Originally posted by Catfish
It's the same as yours! Or at least it was until I changed it a few moments ago. I tweaked the Native cities and lightened the civ colours for the Crusader Kingdom.
It's the same as yours! Or at least it was until I changed it a few moments ago. I tweaked the Native cities and lightened the civ colours for the Crusader Kingdom.
(but a damned skilled one)
Originally posted by Catfish
In fact I'm stumped by most of the artistic decisions made by the ToT design team. S**t awful would be my crude, Australian description.
In fact I'm stumped by most of the artistic decisions made by the ToT design team. S**t awful would be my crude, Australian description.
Originally posted by Catfish
- You left the receiver entries out of your "Hoard Chest" and "Fine Treasure" UnitKilled events.
- In the scenario intro (first turn), it says the Crusader Kingdom is in the south and the Bursar kingdom lies along the middle river. Is this from an old version? The Crusaders are in the NE and the Bursars are in the NW.
- I'd try halving the gold rewards for treasure and villages. I'm cashed up to the eyeballs.
- You left the receiver entries out of your "Hoard Chest" and "Fine Treasure" UnitKilled events.
- In the scenario intro (first turn), it says the Crusader Kingdom is in the south and the Bursar kingdom lies along the middle river. Is this from an old version? The Crusaders are in the NE and the Bursars are in the NW.
- I'd try halving the gold rewards for treasure and villages. I'm cashed up to the eyeballs.
The new layout of the map corresponds with the world map for the Bitterfrost sequel...
I will say no more!
Originally posted by Catfish
- Irene the Maiden? Next there'll be Charlotte the Harlot.
- Irene the Maiden? Next there'll be Charlotte the Harlot.
I'm caught somewhere in time!
(the mid-1980's most likely)
Originally posted by Catfish
I've put cities.bmp and units.bmp (modified the village unit and changed the unit key) in the download. I've also made spelling and grammar corrections in events.txt, bitter1.txt and advice.txt. In case you're wondering about SpriteGen and its effects, I've included the files necessary to hide the health bar for the village and treasure units. These are static.spr, bitter1.scn (with the SPR override disabled) and rules.txt (with the SPR override disabled for said units).
I've put cities.bmp and units.bmp (modified the village unit and changed the unit key) in the download. I've also made spelling and grammar corrections in events.txt, bitter1.txt and advice.txt. In case you're wondering about SpriteGen and its effects, I've included the files necessary to hide the health bar for the village and treasure units. These are static.spr, bitter1.scn (with the SPR override disabled) and rules.txt (with the SPR override disabled for said units).
These changes will really make the scenario shine.
That's a great many virtual beers I owe you, Catfish!
I have to admit, working with ToT again is great, I had forgot how many scenario options this program has got!
Leave a comment: