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  • Armor and Shielding

    Here are some types of Armor and Shielding:

    -composite alloy - Polymer, metallic, and carbon fiber tech. into light, durable alloy

    -Ceramic Alloy - Ceramic metal providing strength, lightness, and rigidity.

    Spider Alloy- Similar to Spider silk in SMAC. It is able to be produced in todays world. This is stronger than any other metal and is genetically made. Its spider web. Today we put spider genes in Goats and they produce milk with web in it. Thats as much as I know.

    -NanoMetal - Nano technology is put into the alloy that regenerates it and provides strength, and flexibility.

    -Neutronium- Based on physics found only in the cores of a certain type of collapsed star. Neutron I think. (this is a mabye. I think it would be hard to make on a planet. Although it could be used by alien technology on the planet and from the enemy aliens or friendly aliens.)

    -Statis Crystal metal - Reduces time flow in its immediate vicinity. This makes it nearly imperveous to damage.

    ~Shielding technology~ --> Just another Idea.

    -Magnetic shields

    -Static Shields

    -Gravity Shields

    -Energy Screen

    -Wave Shield

    -Bubble Field

    -Temporal Shielding

    ~I was inspired by various games and this topic.~
    I hope to change the names on some of these. Yet keep the same concept.

    -J.B.-
    Last edited by Jeremy Buloch; October 16, 2002, 01:04.
    Naval Imperia Designer

  • #2
    there isnt anyway i can disagree with this but i would like to make the background of each armor and shield a bit bigger when i have time i will post some stories here.

    btw JB it seems like you and me are the
    only two posting here
    Bunnies!
    Welcome to the DBTSverse!
    God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
    'Space05us is just a stupid nice guy' - Space05us

    Comment


    • #3
      I will try to find some more information on Spider Silk. I might have more alloys and shielding come to me. Yet I'm very busy at this time of the year.

      Yes death by the sword. It does seem that way dont it?
      We are indeed the only people. Except for maybe Rasbelin and Red Bull.

      -J.B.-
      Naval Imperia Designer

      Comment


      • #4
        Here are some websites that have information on "Spider Silk"

        This is an example of some information obtained from a website on http://www.nexiabiotech.com

        "Spider silk has long fascinated man for its elegant evolutionary solution - a unique combination of enormous tensile strength and elasticity with an ultra-lightweight fiber. Silk fibers are composed completely of silk proteins which have made an irreversible transition from a soluble silk protein solution inside the spiders' silk gland into an insoluble fiber outside the spider. Silk is produced within the silk glands of spiders. Spiders produce a number of different silks with different mechanical properties for use in spinning webs or forming cocoons. Of these silks the "dragline" or "frame" silk has been the object of desire for materials engineers because of its extreme performance mechanical properties, particularly strength.

        Spider dragline silk is widely recognized as the strongest material known.

        BioSteel® - Man-made Spider Dragline Silk:
        Despite its superior mechanical properties, spider silk is not used commercially because of an absolute constraint on supply. Spider farming is simply not practical. Unlike silk worms, the spider's territorial and aggressive nature precludes intensive cultivation. Further, it is not the spider cocoon silk that is desired but certain components of the web silk, namely the frame silk.

        Recently, the modern tools of biotechnology have offered, for the first time, the possibility of mass producing man-made spider dragline silk. This process has two parts, first isolate the gene from the spider that codes for the silk protein, then introduce the spider silk gene into a system that can read the genetic instructions and produce authentic silk proteins. To date several spider genes have been isolated and well characterized (Guerette et al., 1996; Gosline, 1996; Lewis 1992). As expected, the genes are long and repetitive and have proven problematic for use in manufacturing silk protein (Fahnestock & Bedzyk, 1997; Fahnestock & Irwin, 1996). Bacterial and other fermentation systems, which work well with other recombinant proteins, are inadequate in producing silk protein. These primitive organisms appear to truncate silk genes because of their repetitive nature thus leading to shorter silk proteins.

        Nexia's proprietary silk production system is an innovative approach, proven successful in producing the most authentic, man-made spider silk to date. The result is "BioSteel®", a family of spider silk proteins. Nexia's technology relies on the anatomical similarities between the spider silk gland and goat mammary glands. In both cases, epithelial cells manufacture and secrete water soluble, complex proteins in large amounts. Nexia has successfully completed the first phase of its program by producing and secreting fully soluble silk protein in vitro within its patented MAC-T mammary cell lines (Huynh, Robitaille and Turner, 1991; Turner and Huynh 1991). No truncation of the silk genes is observed.

        The success of this cell-based, prototype system has encouraged Nexia to continue the scale up of manufacturing spider silk protein within its transgenic BELE® (Breed Early, Lactate Early) goat system. Dairy animals have obvious utility in this application because they have a very large number of mammary cells. Nexia has the demonstrated ability to put the spider gene into all the cells of the goats including the mammary gland. This process termed "transgenics" is a proven and patented technology at Nexia."
        Here are some URL's -->








        BTW maybe some one other than Death by the sword and I will post and contribute to this project.

        -J.B.-
        Naval Imperia Designer

        Comment


        • #5
          until then.........spidersilk idea it great and well it can be the second armor or thirth armor........i have just read something about the human body.....or bones are structure like wespsnests.....in a hexagon....because of this our legbones can withstand a pressure of 1.5 tons kg......if you would combined that with constructing on celluair level you can build armor that is very strong you could combine that with every armor availible....it could be a technology that from then on out every armor it +1 or something like that
          Bunnies!
          Welcome to the DBTSverse!
          God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
          'Space05us is just a stupid nice guy' - Space05us

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          • #6
            That sounds good. It is a really good idea. I dont have much time now but that is good. I can probably post a more detailed reply later.
            -J.B.-
            Naval Imperia Designer

            Comment


            • #7
              thanx i will post some idea here as i get them in my head

              (Nanotechnology and nanites/nanos/nanobots will have to be defined by some writer or maybe i will try a good definition and stuff)

              about nanometal this would be:
              *shock absorbing (nanites can act like a buffer sending the shock outward to other nanites that divert to somewhere else....maybe even some kind of generator so they would gain enegry from the attack.

              *piercing weapons would have less effect (as a result of the above)

              *regenetating like J.B said (nanites have the ability to reproduce and build things on a almost atomic level)

              *the armor wouldnt be any stronger that the alloy used....maybe even a little bit weaker because you would need to make the alloy accesseble for the nanites that would mean hollows...and that means well thinner armor.....but that can be decided apon later but the main thing is that it is not stronger that the alloy used.....mayybe it can be a ability

              *would be expensive....


              about neutronium:

              what all the sci-fi people mean by this is I THINK the stuff that a star and more specific a neutrostar emmits......if you talk about a neutrostar you are talking about a star which denisity is well some 1000x bigger than our Sun. that would mean that the big tower in Chicago...whats its name would be as big as the smallest pee on this earth....the puls is that nothing man made will every penetrate it....so the best armor that is availible.....but downside is that is generates gravity and lots of it......not as much blackhole but around 1/6 of that (light has to travel 3 times its own speed to escape the pull of a black hole hence the name) so you cant build an alloy from something stars are made of..

              not to mention that neutronium isnt a element but a enegrywave send out by stars....so if you want a remotely realitic SF-game this is not possible (a realitic SF-game )
              this all could be rammbeling i just typed what i was thinking.....anyways if you mean something else with neutronium ingore this.....
              Bunnies!
              Welcome to the DBTSverse!
              God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
              'Space05us is just a stupid nice guy' - Space05us

              Comment


              • #8
                about armor in general i would like to see a system that doesnt discards the old technology so that the first alloy you discover is useless as soon as you discover the next one. that is way i propose a system of ups and down......each armor would have a basic armor class like 3,6,8 or something.....besides that you would be able to give each armor certain extra features OR each armor would have some extra features. ( I support the adding of own features myself and having some fixed features) this way you could make your own armor and old alloys would still be used.
                Example

                have the composite armor (2, only on rovers/planes/***) and fit is with

                nanotechnology (-.5 armor, +20% against piercing, regenerating)

                ABC protection (+70% against ABC attack)

                this would give you an cheap armor with some expensive nanotechnology and ABC protection.
                armor : (1.5, +20% Vs. piercing, +70% Vs. ABC, regenerating)

                this would be perfect for a some scout rover that needs to stay on the battlefield a long time. Or a airplane that does atomic attacks on well defended cities. The regenertion part would also be great for factions that cant produce massive number of units....but these units will last longer........

                just an idea what do you ALL think?
                Bunnies!
                Welcome to the DBTSverse!
                God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
                'Space05us is just a stupid nice guy' - Space05us

                Comment


                • #9
                  Some information about Neutronium:

                  Neutron Stars don't emit Neutronium waves. What Neutroniums are made of is nothing but densely packed neutrons and only neutrons. So a Neutron Star is in many ways just a big chunk of neutronium.

                  The bigger problem with neutronium is not necessarily the gravitational pull from the materials (consider you can use a monofilm neutronium plating on armours. And couple with force fields and perhaps some gravitation reduction devises, this wouldn't be too serious), but rather the production of it.

                  To begin with, you need a lot of neutrons, which means a lot of raw materials. Second, you'll need to generate tremendous pressure surpassing electron degeneracy pressure (electron degeneracy is what keeps white drawf stars from collapsing further into neutron stars), and this would require a lot of energy.

                  Anyway, just some thoughts.

                  -Gateway103

                  Comment


                  • #10
                    ah tanx anyways it remains the same that it would be very expense IF even possible......i dont agree with this armor and i looked up on it and they transmit Neutrinos.... neutrinonium neutrinos all the same
                    Bunnies!
                    Welcome to the DBTSverse!
                    God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
                    'Space05us is just a stupid nice guy' - Space05us

                    Comment


                    • #11
                      Some ideas on Armours and Shields:

                      Regarding DeathByTheSword's suggestion of keeping old armour useful with addition mods, I have some thoughts on that too. This is influenced by MOOs' model.

                      1) Each new armour technology, when discovered, costs say 120% of nominal cost (nominal being the values specified in the rule text files)

                      2) When you have made technology advance in the Technology Fields related to any old armour type, the cost for using those older types is reduced.

                      For example, you may obtain Spidersilk Armour from say Construction Field level 4. Then as you advance in the Construction Field, the cost of Spidersilk Armour is reduced per each level at constant or vaiant rate (e.g. -20% 1st level, -18% 2nd level, -15% 3rd level, -11%, -6% 5th) until some minimum values definable by the rule text (say 50% minimal cost or something like that)

                      3) Armours allow special Mods, or the general use of certain Special Equipment. Not all armours allow the same Mods, and some Mods require you to first make a certain number of advance in the Technology Field pertinent to the particular Armour Type inquestion before you can apply it.

                      For example, say there is this Heavy Armour mod that "triple the armour thickness" (<- text description), which bestows increasing cost (e.g +100%) and protection (eg. +75%). But in order to apply it to the Spidersilk Armour (if that is allowed), you have to say advance to Construction Field level 6 (i.e. 2 levels above the base level), before you can use this mod. Of course, if the Mod requires some other technology, such as nanites, you must also acquire the relevant tech too.

                      4) The cost of Sepcial Equipment, those whose application is independent of Mods requirement, may be lowered and/or reduced for older Armours, reflecting better understanding and experience working/enhancing the old Armours.

                      5) The size of the Armour may be reduced with advancement in the Technology Field pertinent to the discovery of the Armour in question. This works best in a design workshop model more akin to by those used by MOOs (i.e. design by space), rather than the one Blake has in mind (i.e. design by hardpoints).

                      Nevertheless, even with design by hardpoints, this idea may still come in handy, not necessarily for Armours (since armours should cover most of the chassis regardless), but perhaps this idea would allow some Special Equipment that does the job of two other older special equipment, and require only 1 hardpoints, etc.

                      6) Multiple Armour Plating (MAP):
                      This is like a Mod, but a bit different. The idea is as follows, at the expense of cost, space, and increasing weight (i.e. reduced mobility), the player may create multiple layers of armour plating (the number of layer may depend on overall tech level). In each layer, player may use the same Armour materials, or mix various available types, providing the armour materials has undergone sufficient levels of advancedment perhaps (i.e. same requirement as for Mods).

                      The purpose of this is that players can mix the properties of various armour types to create a more versatile, but vastly more expensive and less efficient model (the individual properties of various armours are less effective this way than if all the layers used the same materials). This may allow you to combine the more thermal resistant Armour Type 1 with the energy refractory properties of Armour Type 2, and so on.

                      That's it for now, later if I got some other strange ideas

                      -Gateway103

                      Comment


                      • #12
                        wauw great that is just what i had in mind! great! superb! and so on.......i will post probably tonight or tomorrow some other ideas on the subject!
                        Bunnies!
                        Welcome to the DBTSverse!
                        God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
                        'Space05us is just a stupid nice guy' - Space05us

                        Comment


                        • #13
                          Thanks, GW!

                          I'll look at the armor and shielding posts at some better time, but so far it looks very good.
                          "Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver

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                          • #14
                            Yes gateway very superb indeed. I knew you had Ideas on this subject.
                            Now for my Ideas and so on...

                            For the Nano metal, I had an idea two days ago. I'm not sure if it is possible or even benificial but all Ideas should be heard no matter how perposterous or odd they may seem...

                            If the alloy were to have armor on the inside of the object (vehicle. etc.) and on the outside of the object and have fluid inside the object. Then The nanites would be able to travel more smoothly and benefically. We would need to specify the fluid. I dont know what type of fluid it is yet; any ideas are welcome. Yet the fluid would make the armor seem unstable. But if we were to make it have beems in it to hold it more securly. Then have the best armor around it. The nanites would be able to regenerate the armor when damaged and provide increased strength to the armor.
                            Now when the good armor becomes obsolete then the nanites can transform the metal alloy (or any other alloy) into stronger material by replicating parts. If there is replicating technology in the game. Futhermore...

                            The nanites would I guess be an ability yet the armor would have to be modified to accomadate the nanites. So this is still up for debate. Should it be an ability or an armor. Or should it be both??? Such as an ability for other things like repairing wounds medically or by destroying cells. Or by using it as an alloy and have it in this specific alloy construction.

                            A definition for Nanotechnology would be as follows from meriam websters dictionary:

                            Nanotechnology
                            nano·tech·nol·o·gy
                            Pronunciation: "na-nO-tek-'nä-l&-jE
                            Function: noun
                            Date: 1987
                            : the art of manipulating materials on an atomic or molecular scale especially to build microscopic devices (as robots)

                            Now about Neutronium...
                            Yes gateway is exactly right. I just would like to add this info that I found...

                            "Neutronium
                            From Wikipedia, the free encyclopedia.

                            Neutronium is the informal term for an extremely dense phase of matter which occurs only in the intense pressure found in the core of neutron stars. For reasons that will be explained below, it is not often used in the scientific literature of Astronomy and Astrophysics.

                            When a massive star creates an iron core whose mass exceeds the Chandrasekhar limit, it will collapse and create a type II supernova. The core of the collapsing star is initially composed of iron supported by electron degeneracy pressure, since the nuclear fusion of iron doesn't release energy. When the core collapses, the densities and pressures in the core overcome even the electron degeneracy pressure and the iron atoms' electrons are compressed into their nuclei where they combine with protons to form neutrons."

                            That is some quick info that I could muster up in 2min. I will have more Ideas, suggestions, etc. at a later time when I'm not so busy.
                            -J.B.-
                            Naval Imperia Designer

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                            • #15
                              Just a little extra info that I frogot to put...


                              "The neutrino is emitted from the core, leaving the neutron behind. The material that remains has a density of approximately 1014-1015 grams per cubic centimeter. A teaspoon full of this matter would have a mass of 100 million metric tons. This material has often been termed neutronium. However, because the physics of material at these high densities is unknown, it is far from clear if the interior of a neutron star is best described as a sea of neutrons. It is possible that rather than a sea of neutrons, the interior of a neutron star would best be modelled as a sea of free quarks or of heavy hyperions. It is also possible that neutron star material undergoes a number of phase transitions in which the material has radically different properties depending on the density and temperature of the material. It is also unknown how neutron star material would behave if the pressures on the star were suddenly reduced. Because of these uncertainties, the term neutronium is rarely found in the scientific literature.

                              All of these uncertainties can be summarized in an equation of state which describes the pressure of neutron star material given a certain temperature and density. Calculating equations of state is an active and uncertain area of physics. Frequently in the literature, scientists will refer to a "stiff" equation of state or a "soft" equation of state. A "stiff" equation of state has a higher pressure than a "soft" equation at a given temperature and pressure.

                              There is a limit beyond which a neutron star can no longer support itself via nuclear degeneracy pressure and would collapse all the way into a black hole. The exact limit depends on the equation of state which is used but estimates range from 1.4 to 3 solar masses. Current equations of state are considerably "softer" than the guesses for equation of states used in the 1970's which had limits of 7 or 8 solar masses. Some theories predict an intermediate form of matter between neutronium and black holes, dubbed strange matter. "
                              Naval Imperia Designer

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