Escuchalo en el link. No sé para qué merdo sirve, pero si no te da error al empezar, no te hagas problemas.
Announcement
Collapse
No announcement yet.
Primer Gran bug de Conquest
Collapse
X
-
Esos sonidos son "adornos" del juego.
Las unidades tienen movimientos y sonidos "de adorno".
Por ejemplo, seguramente varios se han dado cuenta que un pikeman cuando esta si hacer nada de un rato al otro esturnuda. Eso tiene una animacion *.flc y un sonido *wav., por supuesto.
Esos son los fidgets
Fortune and Glory, here I come!!!.
Indiana Jones
Spanish Empire Civ for Civilization 5 (in Spanish/en Español)
Comment
-
Mirá por el mapa y vas a ver que el Pikemen o los Riflemen estornudan cada tanto cuando no están haciendo nada El sonido acompaña esa acción.
Se me adelantaron!The Party seeks power entirely for its own sake. We are not interested in the good of others; we are interested solely in power. Not wealth or luxury or long life or happiness: only power, pure power.
Join Eventis, the land of spam and unspeakable horrors!
Comment
-
ahhh... y el battleship agarró la gripe... jeje, estos de Atari... nunca dejan de sorprenderme...Civ4 Progressive Games ID: 0006
LA PAREJITA DE GOLPE - Premio Mejor Blog de Sevilla 2014.
Participando en: --- TOTALMENTE DESINTOXICADO Y REHABILITADO :P
Comment
-
Bueno, gracias a todos Pillaré un sonido "mudo", inútil, y lo renombraré cada vez que me lo pida...Civ4 Progressive Games ID: 0006
LA PAREJITA DE GOLPE - Premio Mejor Blog de Sevilla 2014.
Participando en: --- TOTALMENTE DESINTOXICADO Y REHABILITADO :P
Comment
-
Si mal no recuerdo el fidget del battleship es que se muevan las torretas de los ca´ñones un poco...
..resfrio metalico?'
Fortune and Glory, here I come!!!.
Indiana Jones
Spanish Empire Civ for Civilization 5 (in Spanish/en Español)
Comment
-
Pero creo que el problema era que subÃa la corrupción en las ciudades alrededor del la Capital, antes bajo su influencia positiva...
Por lo cual pierdes más por corrupción en ciudades que normalmente están más desarrolladas y bajas la corrupción en ciudades alrededor del FP, teóricamente más nuevas y menos productivas, por lo que la balanza se te desmonta... pierdes más por un lado y ganas menos por otro...Civ4 Progressive Games ID: 0006
LA PAREJITA DE GOLPE - Premio Mejor Blog de Sevilla 2014.
Participando en: --- TOTALMENTE DESINTOXICADO Y REHABILITADO :P
Comment
-
Pues eso, un bugCampeón 2006 Progressive Games
civ4 mods: SCSCollateral GrayAgainstBlue ProperCrossings
civ3 terrain: Irrigations Roads Railroads Borders Multimine Sengoku Napoleonic
Comment
-
Originally posted by Chilean President
Si, de que es bug es bug... pero bastante extraño. Que afecte el comercio y no la produccion es rarisimo...Si no hubiéramos sido lo que fuimos ahora no serÃamos lo que somos... «Boys are back in town...»
CIVILIZATION - PROGRESSIVE GAMES WEB
SHOTS OF ROME , LISBON , GRANADA , SALAMANCA , SANTIAGO , SEGOVIA , ARANJUEZ , MADRID , MANZANARES EL REAL
Comment
-
A ver si ahora va a resultar que está hecho bien asÃ
De momento todo son quejas por ahi, pero quizás sea la tÃpica "resistencia al cambio". No se, miraréLast edited by Niessuh; November 20, 2003, 08:10.Campeón 2006 Progressive Games
civ4 mods: SCSCollateral GrayAgainstBlue ProperCrossings
civ3 terrain: Irrigations Roads Railroads Borders Multimine Sengoku Napoleonic
Comment
-
Yo todavia no lo he probado el palacio Prohibido ¿podeis confirmarme si se comporta de esta manera?
Originally posted by OPD
I've been thinking about the effects of the new rank corruption and FP system....
Say you have 2 palace cities and 10 other cities. With 5 nearer to each core. (ignoring RCP effects) Before finishing the FP the cities would have ranks of
1,2,3,4,5,6,7,8,9,10. (55)
After finishing the FP the ranks would be
0,2,4,6,8,0,2,4,6,8. (48)
Whereas under the old system the ranks would be (discounting rank exploit effects and assuming similar placements)
1,2,3,4,5,1,2,3,4,5. (30)
Am I right in thinking that this means the following?
The FP does little to reduce corruption due to rank, only slightly reducing it. (still reducing distance corruption considerably)
The FP does however redistribute ranks more evenly around your cities (assuming you put it in the right place) ranks near the capital go up and the ranks near the new FP go down. Basically averaging rank corruption rather than reducing it.
The FP must be built in the right place or it will screw up corruption rather than reducing it. I hope the AI can handle this.
Rank corruption is now a much bigger corruption factor?
And overall
FP is now more just a means to reduce distance corruption.
The FP is simply not as good as before. This could be a good thing if intended. Rather than being absolutely essential perhaps now it is just important.
Perhaps it was decided that corruption overall should come down (I think I read somewhere that it had) but that the FP should be less effective to balance this.
Good FP placement is now essential counting tile distances to minimize overlap?
With rank corruption eating more sheilds and commerce larger empires as less effective?
Building the FP before you have your second core developed is a bad idea. No more rushing the FP at a distant spot then building around it, to see positive effects it has to be built in an already good area.
If it was intended for rank corruption to work this way now then I think it's a nice changeCampeón 2006 Progressive Games
civ4 mods: SCSCollateral GrayAgainstBlue ProperCrossings
civ3 terrain: Irrigations Roads Railroads Borders Multimine Sengoku Napoleonic
Comment
Comment