C
Nation: Ainar Confederation
Capital City: Ayur (Habdome beneath the Sea)
In favor of: Aquatic life, clean industries, loyality, family, arts
Against: Police state, egoism
Cities: Habdomes beneath water surface; Because of the efficiency rules for dome construction, most cities are large in size and densely populated. Nonetheless, the Ainar architecture is of great beauty, representing the soft curves and wideness of the oceans.
Industry: There are two main industries: Energy harvesting and constructions. Maintaining fully enclosed habitats requires large amounts of energy, while the population pressure is a constant strain on the few cities, so there´s a large demand for new housing.
Military: Automated submarine vessels. There´s a small police force in the habdomes, but since it´s hard to flee from there anyway and good relations are essential in the "cans" (as the citizens call their domes) there´s little crime at all.
Government: The cities form widely independent political entities, while they are secured by a network of friendship and alliance treaties. Each city will send a representative in the case of a great Assembly, which can be called by any city anytime. This will then hold counsil and act as a single government for the Ainar nation.
Heritage: The first settlers built their "biospheres" on the few land they could find. They were exposed to the harsh climate of the planet and thus in constant danger. Soon there have been projects to settle the vast oceans instead, for their water offers protection from storms while the infrastructure would still be the same (since the athmosphere isn´t breathable anyway). Cultures still detectable include a mix of European and Oceanian peoples. Though basically every nation of old earth is somehow present in the gene pool.
Small background:
Living in overpopulated habitats deep beneath the sea, there´s little room for quarrels or hatred. The Ainar are opposed to cultural or genetical homogenization. Thus there is a wide variety of customs, festivals, clothing and arts of all kinds, providing distraction from the everyday life.
While there is no "money" in the classical sense, the Ainar depend on the help of each and every citizen. Whether this is in research, construction, farming, teaching, cleaning or entertaining is up to oneself, but each citizen does contribute to the society as a whole (and firmly believes in that neccessity).
After the missiles hit, communications with the other colonists on "Dignity" were cut off. The Habdomes haven´t been hit directly, but many of the power plants have been damaged or destroyed. This brought the time of darkness, as all available energy was needed to maintain life support, while lighting, electronic entertainment and communications had to be abandoned. As a direct result the Ainar have developed a rich culture and many stories, accustical instruments have been reintroduced and family life has grown in value. Now the energy production is slowly being brought up to the old levels, using "aternate" sources such as tidal power plants or storm collectors.
Nation: Ainar Confederation
Capital City: Ayur (Habdome beneath the Sea)
In favor of: Aquatic life, clean industries, loyality, family, arts
Against: Police state, egoism
Cities: Habdomes beneath water surface; Because of the efficiency rules for dome construction, most cities are large in size and densely populated. Nonetheless, the Ainar architecture is of great beauty, representing the soft curves and wideness of the oceans.
Industry: There are two main industries: Energy harvesting and constructions. Maintaining fully enclosed habitats requires large amounts of energy, while the population pressure is a constant strain on the few cities, so there´s a large demand for new housing.
Military: Automated submarine vessels. There´s a small police force in the habdomes, but since it´s hard to flee from there anyway and good relations are essential in the "cans" (as the citizens call their domes) there´s little crime at all.
Government: The cities form widely independent political entities, while they are secured by a network of friendship and alliance treaties. Each city will send a representative in the case of a great Assembly, which can be called by any city anytime. This will then hold counsil and act as a single government for the Ainar nation.
Heritage: The first settlers built their "biospheres" on the few land they could find. They were exposed to the harsh climate of the planet and thus in constant danger. Soon there have been projects to settle the vast oceans instead, for their water offers protection from storms while the infrastructure would still be the same (since the athmosphere isn´t breathable anyway). Cultures still detectable include a mix of European and Oceanian peoples. Though basically every nation of old earth is somehow present in the gene pool.
Small background:
Living in overpopulated habitats deep beneath the sea, there´s little room for quarrels or hatred. The Ainar are opposed to cultural or genetical homogenization. Thus there is a wide variety of customs, festivals, clothing and arts of all kinds, providing distraction from the everyday life.
While there is no "money" in the classical sense, the Ainar depend on the help of each and every citizen. Whether this is in research, construction, farming, teaching, cleaning or entertaining is up to oneself, but each citizen does contribute to the society as a whole (and firmly believes in that neccessity).
After the missiles hit, communications with the other colonists on "Dignity" were cut off. The Habdomes haven´t been hit directly, but many of the power plants have been damaged or destroyed. This brought the time of darkness, as all available energy was needed to maintain life support, while lighting, electronic entertainment and communications had to be abandoned. As a direct result the Ainar have developed a rich culture and many stories, accustical instruments have been reintroduced and family life has grown in value. Now the energy production is slowly being brought up to the old levels, using "aternate" sources such as tidal power plants or storm collectors.
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