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  • AI behaving strangely

    OK.

    Thats it.


    I have been strugling for the past few hours to make the AI behave in a decent offensive way and i've failed.

    F.e When the Romans receive "invasion of Africa" tech six units appear in the coasts of Carthage, 2 catapults and four infantry. But of course the AI instead of attacking, fortifies in the coasts. All these units have attack role, Romans and Punics are enemies, Carthage is an objective city.

    Same problem in Marseiles. Scipio's army has deployed outside the walls to meet Hannibal but if the Punic army bypass them via the Alps all the Roman troops fortify where they stand. They do not even bother entering the bloody city!.

    Needless to say the move unit command is erratic at best.

    Now can someone explain to me in simple understandable words what might be the root of this problem.


    Thanks.
    "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

    All those who want to die, follow me!
    Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

  • #2
    They simply fortify instead of moving!Bizzare!
    "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

    All those who want to die, follow me!
    Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

    Comment


    • #3
      Have you tried a 'move unit' command aimed right at the city?
      http://sleague.apolyton.net/index.php?title=Home
      http://totalfear.blogspot.com/

      Comment


      • #4
        Yes.

        But the above mentioned examples are not the problem.The problem is that EVERY single unit the AI starts with is ordered to fortify where it stands.
        "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

        All those who want to die, follow me!
        Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

        Comment


        • #5
          I've been puzzling about this too. In Techumseh's War of 1812 scenario, the American troops were simply passing my cities without taking them, giving me precious time to build up defences. I was really confused, to say the least.

          One thing I can suggest is to check the unit slots, movement, attack rate and stuff. The odd thing is that I've never seen this happen in a regular Civ2 game (though I could be the only one).
          Follow the masses!
          30,000 lemmings can't be wrong!

          Comment


          • #6
            No stefan i don't mean that.

            The AI simply fortify at their starting locations. They don't move, attack,retreat inside cities or whatever.

            They just fortify.
            "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

            All those who want to die, follow me!
            Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

            Comment


            • #7
              You didn't put forts on all squares by any chance, did you?

              And what happens if you temporarily create some new uber attack unit with no prerequisite tech?
              Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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              • #8
                No.


                I'll try that uber attack unit thing.

                Meanwhile i have run tottaly out of events space.Blast!
                "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

                All those who want to die, follow me!
                Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

                Comment


                • #9
                  Gah!

                  The curse of MGE!

                  Why can't the Events space be increased?
                  http://sleague.apolyton.net/index.php?title=Home
                  http://totalfear.blogspot.com/

                  Comment


                  • #10
                    Don't worry.

                    I am a genius!

                    I'll work around this.
                    "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

                    All those who want to die, follow me!
                    Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

                    Comment


                    • #11
                      Originally posted by curtsibling
                      Gah!

                      The curse of MGE!

                      Why can't the Events space be increased?
                      Because it's not Test of Time.
                      Tecumseh's Village, Home of Fine Civilization Scenarios

                      www.tecumseh.150m.com

                      Comment


                      • #12
                        Because it's not Test of Time.


                        Does have Test of Time an events limit?
                        "Son españoles... los que no pueden ser otra cosa" (Cánovas del Castillo)
                        "España es un problema, Europa su solución" (Ortega y Gasset)
                        The Spanish Civilization Site
                        "Déjate llevar por la complejidad y cabalga sobre ella" - Niessuh, sabio cívico

                        Comment


                        • #13
                          Originally posted by techumseh
                          Because it's not Test of Time.
                          Go techumseh!

                          Originally posted by jasev
                          Does have Test of Time an events limit?
                          Yep. It's 96k from memory - hey, it's been a long time.
                          Catfish's Cave - Resources for Civ2: Test of Time | Test of Time FAQ | War of the Ring scenario

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                          • #14
                            Originally posted by Catfish

                            Go techumseh!


                            Yep. It's 96k from memory - hey, it's been a long time.
                            You bet! It's good to have another ally.

                            Jasev, ToT has 96k, as Catfish says. This is 3 times the memory which MGE allocates to events. But it's even more efficient, because you can create as many units as you want (up to 255) in a single event, in multiple locations.
                            Tecumseh's Village, Home of Fine Civilization Scenarios

                            www.tecumseh.150m.com

                            Comment


                            • #15
                              Jasev, ToT has 96k, as Catfish says. This is 3 times the memory which MGE allocates to events. But it's even more efficient, because you can create as many units as you want (up to 255) in a single event, in multiple locations
                              Interesting... what a pity Microprose never released it in Spain.
                              "Son españoles... los que no pueden ser otra cosa" (Cánovas del Castillo)
                              "España es un problema, Europa su solución" (Ortega y Gasset)
                              The Spanish Civilization Site
                              "Déjate llevar por la complejidad y cabalga sobre ella" - Niessuh, sabio cívico

                              Comment

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