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Can We At Least Talk About Who Will Run Leagues For NFL?

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  • I just went with last year's settings (25/pass, 10/rush, 20/receiving, 20/return). The year before that, we had rushing at 20yd/pt. I'm not a big fan of oddball numbers like 12 and 15, although I'm sure snoop can make a detailed case why it's statistically better.

    Kick and punt returns are classified under offense. There is no category for it listed under defense, but punt, kick and INT yards have counted for IDP slots routinely. I think the "no return yards" thing is only a problem in D/ST.
    Apolyton's Grim Reaper 2008, 2010 & 2011
    RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

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    • Originally posted by -Jrabbit View Post
      Sloww, I was out of line. I apologize. You are definitely our designated heckler. None better.
      Thanks, man. Everyone has a purpose. If you took this away from me, what the point of existing?
      Life is not measured by the number of breaths you take, but by the moments that take your breath away.
      "Hating America is something best left to Mobius. He is an expert Yank hater.
      He also hates Texans and Australians, he does diversify." ~ Braindead

      Comment


      • Got 9 in the d/st league, need one or 3 more.

        Here are the settings:
        Start Scoring on: Week 1
        Can't Cut List Provider: None
        Max Moves: No maximum
        Max Acquisitions per Week: No maximum
        Max Trades: No maximum
        Trade Reject Time: 0
        Trade End Date: November 20, 2009
        Trade Review: Commissioner
        Waiver Time: No waivers
        Waiver Type: Continual rolling list
        Weekly Waivers None
        Post Draft Players: Follow Waiver Rules
        Playoffs: Week 15 and 16 (4 teams)
        Divisions: No
        Roster Positions: QB, WR, WR, RB, RB, TE, W/R, K, DEF, BN, BN, BN, BN, BN, BN, BN
        Fractional Points: Yes
        Negative Points: Yes
        Completions .5
        Incomplete Passes -.25
        Passing Yards 20 yards per point
        Passing Touchdowns 6
        Interceptions -3
        Sacks -1
        Rushing Yards 10 yards per point
        Rushing Touchdowns 6
        Receptions .5
        Reception Yards 10 yards per point
        Reception Touchdowns 6
        2-Point Conversions 2
        Fumbles Lost -3
        Offensive Fumble Return TD 6
        Field Goals 0-19 Yards 3
        Field Goals 20-29 Yards 3
        Field Goals 30-39 Yards 3
        Field Goals 40-49 Yards 4
        Field Goals 50+ Yards 5
        Field Goals Missed 0-19 Yards -1
        Field Goals Missed 20-29 Yards -1
        Field Goals Missed 30-39 Yards -1
        Point After Attempt Made 1
        Point After Attempt Missed -1
        Sack 1
        Interception 2
        Fumble Recovery 2
        Touchdown 6
        Safety 5 2
        Block Kick 2
        Return Yards 20 yards per point
        Kickoff and Punt Return Touchdowns 6
        Points Allowed 0 points 15
        Points Allowed 1-6 points 10
        Points Allowed 7-13 points 7
        Points Allowed 14-20 points 3
        Points Allowed 21-27 points 0
        Points Allowed 28-34 points -3
        Points Allowed 35+ points -7
        Last edited by flash9286; August 4, 2009, 12:12.
        Kids, you tried your best and you failed miserably. The lesson is, never try. -Homer

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        • Still looking for a 14th to fill up the IDP.

          Anyone? Beuller?
          Apolyton's Grim Reaper 2008, 2010 & 2011
          RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

          Comment


          • More D players = lower average points per D player. Means more people will punt the category entirely, among other things. Also means a lower quality of waiver-wire replacement.

            Honestly, there's good reason to not have positioned D players at all - breaking it out to DL/DB/LB probably reduces the value quite a bit, both in that it reduces the strategy in picking D players [guessing that a particular DB will have enough INTs to put him in the LB field] and it significantly reduces the likelihood that you'll spend any bench slots backing people up, because you'd need 3 spots to have a replacement. (D) is a mid-quality position slightly more important than TE [RB, QB, WR, D, TE, K]; (DL,DB,LB) are low quality positions (all three!), likely to have no backups at all on benches (maybe LB only). There's good arguments for splitting it out as well, of course, I'm just saying there are reasons not to.

            I'd rather see 1 DL, 2 LB, 1 DB, because then DL and DB will be reasonably available on waivers, and LB will be around the same quality as last year, which was about right I feel (probably the average person had 2 to 3 LBs on his roster, probably around 10 to 12 DL/DB were in starting positions).

            Also, PLEASE don't use DE/DT/CB/S. That is way too much separation. If they don't have DL, DB, LB option, then just go to D entirely...
            <Reverend> IRC is just multiplayer notepad.
            I like your SNOOPY POSTER! - While you Wait quote.

            Comment


            • Originally posted by -Jrabbit View Post
              Still looking for a 14th to fill up the IDP.

              Anyone? Beuller?
              Or does somebody who's only in the IDP want to switch and take the last spot in the team D so IDP can be pulled back to 12?
              "In the beginning was the Word. Then came the ******* word processor." -Dan Simmons, Hyperion

              Comment


              • More D players = lower average points per D player.
                This doesn't scan for me. I just don't think the effect will be that great.
                Avg. pts per defender is about 8/game. LB is the most productive position, followed by safety (not CB) -- all based on tackles. CBs who return kicks and actually play, while rare, are the most valuable of all.

                Position splits will, in fact, upgrade the quality of waiver players.

                There were BTW virtually no true DLs in our league last year -- about 4-5 league-wide, most of which were hybrid LB/DEs like Ware, Harrison and Pace. Justin Tuck was IIRC the only true lineman. This is based on year-end rosters. I'd like to rectify that, and upgrading points per sack (from 1.5 to 3, plus the tackle) was with that roster change in mind. Most teams were playing at least one DB.

                I don't see any issues with finding defensive players on waivers when needed. There will be plenty out there under any format.

                I'm open to shuffling the position mix, though I'd prefer 5 to 4 total (so that total defense is worth about as much as an average QB week).
                Apolyton's Grim Reaper 2008, 2010 & 2011
                RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                Comment


                • Originally posted by Koyaanisqatsi View Post
                  Or does somebody who's only in the IDP want to switch and take the last spot in the team D so IDP can be pulled back to 12?
                  I'll swap out if there aren't any new players.

                  I'll give it till tomorrow and let everyone know if I switch.

                  Comment


                  • Haven't checked Poly in a long time. Just got the invite and joined. Thanks JR. If possible can the commish EMAIL me at ramilhizer@yahoo.com when the draft starts.

                    Comment


                    • no leagues for me this season. 3 money leagues is more then enough for me to play with.

                      Comment


                      • Originally posted by Koyaanisqatsi View Post
                        Or does somebody who's only in the IDP want to switch and take the last spot in the team D so IDP can be pulled back to 12?
                        How many people are in the team D league? I might prefer that league regardless of the IDP being an odd number.
                        Captain of Team Apolyton - ISDG 2012

                        When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

                        Comment


                        • we have 14 for the IDP league and 9 for the team D league

                          need 1 (or 3) more for the team D league

                          Comment


                          • IDP League is complete with 14 members.

                            Now let's finalize settings, clarify draft rules and set the draft order.

                            I'm adjusting the defensive players to DL, LB, LB, DB, DB. Considering adding one bench slot to accommodate. Will post proposed final settings shortly.
                            Last edited by -Jrabbit; August 6, 2009, 13:46.
                            Apolyton's Grim Reaper 2008, 2010 & 2011
                            RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                            Comment


                            • Well... sorry to mess you up since you just found your 14, but I think I'm gonna switch to the team D (they are uneven now anyhow).

                              What is the info on the other league anyhow?

                              Nm, found it:
                              Originally posted by flash9286 View Post
                              I started the D/ST league. I copied the settings from Jag's league last year.

                              ID#:390981
                              League Name:Apolyton-D/ST
                              PW: poly
                              Captain of Team Apolyton - ISDG 2012

                              When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

                              Comment


                              • Poly IDP FF09 League Settings

                                Here they are. Basically same as last year, but with some adjustments. Settings from last year are in parentheses, bolded, for ease of scanning.

                                Roster Positions 2009:
                                QB, WR, WR, RB, RB, TE, W/R, K,
                                DB, DB, DL, LB, LB,
                                BN, BN, BN, BN, BN, BN, BN, BN, BN (9)

                                Roster Positions 2008
                                QB, WR, WR, RB, RB, TE, W/R, K,
                                D, D, D, D,
                                BN, BN, BN, BN, BN, BN, BN, BN (8)

                                Offense League Value
                                Completions 1
                                Incomplete Passes -.5
                                Passing Yards 25 yards per point
                                Passing Touchdowns 6
                                Interceptions -3
                                Sacks -0.5
                                Rushing Yards 10 yards per point
                                Rushing Touchdowns 6
                                Receptions 1
                                Reception Yards 20 yards per point
                                Reception Touchdowns 6
                                Return Yards 20 yards per point
                                Return Touchdowns 6
                                2-Point Conversions 2 [1]
                                Fumbles Lost -3
                                Offensive Fumble TD Return 6
                                Kickers League Value
                                Field Goals 0-19 Yards 3
                                Field Goals 20-29 Yards 3
                                Field Goals 30-39 Yards 3
                                Field Goals 40-49 Yards 4
                                Field Goals 50+ Yards 5
                                Field Goals Missed 0-19 Yards -2 [-3]
                                Field Goals Missed 20-29 Yards -1 [-2]
                                Field Goals Missed 30-39 Yards -1
                                Point After Attempt Made 1
                                Point After Attempt Missed -1
                                Defensive Players League Value
                                Tackle Solo 1
                                Tackle Assist .5
                                Sack 3 [1.5]
                                Interception 3
                                Fumble Force 2 [1.5]
                                Fumble Recovery 3
                                Defensive Touchdown 6
                                Safety 4 [5]
                                Pass Defended 1
                                Block Kick 3

                                Draft Type: Offline Draft
                                Max Teams: 14
                                Scoring Type: Head-to-Head
                                Start Scoring on: Week 1
                                Can't Cut List: None
                                Max Moves: No maximum
                                Max Acquisitions per Week: No maximum
                                Max Trades: No maximum
                                Trade Reject Time: 2
                                Trade End Date: November 20, 2009
                                Trade Review: Commissioner
                                Waiver Time: No waivers [1-day, rolling list]
                                Post Draft Players: Free Agents
                                Playoffs: Week 14, 15 and 16 (6 teams)
                                Fractional Points: Yes
                                Negative Points: Yes
                                Apolyton's Grim Reaper 2008, 2010 & 2011
                                RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

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