The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
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World War One - The War To End All Wars Has Just Begun
Just took a quick look. Fantastic graphics, interesting choice of wonders, good map.
One bug I've noticed however and which I don't think anyone has mentioned yet is that when I capture a city, partisans, called "not used" and looking like barb wire spring up around the city.
You've lots of events space left. How about an "Easter Rising" event?
BTW this is my first time succesfully logging on to Apolyton for a while. I try and enter the site at 6pm GMT most days but recently I keep getting a "cannot find server" message. Is anyone else having problems logging in?
STDs are like pokemon... you gotta catch them ALL!!!
Jim, this is nitpicking in the extreme, but 'Chasseurs d'Afrique' were cavalry not infantry. The largest force of French colonial infantry were tirailleurs Senegallais (sp?); there was some ridiculous number like 100 000-200 000 of them during WW1, IIRC. Maybe you could call this unit 'Armee d'Afrique' or something.
Pointless nitpick 2: French troops didn't wear green - they changed from dark blue and red to 'horizon' (light) blue.
Nitpick 3: the Sopwith Camel was probably the best fighter of WW1 (along with the SE5a), albeit one of the most difficult to fly. It accounted for more kills than any other aircraft on either side and should have much better stats than the Nieuport 17 that preceded it.
I think 'Tirailleurs d'Af' could work. A couple of other colonies also 'volunteered' troops (Algeria and Morocco?), but maybe in much lower numbers. Correct me if I'm wrong, but d'Afrique units were known as d'Af for short. Might fit better in Civ2.
There's some info on the server down time here, but it sounds like a broken record.
Up (2nd post) you can download the latest version of the scenario. Only one thing I haven´t been able to fix:
So: Please update your versions!
One bug I've noticed however and which I don't think anyone has mentioned yet is that when I capture a city, partisans, called "not used" and looking like barb wire spring up around the city.
Can anyone tell me why this happens? The Guerrilla Warfare Tech is impossible to research and these damn things keep pooping up .... Anyone who could explain this to me?
Great scenario, really great.
Some suggestions:
Most of the larger capital ships (cruisers, dreadnaughts etc) have the submarine flag on. This means they can't be seen by most units but they only attack naval units, so they can't make shore bombardments. Destroyers that are small escort ships dont have the flag, so they can bombard the shores, but they don't have the guns to do it.
It should be the other way around, IMHO.
I really like the way Entente units mix.
Since you have extra events space, would you like any suggestions?
"Whoever thinks freely, thinks well"
-Rigas Velestinlis (Ferraios)
"...êáé ô' üíïìá ôçò, ôï ãëõêý, ôï ëÝãáíå Áñåôïýóá..."
"I have a cunning plan..." (Baldric)
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