The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Nah, we use(d) the domination option, not the conquest one.
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
To be fair, it depends on how many are playing... With 5 or 6 players, you can easily end up in a cold war between two or three remaining dudes after the others are bankrupt.
I remember the last time I played it with my housemate we kept going until 4am then I throwed away all those evil plastic homes
I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.
I have never understand how people can play games of Monopoly or Axis and Allies forever.
As long as people aren't wuses, the game is usually decided after a few hours.
Jon Miller
Jon Miller- I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.
I always liked solarquest (or something like that) better.
You played in the solar system, and all the properties were moons or planets (you could own mars, but not Jupiter or Saturn).
And all the moons (+ planet possibly) were part of the set, and would increase it. And every territory had a different price. Also, you had fuel which would decrease as you moved, which brought in another difference. You could build fuel stations on planets, which would allow others and yourself to fill up (but pay you for that).
Additionally, you could attack other players ships, and if you won could still some of their money (and fuel, I think). Every moon/planet card was full of information like mass and other such things..
There were also research stations and other such things (were like the railrods in monopoly). It was a much much better game.
Jon Miller
Jon Miller- I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Jon Miller- I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
My games usually end when I bribe the corrupt local officials to condemn my opponents' properties. If that doesn't work I foment labour unrest amongst their employees and, once they're weakened, play at some predatory pricing schemes.
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