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  • Dude, you blow up the sectopods with Rift.

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    • Originally posted by Docfeelgood View Post
      I'm disappointed.
      This game is not X-com. Should have called it something else. They failed to capture the same feel ( strategy ) that made X-com enjoyable to play as a combat and economic game simulator.
      It is a fun game to play but it just is not the same old x-com game.
      My biggest complaint is the scripting of the game. There's much more that I dislike but I see no purpose in complaining to this crowd.
      Anybody else feels the same or is it just me?
      Only a handful of missions are scripted (bases and council). The original did make the invasion feel more natural, but it's just presentation.

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      • Originally posted by regexcellent View Post
        Dude, you blow up the sectopods with Rift.
        I hadn't used the Chamber yet; this was a regular downed UFO. My psi didn't have rift.
        "My nation is the world, and my religion is to do good." --Thomas Paine
        "The subject of onanism is inexhaustable." --Sigmund Freud

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        • Oh okay. Because there's an encounter in the final mission with two sectopods in the middle of a big room. Your characters, if you are halfway intelligent, wind up on either side of them on raised walkways with pretty good cover. If you use rift on them they're dead in a turn or two. Especially if you chase it down with a rocket or blaster launcher round and a sniper shot.

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          • I beat teh game today on classic ironman without losing a country. But due to some bug, I get a defeated screen after shooting the boss in the face.
            "I hope I get to punch you in the face one day" - MRT144, Imran Siddiqui
            'I'm fairly certain that a ban on me punching you in the face is not a "right" worth respecting." - loinburger

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            • Originally posted by Docfeelgood View Post
              I'm disappointed.
              This game is not X-com. Should have called it something else. They failed to capture the same feel ( strategy ) that made X-com enjoyable to play as a combat and economic game simulator.
              It is a fun game to play but it just is not the same old x-com game.
              My biggest complaint is the scripting of the game. There's much more that I dislike but I see no purpose in complaining to this crowd.
              Anybody else feels the same or is it just me?
              You're not Tom Chick 1994, are you?
              <Reverend> IRC is just multiplayer notepad.
              I like your SNOOPY POSTER! - While you Wait quote.

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              • I wish they found a way to do random maps.

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                • Trying to rebuild a decent squad against Muton Elites and Ethereals is going about as well as expected so far. I've managed to obtain a couple sargeants, and uncovered two psi assaults in my new hires, but it's hard to see getting much further unless I get a council mission offering an actual goddamned officer.

                  My "Doom Meter" is now one bar away from being completely full. What exactly happens when that fills up?
                  "My nation is the world, and my religion is to do good." --Thomas Paine
                  "The subject of onanism is inexhaustable." --Sigmund Freud

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                  • You lose.

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                    • Terrific. Guess I won't be ignoring any terror missions then.
                      "My nation is the world, and my religion is to do good." --Thomas Paine
                      "The subject of onanism is inexhaustable." --Sigmund Freud

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                      • And may god have mercy on your soul.

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                        • Yeah, I'm trying to envision my three sargeants and three squaddies going up against a sectopod, it's attendant drones, a couple chryssalids, and eight to ten heavy floaters.

                          I apologize to entire planet.
                          "My nation is the world, and my religion is to do good." --Thomas Paine
                          "The subject of onanism is inexhaustable." --Sigmund Freud

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                          • Theres a minor bug with ghost armour, when you come out of invis at the start of your turn there is no option to ghost again. You can make the option reappear by changing unit, however with my 1 unit build that wasnt an option. i found I could swap to pistol and back again to make the ghost option reappear
                            Safer worlds through superior firepower

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                            • Is the default for panicking soldiers in a VIP mission to shoot the VIP?

                              Can I turn that off somewhere? I don't mind difficulty (classic ironman here...) but I don't like the friendly-on-friendly stuff... seems like if you lose one soldier in a VIP mission you lose the mission.
                              <Reverend> IRC is just multiplayer notepad.
                              I like your SNOOPY POSTER! - While you Wait quote.

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                              • Just keep the VIP away from your soldiers.

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