Krill - thanks for that link... was an interesting read, while coming out to say that they did well with Civ V, he is pretty much changing it all in a different direction for his next project. Pretty neat, I am even interested in this next game
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And Snoopy - "objectively" Civ V is rubbish, it has enough beef for newbies, and those are the ones who had "fun", but the millions of former Civ series fans were either dissapoined or could not even be bothered to check it out, just look at the responses in this thread. This is as objective as it can be, so basically while they did not ruin the whole game completely ala MOO3, they did destroy any longer term potential of this iteration.
Basically Civ III and Civ V had the same issue - after a while - pointless, but comparing to Civ V for me Civ III had a lot more time to get to the point of "whatever", can't be botherered. With Civ V's obvious flaws (as in booooring pace, unit movement etc... ) it gets old very sooon... while for Civ III it took a lot longer to get to the bottom. Last iteration of Civ IV, which is BTS + Mods, including AI ones has so much room to play, that I am still playing and finding new interesting developments, which is the potential of Civ... Civ II is the only one which had similar "legs", such games are few and far in between, so it hurts a lot more when a proven concept is ruined for no particular reason at all...

And Snoopy - "objectively" Civ V is rubbish, it has enough beef for newbies, and those are the ones who had "fun", but the millions of former Civ series fans were either dissapoined or could not even be bothered to check it out, just look at the responses in this thread. This is as objective as it can be, so basically while they did not ruin the whole game completely ala MOO3, they did destroy any longer term potential of this iteration.
Basically Civ III and Civ V had the same issue - after a while - pointless, but comparing to Civ V for me Civ III had a lot more time to get to the point of "whatever", can't be botherered. With Civ V's obvious flaws (as in booooring pace, unit movement etc... ) it gets old very sooon... while for Civ III it took a lot longer to get to the bottom. Last iteration of Civ IV, which is BTS + Mods, including AI ones has so much room to play, that I am still playing and finding new interesting developments, which is the potential of Civ... Civ II is the only one which had similar "legs", such games are few and far in between, so it hurts a lot more when a proven concept is ruined for no particular reason at all...
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