The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
YOU ARE AFRAID OF CHANGE! CHANGE IS HERE AND CHANGE IS GOOD! DEAL WITH IT!
*slinks into cave with the rest of the seemingly eternal Chieftains*
"The self is a relation that relates itself to itself, or is the relation's relating itself to itself in the relation; the self is not the relation but is the relation relating itself to itself." -Kierkegaard, at one of his less lucid moments
Tremolando shows rage! Sforzando shows excitement! C Minor means gravity!–D Minor means terror!...Round and round like donkeys at a grindstone! -Amadeus
Originally posted by Mr. Oobir
*slinks into cave with the rest of the seemingly eternal Chieftains*
Why don't you do what every other wannabe prince does: spam the Apolyton/Community board
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
Why don't you do what every other wannabe prince does: spam the Apolyton/Community board
Anyway, on the topic: A .spr editor would be a most wonderful utility.
"The self is a relation that relates itself to itself, or is the relation's relating itself to itself in the relation; the self is not the relation but is the relation relating itself to itself." -Kierkegaard, at one of his less lucid moments
Tremolando shows rage! Sforzando shows excitement! C Minor means gravity!–D Minor means terror!...Round and round like donkeys at a grindstone! -Amadeus
I think ToT allows to specify barbarian units don't vanish after some time. Is that correct? Could it be used to specify barb-unit death events in addition to civ-unit death events?
Clash of Civilization team member
(a civ-like game whose goal is low micromanagement and good AI)
web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)
Ah well. Guess it was too much to hope for (I've become a bit spoiled after playing EU2). With four huge parallell maps it would be great to have some more civs...
Well, to some extent you can fiddle around with this... You can make a civilization that isn't able to transport anything between maps, but let them have cities on multiple maps.
Give them different units for each of their different maps and you'd have fairly independant civilizations (only the name and actual diplomatic relations can't be split up).
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