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Test of Time vs. Fantastic Worlds

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  • #16
    BOO! HISS! SPEW!

    DOWN WITH TOT! LONG LIVE FW!

    Ok, I ranted.

    *wanders back into the shadows*

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    • #17
      Originally posted by WarVoid
      BOO! HISS! SPEW!

      DOWN WITH TOT! LONG LIVE FW!

      Ok, I ranted.

      *wanders back into the shadows*

      YOU ARE AFRAID OF CHANGE! CHANGE IS HERE AND CHANGE IS GOOD! DEAL WITH IT!

      *slinks into cave with the rest of the seemingly eternal Chieftains*
      "The self is a relation that relates itself to itself, or is the relation's relating itself to itself in the relation; the self is not the relation but is the relation relating itself to itself." -Kierkegaard, at one of his less lucid moments

      Tremolando shows rage! Sforzando shows excitement! C Minor means gravity!–D Minor means terror!...Round and round like donkeys at a grindstone! -Amadeus

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      • #18
        Vive la revolution!

        Wait a second... I am the Emperor!

        Into the dungeons with the lot of them.
        Blog | Civ2 Scenario League | leo.petr at gmail.com

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        • #19
          Originally posted by Mr. Oobir
          *slinks into cave with the rest of the seemingly eternal Chieftains*
          Why don't you do what every other wannabe prince does: spam the Apolyton/Community board
          'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
          - Neal Stephenson, Cryptonomicon

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          • #20
            Originally posted by Case


            Why don't you do what every other wannabe prince does: spam the Apolyton/Community board


            Anyway, on the topic: A .spr editor would be a most wonderful utility.
            "The self is a relation that relates itself to itself, or is the relation's relating itself to itself in the relation; the self is not the relation but is the relation relating itself to itself." -Kierkegaard, at one of his less lucid moments

            Tremolando shows rage! Sforzando shows excitement! C Minor means gravity!–D Minor means terror!...Round and round like donkeys at a grindstone! -Amadeus

            Comment


            • #21
              Somebody was working on that some time ago, and I haven't heard anything since.

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              • #22
                Yes. Someone called DracoOmega claimed he was almost done with such a program. Does anybody know more about this?

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                • #23
                  I think ToT allows to specify barbarian units don't vanish after some time. Is that correct? Could it be used to specify barb-unit death events in addition to civ-unit death events?
                  Clash of Civilization team member
                  (a civ-like game whose goal is low micromanagement and good AI)
                  web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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                  • #24
                    Yes and yes.
                    Tecumseh's Village, Home of Fine Civilization Scenarios

                    www.tecumseh.150m.com

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                    • #25
                      How about the number of civilizations? Is seven still the maximum in ToT, or can you have more?

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                      • #26
                        Seven. For all the extra stuff, it's still Civ2.
                        Tecumseh's Village, Home of Fine Civilization Scenarios

                        www.tecumseh.150m.com

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                        • #27
                          Ah well. Guess it was too much to hope for (I've become a bit spoiled after playing EU2). With four huge parallell maps it would be great to have some more civs...

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                          • #28
                            Well, to some extent you can fiddle around with this... You can make a civilization that isn't able to transport anything between maps, but let them have cities on multiple maps.
                            Give them different units for each of their different maps and you'd have fairly independant civilizations (only the name and actual diplomatic relations can't be split up).
                            Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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