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  • #76
    That map looks good, and big. How far can the various units move in a turn? And have you taken that into account when thinking about combat?
    "You give a guy a crown and it goes straight to his head."
    -OOTS

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    • #77
      Maybe a way to avoid high mf's would be to use a high road bonus. Otherwise MD's right, it's going to take some careful balancing to keep a Panther that can attack 5-10 times a turn from wiping out large numbers of weaker units.
      El Aurens v2 Beta!

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      • #78
        Isn't the map TOO big ? Don't forget that Civ has no "ranged combat", and in WW2 tanks did fight mainly at 500-1000m range (and arty could bombard from 10km+).

        So if squares are less than 1km it will not allow for anything resembling WW2 warfare... (arty problem notwithstanding, this one is unsolvable)

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        • #79
          Unit Discussion

          The idea with the Camo is not bad. I was just surfing around to find some pictures showing German Soldiers in Camo.

          Look what I´ve found. The first one shows a Wehrmacht Troop in "Camo". The first camo were some pieces of grass and wood stuck on the helmet.
          Attached Files

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          • #80
            Unit Discussion, part 2

            I also found a pic of a Waffen SS soldier in camo.
            Attached Files

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            • #81
              Unit Discussion, parts 3-5

              Fallschirmjäger in camo. 1st pic: A para sitting (maybe during a break).
              Attached Files

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              • #82
                And a para ready for combat.
                Attached Files

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                • #83
                  And last but not least a troop pf paratroopers.

                  I think I´ll change the uniforms of the Germans to camo. Historically every soldier wore his field grey uniform but he also had some camo with him: 1 gear with two different sides, one white for winter, the other one with some "the-rest-of-the-year" camo.

                  And I don´t think the map is too big. It would be far less realistic if the XXX Corps would reach the outslirts of Arnhem in a couple of hours.
                  Attached Files

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                  • #84
                    Luftwaffe and Heer troops wore cammo smocks, as you say - as did SS. SS were also issued with actual cammo tunic and trousers as well with a different pattern to the Heer troops. If I get time I'll draw something, as I don't have a scanner. Personally, I'd leave the regular troops in feldgrau to distinguish them from SS.
                    http://sleague.apolyton.net/index.ph...ory:Civ2_Units

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                    • #85
                      Waffen SS camo!

                      Ok, I decided to camoflage the SS units and to leave the Wehrmacht in Feldgrau.

                      I made some research concerning the camo of the SS and - according to some SS units seen in various fils wearing camo smocks - I made the SS a brown-green camo smock. I also decided to post this piece of art work now to let you look upon it.

                      2 rows, the first one shows SS with camo, the second one without.

                      The units are: Schütze w/MP40, Schütze w/KAR´98, Schütze w/Panzerschreck; and the multi-unit graphic schowing a SS Company
                      Attached Files

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                      • #86
                        And the prove to my colour selection for the camo:
                        Attached Files

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                        • #87
                          they look good, stephan

                          I did one as well in the dot pattern shown in this site:

                          Discover the latest breaking news in CA and around the world — politics, weather, entertainment, lifestyle, finance, sports and much more.
                          http://sleague.apolyton.net/index.ph...ory:Civ2_Units

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                          • #88
                            Well, after one week break from working on Market Garden I return glorious with a first try on the in-game map design. (I haven´t wiped out the goody boxes right now)
                            Attached Files

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                            • #89
                              Very nice Jim!!
                              Ankh-Morpork, we have an orangutan...
                              Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                              POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                              LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

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                              • #90
                                Some adjustment concerning the Mining gfx
                                Attached Files

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