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Originally posted by snoopy369 View PostI assume this complaint is from people without friends. Playing solo makes the whole 'region' thing kind of pointless, doesn't it? Might as well be a SP game then... oops...
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Originally posted by Wiglaf View PostNot really. You can't see how managing mostly independent economies is a different challenge from managing one?<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
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Originally posted by Sava View PostI'm getting a weird message on a few landmarks... "DEBUG: Prequisite building"
I tried to get a screenshot but I guess the UI thingy gets rid of the message box.<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
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Some fundamentals on crime and fire that aren't obvious:
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Note criminals will scope out "targets" to rob and attack, and will back off if it's too hot, or there's a lot of cops.
Also:
Education
Educate your population with schools and they'll put solar panels on their roofs. They will generate energy during the day.
You can build a self supporting university town.
School buses can travel to other cities and pick up high school students. (grade schools are only for your own residents!)
HS graduates transport themselves to available colleges/ universities in the region.
Police and Health Care
If your ambulance made lots of trips to your neighbor's city while you were offline, it will leave your city periodically while you're playing. (because the game is asynchronous)
The police responds to a zombie apocalypse.
Crime can spill over from other cities.
Streets, Zoning and Traffic
Can rich sims be on low density roads?
Sure, you can get mansions, fancy boutiques, high tech industrial on low density roads. Wealth and density are independent.
Can large cities be built on dense narrow street grids with transit? Or wide roads only?
Sure, either one. If you use avenues, you can upgrade to light rail. On the narrower streets you are limited to buses.
Highways can't be built nor One-Way-Roads.
Streets can't be named.
When you put a road through terrain, it edits it as necessary (or puts in tunnels & bridges)
Traffic lights have an default timer, but will switch if there is no opposing traffic.
If you destroy an intersection with sims/cars (agents) on it, agents attempt to hop to a nearby road. Failing that they'll re-spawn at their source. Failing that they'll be killed.
Rich sims have nice cars and some will speed.
Highways will eventually clog. You'll need to add busses, ferries, trains, etc.
City Specialization, Economy and City Sets
What city specialization/big business generates the most income?
People have been making lots of money with casinos. Oil, coal, ore, etc. depends on what's going on with the global market.
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