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Dictator 3 - War Is Erupting!

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  • #31
    I'm also very interested!

    eivindae@yahoo.no
    Find my civ2 scenarios here

    Ave Europa, nostra vera Patria!

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    • #32
      I know you're online Curt, check your e-mail/PM box!
      -rmsharpe

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      • #33
        Curt dude, he link you sent me isn´t working ..... *sad*

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        • #34
          The link is fixed!

          I have sent y'all an email!
          http://sleague.apolyton.net/index.php?title=Home
          http://totalfear.blogspot.com/

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          • #35
            Thanks for fixing that link! It looks great, comrade!

            1 thing I suggest to be changed: the city styles are a bit too modern for the 1940ies, in my opinion.

            You will get a report on my playtest effort later ..... stay tuned!

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            • #36
              Nice one!
              http://sleague.apolyton.net/index.php?title=Home
              http://totalfear.blogspot.com/

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              • #37
                Curt, initial thoughts:

                - Graphics are superb as ever; I disagree with Jim Panse about the city styles.
                - Is it supposed to 'be open season' or follow a historical path? If the former is the case, then ignore these comments:

                -Playing as Germany, on attacking Britain the UK-US alliance was activated on turn 1. Later that turn I was forced to sign an armistice with the UK.
                - Russia declared war on the E. Allies on turn 2 and attacked Yugoslavia
                - Japan declared war on Britain on turn 3
                -US attacked Germany, causing Russia to declare war on the US as my ally

                General comments: Overall, I like the unit balance, but I think 1 or 2 tweaks might ne in order: increase the Japanese infantry strength; stop DDs from having bombardment ability; put the defensively strong British Infantry only in places that were tough nuts to crack, ie Alexandria and the UK. I would have standard infantry in Greece, Singapore, Hong Kong, etc.

                I would give the Germans a couple of FJ at the start of the scenario.

                You need to move the transport ship shield away from the left-hand edge of the graphic (it causes a graphical glitch when moving).

                These comments aside, excellent work!
                http://sleague.apolyton.net/index.ph...ory:Civ2_Units

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                • #38
                  Yep, this is an 'anything goes after jun 1940' type scen!

                  Expect even a war between the UK and USA, if you can engineer it!

                  I will fix that glitch that brings the US into the war on turn one though... Not very fair is it?

                  @DDs, yep I should drop their suicidal bombardment madness.

                  @I thought the Japanese marines where tough already...I don't want them turning up in Warsaw in 1942!

                  The Germans have approx 3 FJ at the beginning, but I could put on or two in Paris...

                  I noticed that horrid frieghter shield too, that is fixed...
                  http://sleague.apolyton.net/index.php?title=Home
                  http://totalfear.blogspot.com/

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                  • #39
                    Originally posted by curtsibling
                    No problem!

                    Just send me an email and I'll reply on Friday...
                    I've sent you 2 mail via the Apolyton mail system, but I had this error message in return: "The following addresses had permanent fatal errors -----
                    (expanded from: )
                    ----- Transcript of session follows -----
                    mail.local: unknown name: curtsibling
                    550 ... User unknown".

                    So I've decided to leave my adress here (in home that spam spiders will be kept at bay by Apolyton's volunteering militia )
                    alessandro.loverde@fastwebnet.it

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                    • #40
                      Curt the scenario is only playable if the Ultra HQ wonder is made obsolete. Otherwise those pesky Brits keep forcing me to sign a peace treaty EVERY turn.

                      I made it obsolete with the "jap empire" tech and restarted.

                      Comments thus far:same as Fairline(for the alliances thing). I have played up to 1943 Jan, with the Germans on Deity.

                      The japs eventually smashed Chinese ressistance, albeit at an extremely heavy cost(conquered almost all of the country, attacked the US and were attacked in turn by the Brits.

                      The Russians sneak attacked me in 1942 after they had conquered Rommania-which is accurate IMO, The Brits declared war on the Chinese(eastern allies-BTW wasn't Vlasov an Ukranian general that defected to the Nazis?), the Yankees develop a tech every 2 turns, the Russians built the nazi rerearch facilities wonders after i had done some tech trading with them on turn 3. Moreover the Germans lack an embassy with the Russians.

                      And Curt i don't think is realistic that the Russian declare war on the US, if the latter attack the Germans.
                      Normally engineering a war between the US and Russians must involve the USA taking over most of Germany....
                      "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

                      All those who want to die, follow me!
                      Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

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                      • #41
                        Originally posted by Palaiologos Curt the scenario is only playable if the Ultra HQ wonder is made obsolete. Otherwise those pesky Brits keep forcing me to sign a peace treaty EVERY turn.

                        I made it obsolete with the "jap empire" tech and restarted.
                        I am playing a game as Germany too.

                        I noticed that problem.
                        Methinks, I'll curtail this wonder!

                        Originally posted by Palaiologos The japs eventually smashed Chinese ressistance, albeit at an extremely heavy cost(conquered almost all of the country, attacked the US and were attacked in turn by the Brits.
                        Sounds OK...

                        Originally posted by Palaiologos The Russians sneak attacked me in 1942 after they had conquered Rommania-which is accurate IMO, The Brits declared war on the Chinese(eastern allies-BTW wasn't Vlasov an Ukranian general that defected to the Nazis?),
                        Vaslov or Tito was the choice I had.

                        Perhaps you have someone in mind that could fill the leader role for that civ?

                        Originally posted by Palaiologos the Yankees develop a tech every 2 turns,
                        They are meant to be advanced.

                        Originally posted by Palaiologos the Russians built the nazi rerearch facilities wonders after i had done some tech trading with them on turn 3.
                        I might make that wonder obselete with Stalinism. (monarchy)

                        Originally posted by Palaiologos Moreover the Germans lack an embassy with the Russians.
                        They are not the best of buddies!

                        Originally posted by Palaiologos And Curt i don't think is realistic that the Russian declare war on the US, if the latter attack the Germans.
                        Normally engineering a war between the US and Russians must involve the USA taking over most of Germany....
                        I think I will downgrade the nazi/soviet relations to a peace treaty.

                        http://sleague.apolyton.net/index.php?title=Home
                        http://totalfear.blogspot.com/

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                        • #42
                          Thanks Curt, I just got the file.

                          By the way, will you need me to do any hex-editing on the scenario file to prevent global warming?
                          -rmsharpe

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                          • #43
                            @rmsharpe:

                            Nice one!

                            Yep, I will give you a call about that soon, once I fix a few tweaks in the scen.

                            Thanks, dude!
                            http://sleague.apolyton.net/index.php?title=Home
                            http://totalfear.blogspot.com/

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                            • #44
                              Creates lovely black gold. increases factory output. Watch out for Americans.

                              Ha-ha

                              Little error there with "increases." Capitalize!
                              -rmsharpe

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                              • #45
                                Say, why is the atomic bomber attack strength set at 75? Is that just to prevent global warming from happening during the test phases?
                                -rmsharpe

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