mmm...that mask could be used to create a civ2-type unit shield in the civ colour, away from the unit itself. I've always found the ToT health bar civ colour to be too small. Scratch that - you could just include a Nemo-type flag with each frame.
I'm thinking as I'm typing, here, both of which processes are very slow for me..
I'm thinking as I'm typing, here, both of which processes are very slow for me..


I think I can explain it best by referring you to the thread about the sprite format (and see my little description above):
but its my understanding that if you use the reduced frame static sprite you effectively have a view for each direction you move the unit - the combat view will be identical to the movement view. I would imagine that the full-on 100+ frame jobs can have their own combat animations; IIRC the stock MPS sprites fidget when they don't move, and have attack and death sequences. Been a while since I used 'em.
. I always fancied doing either Arnhem or the North Africa campaign as scenarios, but I guess a conversion of an existing one would be a far more practical proposition.
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