Bang scheduled for TODAY December 22th 5PM MST
Spread the word! The War of the Worlds is banging tonight!
Visit the server site at http://www.waroftheworlds.ath.cx for a java client to connect to the game, or telnet to www.waroftheworlds.ath.cx port 2002.
The practice game has been re-banged and will continue to run alongside the WotW game as a place for people to try new strategies and practice their skills. It is set to unlimited turns.
Please register in the pre-registration thread
To get detailed settings for the game, press "*" at the main menu after selecting a game but before logging in.
Strong Recommendations
1) Thou shalt use SWATH
2) Thou shalt park in fedspace at the end of the day if thou wishest not to wake in an escape pod
3) Thou shalt purchase a cloaking device and cloak in fedspace if thou art evil and wishest not to wake up in an escape pod lacking all thy evil credits
4) Thou shalt density scan before warping
5) Thou shalt not destroy toll fighters unless thou art prepared to pay the consequences (also it's cheaper to leave them)
Proposed Rules:
1) No attack-bot scripts that involve automatic t-warp / idling at stardock for evils / any other sort of automatic attacking except simple capture scripts triggered in face to face combat (like the ship capture script in swath)
Proposed General Settings:
20,000 Sectors
1000 Turns per day, can save for five days to a maximum 5000 turns.
NEW Gold Alien Ferrengi & Cylon races, with advanced citadels and dangerous ships - beware!
Photons: multiple fire enabled, wave duration of 20 seconds, enabled from day 1.
Planetary Trade: 80%
Rob/Steal Factor: 50%
Busts Clear: Every 5 days
Port Regen: 10% per day, maximum 100% per visit
Maximum 5 Planets per Sector
Maximum 5 Traders per Corp
Proposed Startup Settings:
Merchant Freighter, 20 holds, 10,000 credits, 100 fighters.
Spread the word! The War of the Worlds is banging tonight!
Visit the server site at http://www.waroftheworlds.ath.cx for a java client to connect to the game, or telnet to www.waroftheworlds.ath.cx port 2002.
The practice game has been re-banged and will continue to run alongside the WotW game as a place for people to try new strategies and practice their skills. It is set to unlimited turns.
Please register in the pre-registration thread
To get detailed settings for the game, press "*" at the main menu after selecting a game but before logging in.
Strong Recommendations
1) Thou shalt use SWATH
2) Thou shalt park in fedspace at the end of the day if thou wishest not to wake in an escape pod
3) Thou shalt purchase a cloaking device and cloak in fedspace if thou art evil and wishest not to wake up in an escape pod lacking all thy evil credits
4) Thou shalt density scan before warping
5) Thou shalt not destroy toll fighters unless thou art prepared to pay the consequences (also it's cheaper to leave them)
Proposed Rules:
1) No attack-bot scripts that involve automatic t-warp / idling at stardock for evils / any other sort of automatic attacking except simple capture scripts triggered in face to face combat (like the ship capture script in swath)
Proposed General Settings:
20,000 Sectors
1000 Turns per day, can save for five days to a maximum 5000 turns.
NEW Gold Alien Ferrengi & Cylon races, with advanced citadels and dangerous ships - beware!
Photons: multiple fire enabled, wave duration of 20 seconds, enabled from day 1.
Planetary Trade: 80%
Rob/Steal Factor: 50%
Busts Clear: Every 5 days
Port Regen: 10% per day, maximum 100% per visit
Maximum 5 Planets per Sector
Maximum 5 Traders per Corp
Proposed Startup Settings:
Merchant Freighter, 20 holds, 10,000 credits, 100 fighters.
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