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  • Couple of problems with your units:

    You've put a muzzle brake on the end of 75mm gun on the Sherman V - they didnt have em.

    Your German paras are dressed in blue?? They had a blue jacket, but the trousers should be field grey and they would wear cammo smocks over the blue jacket.

    Paras didn't have universal carriers. There were jeeps that towed thier artillery and were used by the recce squadron, but not tracked armoured vehicles (the Locust wasn't used either at Arnhem).
    Last edited by fairline; March 10, 2003, 05:06.
    http://sleague.apolyton.net/index.ph...ory:Civ2_Units

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    • Guys, since we are looking at details here, please note that the Canadian shield you show did not come into wide use until the 1950's.

      Please feel free to use this one, which is accurate for the period, as I have been told by an expert opinion.

      The other shields (especially the US divisional ones) are awesome, BTW.

      Attached Files
      http://sleague.apolyton.net/index.php?title=Home
      http://totalfear.blogspot.com/

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      • Thanks for your advice, Curt.

        Also the muzzle brake of the Sherman will be removed, like the German Bombers. I´m playing around with the thought of including some Dutch Resistance Fighters as well ....

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        • Just to give you an impression what to expect and to give you something you can admire while waiting. Currently I´m placing the last cities on the map and I´m also doing some minor map updates.
          Attached Files

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          • *drools*
            'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
            - Neal Stephenson, Cryptonomicon

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            • Where's the RAIL bridge ??
              Will bridges be blowable ? We NEED it, can a "terraforming" by Engineers do the trick ? The engineers will end up in water...

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              • Would helicopter engineers work?? Kind of wierd but I think it was in the Underdark scenario?
                Grenski Timyfovich Sladkov, People's Armaments Commisar of the Union of Soviet Socialist Republics and winner of the Valient Labor Medal.

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                • Originally posted by PDifolco
                  Where's the RAIL bridge ??
                  Will bridges be blowable ? We NEED it, can a "terraforming" by Engineers do the trick ? The engineers will end up in water...

                  Actually the engineers do not sink.

                  Instead they "float" in sleep mode and can move to any adjacent land square.
                  "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

                  All those who want to die, follow me!
                  Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

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                  • Actually the rail bridge is the one right of Oosterbeek-Laag. I´m currently thinking about how to include railways but I don´t want nobody to use ´em ...

                    Any ideas?

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                    • It looks like you've got a land-bridge between
                      Oosterbeek and 'The Island' - surely thats not right. Also, I think your road graphics look a little strange - you should maybe lose the black outline, or at least lighten it.

                      Do you have a 'poulder' terrain? (apologies to any Dutch out there if this is miss-spelt) This should reduce movement to a minimum on the Island to keep XXX Corps on the causeway and allow for easier German defence.
                      http://sleague.apolyton.net/index.ph...ory:Civ2_Units

                      Comment


                      • Originally posted by curtsibling
                        Guys, since we are looking at details here, please note that the Canadian shield you show did not come into wide use until the 1950's.

                        Please feel free to use this one, which is accurate for the period, as I have been told by an expert opinion.

                        The other shields (especially the US divisional ones) are awesome, BTW.
                        Curt, the Maple leaf flag was put into use in 1957 as you said. However, this was the Canadian flag prior, actually from 1922-1957:



                        I found this here, listed as such:
                        Old Canadian Army Badge
                        The sprig of maple leaves is red; the swords gold; and the Crown is coloured as in the usual British/Commonwealth heraldric manner. Although Cdn Brigadiers continued to wear the Royal Crest as a cap badge right up until the unification of the 3 separate services, (ie., 1968), it is my understanding that the Canadian Army badge was "Canadianised" (ie., altered to that shown in the gif), as long ago as the late-1940s. As I think is obvious, the Cdn badge remains true to its origins, while nevertheless asserting a distinctive Canadian identity: the secret of a successful heraldic (re-?)design.



                        They dont list the old flag, but they do have the newer one adopted in 1998. Perhaps the older one was simmilar only with the different crest.




                        I couldnt find anything with a green field and yellow leaf?

                        Flags of the World

                        -FMK.

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                        • crap, I just made a canadian shield. Looked good too. PSP crashed before i was finished.

                          -FMK.

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                          • wow, spamming it up now.

                            Originally posted by jim panse
                            And as promised: the Units.gif file. Any kind of comments are welcome.

                            Just wondering if you are having units buildable in the scenario? Perhaps since it is a war scenario you are limiting or cutting out all together unit building. If so, I think you might have to switch the position of your bridge unit. If no units are buildable in the rules file, newly conqured cities will have the first unit in the units.gif as their item in the production que. If units are buildable, then forget everything I said.

                            -FMK.

                            Comment


                            • I think I´ll use my university holi-day today to move market garden nearer completion.

                              No, this scenario covers only a few days in September 1944 and therefore you will not be able to build any unit (as the human=allied player). The German side will be able to build only non-moveable units.

                              You may get some reinforcements or capturing some key positions (eg like some additional paras for capturing Arnhem or something like this).

                              @Bridges: Do you have any ideas how to manage this? Now - as you know - I placed a bridge unit on a land square which will be changed into water by events once the bridge unit was destroyed.
                              This should work like this: If the Allies manage to advance to a bridge, they shall attack the unit. A text popping up will be telling you something about the bridge and a bridge unit belonging to the Allies will be created.

                              That´s how I imagined it. The main problem I´m facing is: How on earth can I make this not only some kind of realistic but also in a way that the XXX Corps troops may avance further ...?

                              Comment


                              • Originally posted by jim panse
                                @Bridges: Do you have any ideas how to manage this? Now - as you know - I placed a bridge unit on a land square which will be changed into water by events once the bridge unit was destroyed.
                                This should work like this: If the Allies manage to advance to a bridge, they shall attack the unit. A text popping up will be telling you something about the bridge and a bridge unit belonging to the Allies will be created
                                Here's three ideas:

                                1) Allocate ownership of the Bridges to a totally seperate 'Bridge' Civilisation. At the start of the game, set the civ to be at peace with the Germans and at war with the Allies. Then a couple of days into the scenario, use an event to set the Germans to be at war with the Bridge Civ. The Germans will now attack and 'blow' the bridges! You can tie this into a change terrain event to create ocean rivers.

                                2) If the Allies beat the clock and reach the Bridge before it gets blown (eg, as happened at Njemian [sp?]) then let the allies attack and kill the Bridge, and use a destroyed unit triggered create unit event to give the allies a new Allied owned Bridge on the Bridge square

                                3) You could give the allies the ability to build an Amphibious 'DUKW' transport in river side cities they capture. This will allow the allies to make crossings in squares where the Germans have blown the Bridges.
                                'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
                                - Neal Stephenson, Cryptonomicon

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