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  • I'm one step ahead of you

    I'm also finishing up events file part 2 (of like 20+)
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    • what about some kind of this: place some fuel depot units (if you have enough free slots left) at the places where +/- they´ve been and try to decrease the movement factor of the german tanks.

      i do not know if this is working. i guess i´ve seen something like this in a kosovo war scenario quite a time ago

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      • Anybody got a kubelwagen graphic I can use?

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        • Can anyone recognize this game?

          I'll give that a shot too Darth. What I am in the midst of now for you, is a set of Nebelwerfers mounted on a Sdkfz 251. I think I am having a little trouble making the geometric cages for the mortars themselves. I am still woriking though

          See attatched for what I'm trying to get at.

          -FMK.
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          • Well here's what I have so far. The left one has the MG or AT gun? still attatched, the right doesn't. Maybe between us Darth we can get it right?

            -FMK.
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            Last edited by klesh; January 28, 2003, 20:32.

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            • Are we talking about a single fuel dump here (I know there was a big one they had in mind to capture en route to Antwerp)? How about a unit upgrade (using Leo's located in the dump/city) to a higher move unit?

              .. actually you'd lose the vet status so maybe not such a good idea ...

              Maybe use four unit slots to simulate your Tigers and Panthers ... two for your attacking spearhead with a normal movement rate (given adequate fuel reserves) and two for the rest with a slower movement. Once your dump(s) are taken load in a new rules.txt giving normal movement to the rest?

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              • As the rules progress, the amount of fuel dispensed by the dumps in German hands already will decrease, causing units to disband if new sources are not found.

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                • Hey Darth, stay online for a sec.... Kubelwagens are rolling!

                  -FMK.

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                  • Kubelwagens, made to order!

                    Okay Darth, here is 3 renditions of 'my' kubelwagen. I think they came out really snazzy, IMHO. First we have an empty backed edition, then a fancy leather backseat one for Generals and ah hem, Field Marshals... and lastly we have an edition feturing the 'Fun in the Sun' convertable fabric top in the down position. If you want something different, let me know.

                    -FMK.


                    Edit: Wait a second... i am making some changes to it....
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                    Last edited by klesh; January 28, 2003, 21:42.

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                    • awesome!

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                      • Okay, phew. I just re-did the entire front of the thing after discussing the unit with Anzac for a minute. The hood has been changed totry and make it look more authentic. I chose the font of the Sdkfz 250 this time for it as opposed to the Jeep Willy's I had used and recoloured before. I also changed the windshield so it doesnt have the divider in the center. I hope this is an improvement, and I am glad that you like it! The new ones are on the bottom.

                        -FMK.
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                        • even more awesome!

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                          • The German army arrives in force outside St. Vith... however the allies inside are ready and waiting with the defenders of the 7th armored ready to go toe to toe with German panzers.
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                            • Hmmm, they are decidedly void of kubelwagens...

                              -FMK.

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                              • Well I think I need to revise the events file I just played through... St. Vith fell within hours of the SS arriving in the north. It was over real quick like.

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