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Dictator 3 - War Is Erupting!

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  • #91
    Why did you take the 1980s city style in the 1940s???
    Okay the glamourous style looks fantastic as well as some others (the biggest Russian style) i.e.

    Its just my opinion but I thought the citystyles of DV2II supreme and best looking for this period. Imho some of the Vendetta Styles look "pallid".

    A nice adavantage imho is the specialization of the units. Giving the Tanks a 50% Bonus against Mov#2 Units, and against them an anti-tank gun- nice idea!

    I would try to advance this aspect - your graphics are always SUPREME(I just leave out the Vendetta citys this time), BUT trying to install a realistic warfare into Civ2 would be the next step into the Golden Age of Civ2!!!


    Best wishes, Cifer
    Deutscher Meister 2004: WERDER BREMEN

    Comment


    • #92
      Cheers!

      BTW:

      Has anyone had any crashes?
      I noticed one when the USA researched 'National Loans'.

      I must check this out...
      http://sleague.apolyton.net/index.php?title=Home
      http://totalfear.blogspot.com/

      Comment


      • #93
        Can anyone see any irregularities here?

        Civilian Products, 3, 2, nil, nil, 0, 1 ; MT 55
        Regional Industry, 3, 2, MT, nil, 0, 1 ; Inv
        Railroad Network, 3, 2, Inv, nil, 0, 1 ; PT
        Industrialisation, 3, 2, PT, nil, 0, 1 ; Bri
        Labour Corps, 3, 2, Bri, nil, 1, 0 ; Lab 40
        Heavy Industry, 3, 2, Lab, nil, 0, 1 ; Too
        Munitions Industry, 3, 2, Too, nil, 0, 1 ; FP
        Women Workers, 3, 2, FP, nil, 2, 0 ; Mas
        Mass Production, 3, 2, Mas, nil, 0, 1 ; Feu
        State Farming, 3, 2, Feu, nil, 1, 0 ; Rfg 70
        Total War Production, 3, 2, Rfg, nil, 0, 1 ; Uni 85
        Civic Improvement, 3, 2, Uni, nil, 1, 0 ; San
        Efficient Society, 3, 2, San, nil, 0, 1 ; Rep

        Electrification, 1, 0, nil, nil, 1, 1 ; E1
        Electrical goods, 1, 0, E1, nil, 1, 1 ; Mat
        Transistors, 1, 0, Mat, nil, 1, 1 ; Che 10
        Radio, 1, 0, Che, nil, 1, 1 ; Rad
        Cinema, 1, 0, Cmp, nil, 1, 1 ; The
        Broadcasting Industry, 1, 0, The, nil, 1, 1 ; Mys
        Mass Propoganda, 1, 0, Mys, nil, 1, 1 ; Sup 80
        Unquestioning Society, 1, 0, Sup, nil, 1, 1 ; Fun

        Banking, 1, 0, nil, nil, 2, 1 ; Ban
        War Bonds, 1, 0, Ban, nil, 2, 1 ; Lit
        War Economy, 1, 0, Lit, nil, 2, 1 ; Cur 20
        National Loans, 1, 0, Cur, nil, 2, 1 ; Tra
        Stock Exchange, 1, 0, Tra, nil, 2, 1 ; Eco
        Foreign Interests, 1, 0, Eco, nil, 2, 1 ; Cor
        Financial Sectors, 1, 0, Cor, nil, 2, 1 ; Med 50
        Corporate Society, 1, 0, Med, nil, 2, 1 ; Dem


        My eyes are sore looking at the tech tree!
        http://sleague.apolyton.net/index.php?title=Home
        http://totalfear.blogspot.com/

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        • #94
          PLEASE BRING BACK TRADE #2 TO THE SEA!!!
          Deutscher Meister 2004: WERDER BREMEN

          Comment


          • #95
            This looks like an error, Curt:

            Code:
            Radio, 1, 0, Che, nil, 1, 1 ; Rad
            Cinema, 1, 0, [b]Cmp[/b], nil, 1, 1 ; The
            Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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            • #96
              Nicely spotted!

              So many edits, and I am bound to miss a detail!
              http://sleague.apolyton.net/index.php?title=Home
              http://totalfear.blogspot.com/

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              • #97
                UPDATE!

                Major (and final) tech tree reshuffle underway.

                Final version to be released on Thursday.

                Then it is onto Bitterfrost ToT!
                http://sleague.apolyton.net/index.php?title=Home
                http://totalfear.blogspot.com/

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                • #98
                  Curt, its a bad idea - I think- having no trade on the sea. Doesnt anyone recognize that but me?
                  I guess every playtester is just looking at these fancy tanks and nicest graphics and forgets about some elemtary things.
                  And Curt, really, I love all of your scenarios but I just cant understand why you did choose an 1980s city style for the 1940s...
                  Just wanted to tell you that.

                  Best wishes,
                  Cifer
                  Deutscher Meister 2004: WERDER BREMEN

                  Comment


                  • #99
                    OK, Cifer!

                    I think the flow of trade is already OK:
                    Any more trade and you will be seeing 1945 technology in 1941!

                    I thought the old city style was a bit tatty...
                    I might make a new 'non-skyscraper' version...

                    Of course the USA should have skyscrapers, right?
                    http://sleague.apolyton.net/index.php?title=Home
                    http://totalfear.blogspot.com/

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                    • @Cifer:

                      Oceans will be at normal CIV2 trade level for the full verison!

                      Don't say I am not good to ya!
                      http://sleague.apolyton.net/index.php?title=Home
                      http://totalfear.blogspot.com/

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                      • Originally posted by curtsibling
                        @Cifer:

                        Oceans will be at normal CIV2 trade level for the full verison!

                        Don't say I am not good to ya!
                        You´re the best!



                        By the way: Did you play Thoddys WW2 Scen yet? did you listen to the event sounds? Didnt now about that possibility yet- thats that unbelievably great, I cant tell ya!!!

                        Skyscrapers in New York are ok!
                        I also ment that some graphics looked kind of "pallid" if you know waht I mean.

                        Besides... you got my excellent Waffen SS Sound - Dont say I am not good to ya!

                        Best wishes, Dude
                        Deutscher Meister 2004: WERDER BREMEN

                        Comment


                        • Dictator 3 - War is Erupting

                          I just had a bowl of chili 45 minutes ago and something is erupting, but it's not war....

                          Comment


                          • LOL!

                            As long as you ain't putting that gas in a V2 warhead, we are OK!
                            http://sleague.apolyton.net/index.php?title=Home
                            http://totalfear.blogspot.com/

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                            • Hi all,
                              I gave D3 a shot as the Japanese on Deity. Here are my results:
                              Jan45
                              - The SE Asia fighting took to India. The Brits are throwing huge numbers of bombers at me.
                              - As the Jerries were taking a beating from the Soviets, I decided to intervene; all went well up to the Ural (early 1944), when the Russkies develloped the JS. This far my attempts to establish bridgeheads west of the Ural were undone by massive JS/IL2 counterattacks.
                              - The States have been busy crushing South America and are taking no part in this world war .

                              I stashed some money on my schweizer bank account and am preparing my luggage for a one-way trip to Chile.

                              Here are some questions from a layman:
                              - Why are there techs with no apparent benefits (leading to cinema)?
                              - Don't you think the Japs should know Civil Defense I from the start?
                              - Wouldn't a Jap kamikaze-type unit be fun for the late game?
                              - Why put in so many fortresses (or are those all built by the AI)? I mean most of the Rodina looks like a mix of the Great Wall and the Ligne Maginot!

                              Anyhow it's great fun, I am really looking forward to all of your releases.
                              Ceteram Macedonicus
                              (got the 'Macedonicus' part as a title for playtesting Bernd's Imperium Romanum)

                              Comment


                              • Cheers Ceteram!

                                Worry not, almost all of your concerns have been fixed in the new version that I am tinkering with right now.

                                -The JS2 is still a beast, but is defeatable.

                                -The advances have had a serious shake up, and every tech is now useful!

                                -Civil defences are to represent new effort to build fortifications...(like the German Atlantic wall.)

                                -A kamikaze unit will be on the card for the ToT version, most definitely!

                                -That is the Stalin line!

                                I hope you'll like the new version too!
                                http://sleague.apolyton.net/index.php?title=Home
                                http://totalfear.blogspot.com/

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