The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
It's shocking that the space combat genre has been so neglected. The original TIE Fighter has still never been bettered.
I lost a significant amount of sleep because of TIE Fighter. One of the few games that I purchased more than one disc.
Which side are we on? We're on the side of the demons, Chief. We are evil men in the gardens of paradise, sent by the forces of death to spread devastation and destruction wherever we go. I'm surprised you didn't know that. --Saul Tigh
In all my hundreds of flight sim hours I'm pretty sure I never actually flew from one city to another, or even one airport to another, unless the airports were in the same city (LaGuardia to JFK for instance). I only ever did landings and takeoffs under different kinds of weather conditions and using different airplanes. You know, the part of flying that isn't just watching time tick by.
For me it´s the contrary ...
in Microsoft Flight Simulator 2000, 2004 and X I always started with a cold & dark cockpit (I should add that I almost always used commercial airliner addons that simulated almost all systems (for example from the MD-83 and the Boeing 777), meaning that it took 10+ minutes to start up the plane) and flew all the way from start to target airport, including taxiing to and from the runway.
On the other hand I never flew all too long distances ... most of the times distances that could be covered within an hour (for example Cologne or Düsseldorf to Zürich (and retour)) ... and thanks to the FMS also being simulated, most of the flight was done by computer, with me only having a busy time during starting/ascent and descent/landing
(the only time ever that I did something longer, i.e. a transatlantic flight with a Concorde (just with the stock one included in FS 2004 however, not an addon) turned into a catastrophe, thanks to the fact that I misjudged the distance I could cover with the fuel on board )
As for Elite: Dangeorus ... I like it ... especially due to the fact that it successfully tries to give us the whole Milky Way as playground ... with many named nebulae, stars and planets being where you would expect them
Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve." Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"
I also did my fair share of 9/11 re-enactments, mostly in Chicago because that's where the default airport was. The Sears Tower bore the brunt of my fury. I think that Flight Sim would sell better if it did more than just stop dead and say "CRASHED!" and instead had horrible explosions and burning buildings and such.
If there is no sound in space, how come you can hear the lasers?
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Socrates: "Good is That at which all things aim, If one knows what the good is, one will always do what is good." Brian: "Romanes eunt domus"
GW 2013: "and juistin bieber is gay with me and we have 10 kids we live in u.s.a in the white house with obama"
I also did my fair share of 9/11 re-enactments, mostly in Chicago because that's where the default airport was. The Sears Tower bore the brunt of my fury. I think that Flight Sim would sell better if it did more than just stop dead and say "CRASHED!" and instead had horrible explosions and burning buildings and such.
I can't remember the FS version, but the one i played for a while at a friends' did that for large airliners, but showed you a crash for the smaller planes, so we competed for who could make debris take the langest to fall back (it was mostly a wheel).
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