How come there's a fire right across the street from a fire station and there are no other fires in the city and the fire station is not bothering to respond to the fire?
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Originally posted by regexcellent View PostHow come there's a fire right across the street from a fire station and there are no other fires in the city and the fire station is not bothering to respond to the fire?To us, it is the BEAST.
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People like Guynemer have to pick: Are the city sizes small because of the sever doing all the work, or are the servers doing essentially nothing? If it's the latter, as you claim now and as appears to be true, then it makes no sense to blame DRM for the city plot sizes. More likely Glassbox or a fundamental design decision to focus on quality/quantity is responsible.
I have a reasonably fast computer, but on high I do get stutters from time to time.
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I truly think it does all go back to the DRM. I think all the multiplayer "features" were added due to the always-online DRM requirement, necessitating the lack of features that many wanted/expected (larger cities, contiguous cities, save games), as such features could "unbalance" leaderboards and whatnot."My nation is the world, and my religion is to do good." --Thomas Paine
"The subject of onanism is inexhaustable." --Sigmund Freud
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My settings are maxed and FPS is consistently above 50. It dropped when recording a vid, but that's to be expected. The game doesn't seem resource hungry. Certain settings on Crysis and Arma 2 can make my computer hurt.To us, it is the BEAST.
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