Ok fellows, major problem: The bridges .... I want them to be destroyable AND units to move over the rivers. Now I don´t know exactly how to simulate this.
(1) The first - and IMO - easy version would be to let cities be the bridges.
The problem: Can I make an terrain change (into water) when the city is destroyed?
(2) The other solution would be to simulate the bridges with units (in this case there are no problems with the terrain change via event but with the transport of units over the squares with the bridges ....)
Currently I have some units included with a land terrain below (to have units move on ....)
- Which one would you prefer/suggest?
- Do you have any other ideas how to build this in?
(1) The first - and IMO - easy version would be to let cities be the bridges.
The problem: Can I make an terrain change (into water) when the city is destroyed?
(2) The other solution would be to simulate the bridges with units (in this case there are no problems with the terrain change via event but with the transport of units over the squares with the bridges ....)
Currently I have some units included with a land terrain below (to have units move on ....)
- Which one would you prefer/suggest?
- Do you have any other ideas how to build this in?


On each bridge is a unique (to that bridge) German 'sapper' unit, which is immobile. When the Allied player kills this unit, one or more of the same sapper unit, but belonging to a third civ, is created near the bridge. If the allied player kills the new sapper(s) first, the bridge can't be blown. If the Germans kill it, that tiggers the 'ChangeTerrain' event which turns that bridge square into ocean, thus blowing that bridge. The sub flag hides the sapper, making it harder to locate.
Comment