darker grey. Feel free to add any condensers as needed.
Actually, it resembles very much knight movement in chess! If a knight starts in any borehole square, it can move to any B square using only B squares.
I'm not sure what Nabvrimn meant, but anyway, here is my version of city-tile-tile-city ICS.
Blue circle represents a city while B is a borehole. City's working area is outlined with darker grey. Feel free to add any condensers as needed.
Actually, it resembles very much knight movement in chess! If a knight starts in any borehole square, it can move to any B square using only B squares.
BCBCBCBCBCBC
NNNNNNNNNNN
BCBCBCBCBCBC
NNNNNNNNNNN
BCBCBCBCBCBC
NNNNNNNNNNN
BCBCBCBCBCBC
NNNNNNNNNNN
BCBCBCBCBCBC
NNNNNNNNNNN
BCBCBCBCBCBC
NNNNNNNNNNN
B = borehole
C = City
N = Condensor Nut Farm
Each city gets 1 borehole and 2 Condensor Farms, which lets it support a pop of 5 before orbital space flight, and around 11 after it. After Soil Enrichers and orbitals each city can support a population of 15.
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