The only good thing Civ V brought to the table was hexes. If they had just sold me Civ IV BTS with graphical updates and a hex grid, I would have called it the best civ ever made and played it for years.
Announcement
Collapse
No announcement yet.
On-Topic Off-Topic Forum Thread: Rate'em! Civ's I-V
Collapse
X
-
I didn't even like the hexes, mostly since I want my eight points of the compass, dagnabit, etc. But I realize this is subjective.
Comment
-
Originally posted by snoopy369 View PostCiv3 was broken as a builder or as a conqueror. Until they fixed the production corruption mechanic (two expansions later...) it was pretty hard to play as a builder OR a conqueror. ICS was a superior strategy whether you are building or conquering.
ICS was never superior in Civ III. It was rarely even worth considering, and then only on a city by city basis ... definitely not as an empire-wide placement scheme.
Comment
-
I'm pretty sure the main reason the Civ 4 AI sucked is mainly because of how massively overpowered the slavery civic is, and the AI's failure to efficiently convert bread into hammers with whipping. Obviously that's not the only problem because the game is still pretty winnable on higher difficulties where the AI has artificially high production and so forth.
Comment
-
I pretty much never used whipping, and didn't have any problems beating the AI. Don't think that was the issue."My nation is the world, and my religion is to do good." --Thomas Paine
"The subject of onanism is inexhaustable." --Sigmund Freud
Comment
-
Obviously a Civ AI is not going to present a competent player with a challenge without some bonuses. We're talking about a game that is orders of magnitude more complex than Chess, that has only been around a short while (even within that time-frame the rules are always changing), there's limited funding, hectic release schedules, and it needs to be able to be played on average home computers. Just not going to happen.
I didn't play Civ IV much after release so can't talk about what it became over time ... but at release it had a pretty good AI in that it gave the average player the option to almost certainly win at Chieftain, and almost certainly lose at Deity. A good player had a shot at beating Deity on standard settings once the game was known well enough, but it wasn't a sure thing.
Where the Civ IV AI was problematic was at lower difficulties, since game-play was tested and balanced at higher difficulties. This made things like Slavery and chopping Forests more powerful since the main "balance" for them was Health and Happiness, which mattered less the lower the difficulty level.
This was mostly a problem in MP, since it defaulted to lower difficulty level games and thus threw the balance out of whack. In SP the reason for lowering difficulty is to have less difficulty, and that's what it did.
Comment
-
you know what i don't miss? cleaning up pollution.I wasn't born with enough middle fingers.
[Brandon Roderick? You mean Brock's Toadie?][Hanged from Yggdrasil]
Comment
Comment