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BITTERFROST - Test of Time Version

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  • Catfish
    replied
    Originally posted by curtsibling
    "Angel on my shoulder"...I feel like Tom Hanks now, LOL!
    He died shortly after that comment, didn't he?

    Originally posted by curtsibling
    You have my gratitude, I'll inspect this document too.
    It's just a template for 4 maps - just in case you were uncertain about some things.

    Leave a comment:


  • curtsibling
    replied
    @techumseh:

    Thanks!
    "Angel on my shoulder"...I feel like Tom Hanks now, LOL!

    @Catfish:
    You have my gratitude, I'll inspect this document too.

    Leave a comment:


  • Catfish
    replied
    Also, if you intend to make use of leaders2 and civilize2, you might want to read this and this before you save your game.

    I have an old rules.txt template which I use. I copied and pasted some of the MGE Bitterfrost data from my "Scotto" ToT conversion. The terrain values are the defaults from the Fantasy game. Maybe one of the ToT gurus around here may want to check it first.
    Attached Files

    Leave a comment:


  • techumseh
    replied
    Originally posted by curtsibling
    You Bumped?

    I will give this scen some attention at the weekend.

    Right now, I am snowed under with University work!
    I'm just the little angel on your shoulder, reminding you to be good and do the ToT fantasy scenario. And to drown out the little devil on your other shoulder that tempts you with MGE and giant German tanks.

    @techumseh:

    If you are around, could you tell me what is required for a multimap scen, in terms of graphic and text files?

    Do I need only one rules, etc?
    8 terrain files, one of everything else.

    Leave a comment:


  • curtsibling
    replied
    You Bumped?

    I will give this scen some attention at the weekend.

    Right now, I am snowed under with University work!

    @techumseh:

    If you are around, could you tell me what is required for a multimap scen, in terms of graphic and text files?

    Do I need only one rules, etc?

    Leave a comment:


  • techumseh
    replied
    bump.

    Leave a comment:


  • curtsibling
    replied
    Beautiful work, Catfish!

    Visually, this scenario is going to be a feast!

    I'll get working on those maps this weekend.

    Leave a comment:


  • Catfish
    replied
    Been working on the mountains to make them tile better. Maybe will add some snow tops later - as long as it doesn't stuff them up.
    - tweaked coastlines and some resources.
    - need to tweak forests.
    - need to add ruins to terrain1.bmp.
    - not keen on any single river set ever released for Civ2. I may consider doing something about this.
    Attached Files

    Leave a comment:


  • Catfish
    replied
    Originally posted by fairline
    Well, a catfish can’t pass up bait like that.

    Originally posted by curtsibling
    I might even include a sheep unit!
    Well, there are some in terrain1.bmp already.

    Leave a comment:


  • curtsibling
    replied
    LOL!

    I might even include a sheep unit!


    *joke*

    Leave a comment:


  • fairline
    replied
    Originally posted by Catfish

    I have no intention of heading down that path again! Fear not Fairline, I will leave you to your own devices.

    Leave a comment:


  • curtsibling
    replied
    @Catfish :

    Yep, those where just my general ideas. To give you a inkling of what I had in mind.

    Obviously, the maps are still at an early stage and while I reckon not much will be changed drastically,
    there may be some new features, to take advantage of the ToT extras.

    As I said, nothing is set in stone!
    I'll keep you posted!

    Leave a comment:


  • curtsibling
    replied
    Nice one, techumseh!

    Leave a comment:


  • techumseh
    replied
    Curt (and others thinking of trying a ToT scenario) you might want to look at this scenario from Daftpanzer: http://apolyton.net/forums/showthrea...threadid=99099 It's very good, and he exploits the multimap features well.

    Leave a comment:


  • Catfish
    replied
    Sounds fine to me. I’d stick to placeholder graphics in the early stages of development. At this point it’s likely that you will make frequent changes to the scenario, with new ideas and gameplay issues regularly cropping up. You don’t want to get into the mindset of trying to accommodate a cool graphic at the expense of gameplay, either (I’ve been there before).

    Glassy terrain, eh? We don’t have shaders in ToT, you know.

    Leave a comment:

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