thats true, CG and SHO are nice options in a league with lotsa stats but we wont have that many. And I sure hate it when my opponent gets a CG SHO for a 5 inning rain shortened game, it has happened to me at least twice.
The thing I like about Wins and QS is that it favors throwing SPs over some RP strategy (getting rid of Holds would help that) while Wins favor set up men (Holds) and middle relief over closers. QS just says so much more than a Win though, guys can get a win for throwing 1/3 inning but need 6 with 3 ER or less to get a QS. We could drop Holds and put in K/BB or something and I wouldn't mind replacing Wins with QS. Just making suggestions
I suppose SLG is better than TB, maybe... In a weekly league I'd lean toward TB since thats actual output while in daily leagues where we can ostensibly sub for players getting a day off, rate of production matters more. For example, Chipper has been real productive when he plays but he's hobbled and misses too many days and can hurt in a weekly league.
forever in search of the perfect stat set
The thing I like about Wins and QS is that it favors throwing SPs over some RP strategy (getting rid of Holds would help that) while Wins favor set up men (Holds) and middle relief over closers. QS just says so much more than a Win though, guys can get a win for throwing 1/3 inning but need 6 with 3 ER or less to get a QS. We could drop Holds and put in K/BB or something and I wouldn't mind replacing Wins with QS. Just making suggestions

I suppose SLG is better than TB, maybe... In a weekly league I'd lean toward TB since thats actual output while in daily leagues where we can ostensibly sub for players getting a day off, rate of production matters more. For example, Chipper has been real productive when he plays but he's hobbled and misses too many days and can hurt in a weekly league.
forever in search of the perfect stat set

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