The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
As I said in the other thread, Johan have begun "leaking" bits of his (atm) 540-something lines of changes for EU3 1.2. He will post some more lines every workday.
Here's what we've got so far:
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******* Gameplay Balancing *******
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- If you start at war, you now also start with trade refusals with those targets.
- Blockades now affect warscore.
- Warsubsidies now only lasts while target country is at war.
- Maximum Warexhaustion is now increased by 2 during war taxes, besides just increasing the actual value by 1 at the start.
- There is no longer stability hits for being forced into a succession war.
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******* Interface Enhancements **********
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- Doubletapping group selection now centers the map
- Added messages for unit arrived, broken RM and broken PU
- There is now a tooltip for colonist placement and chance.
- Maintenance costs are now shown in regiment tooltips.
- You can now see a leaders stats in tooltips in a combat.
- Added a 'g' shortcut to merging units.
- Added a 0 before month if <10 in savegames.
- Advisors are now sorted automatically by their skill when you open the advisorpool interface.
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******* New Features *******
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- You can now take screenshots by pressing F11 when playing in fullscreen. The screenshots will be placed in a directory called "Screenshots".
- Added an option for messages to pause the game when they appear.
- Added an option to use simple water. Should help on computers with slow graphics card.
- Implemented five new spy actions, counterfeit_currency, sow_discontent, fabricate claims, incite natives & bribe defenders.
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******* Gameplay Balancing *******
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- Rebalanced 5 advisor types. Traders now give compete chance, Theologians increase success of missionaries, Spymasters increase spy efficiency, Colonial Governors makes it more likely to place colonists, and Diplomats increase your badboy reduction.
- Rewrote tradition gains & losses, into two separate decay values, where tradition will now decay like prestige, with a percentage of current value each year.
- Nationalism now is a gradual value and declines from +3 to 0 during the 30 years. However, it also sets its value as minimum for revolt risk.
- Screenshots being saved off F11.
- More income feedback on the map. (Blockade, Loot etc..)
- Hostile Sieges shown in Outliner.
Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10 I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
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******* AI Improvements *******
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- AI will now try to force vassalize , force release countries and cancel vassalisations in peace offers.
- The AI should now happily accept peace offers better than what it has offered.
- AI now works harder at annexing its vassals.
- Fixed a bug in merchant AI. It can no longer cheat discoveris to send one.
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******* General Bugfixes *******
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- Annexing the last country will not hang the game anymore.
- Subsidies should now actually load correctly.
- Fixed a bug where id series did not save properly which corrupted savegames.
Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10 I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
Originally posted by Oerdin
I've basically stopped playing hopes that the next patch will fix things.
Well it's out.
It fixes a lot.
But some of my pet peeves are still problems.
Guess I'll keep waiting/hoping. But I do worry a bit. Unlike EU2, which truly feels "finished" to me (despite some minor bugs), most of Paradox's other offerings still have nagging issues that "bug" me.
I've taken 1.21 out for a test drive and it is a bit better though I'm still not seeing Spain form, Russia form, or Austria Hungary form. Colonization seems better though as the AI no longer pisses out tiny little colonies all over the place and instead seems to try to make connected pieces of land.
I still think some of the slider settings need adjusting a bit. At the last three open/narrow minded settings you end up getting no colonists or missionaries. I believe only the last most extreme open minded setting should result in never getting colonists or missionaries but why are there three of 10 slider settings which result in this? It seems the bonus for being open minded is so small (certainly less then the rate of inflation) that it's worthless so I always end up going narrow minded so that I can at least colonize and convert conquered lands.
How does the new peace deal AI work?
I still haven't really had much of a chance to get into EU3 properly but that seemed to be one of the biggest forum complaints ...
I played a game the other day where I started as Sweden, conquored a lot of territory, and then noticed Poland had been reduced to just one province. I switched over to Poland to save it, won a devistating war against Sweden and took control of most of the old Poland-Lithuania but the AI just wouldn't agree to peace. The war score was 83% and the war had gone on for 10 years yet the AI would only offer white peaces and wouldn't accept even 50% peace deals in Poland's favor. Eventually I reloaded the game as Sweden and just forced a peace deal because the AI was being so stupid.
I just got it yesterday and played hardcore. Yes the peace AI sucks. I fought the Ottomans in a devastating war for both sides to a 30% victory. I couldn't even get them to pay me 25d. Eventually I accepted a white peace to prevent my country to falling to war exhaustion. (Explain to me why war exhaustion exists when less than 25% of my forces are overseas and we have battles maybe once a year?)
I've had much better success with enforcing my highly legitimate claims to England. though I typically capture all their provinces and sieze large chunks at a time. I'm really loving the improved fluidity of cores in this game, and border disputes are totally awesome now (I fabricated a claim to London, then the game decided to give me East Anglia too (England's other remaining province)). If not for the fact that England inherited Portugal I'd totally go for another round of beat down England and take his stuff. He's finally put together a decent navy to stop me in the Channel, but by this point, given the number of forces I have on their side hehe.
edit: is there a way to speed up acceptance of other cultures? English just became tolerated, but I would like to do something for Wales and Cornwall.
"The purpose of studying economics is not to acquire a set of ready-made answers to economic questions, but to learn how to avoid being deceived by economists."
-Joan Robinson
I've just had my first EU3 game. I am disappointed.
First of all, the game LOOKS WORSE than EU2. So shallow, flat it looks.
Secondly, thing that I hated so much, culture and religion mistakes, did not get better - they got worse!
I like that it shows religions and provinces under occupation nicer, though.
I still do not quite know all about the game, but the settings (the ones that cost You 1 stability) seem to be a step back from rather clear EU2.
Also, the gift system looks different and worse, You can not chose between sending grand, medium and small gifts.
There are more buildings in cities to be built, which is good.
I've played Poland. I conquered Gdansk, Warmia, Ryga, Livonia, Estonia, and in a second war vassalised the rest of TK (Ozylia island and Prussia), Lithuania took Courland.
I also conquered Lueneburg and hinterpommern, while vassalising the rest of Pomerania.
"I realise I hold the key to freedom,
I cannot let my life be ruled by threads" The Web Frogs Middle East!
I managed to vassalize Austria, as France, while Austria was larger than me in terms of number of provinces (though my army is massive and my provinces are much more valuable/populated). I am amused and intend to see if I can annex it to create the great Austro-French empire.
Some random events just don't make sense though:
So I own most of modern France, some of the low countries, and a bit of Italy. I'm allied with Austria that owns pretty much everything in the middle of Europe (it's giant). The king of Mecklemburg dies, and there is the war of the Mecklemburgian succession. Saxony, a country with a standing army counting in the thousands, and wholly surrounded by Austria, and it's tiny allies, decide to challenge my claim to the Mecklemburgian throne? Brabant folded in under a month, Tuscany as well. Saxony lasted about a year until all 5-6 of its provinces were taken. What country in the real world would be that suicidal? It's not like they miscalculated, it's like they wanted to tarnish my reputation by offering me all their land.
"The purpose of studying economics is not to acquire a set of ready-made answers to economic questions, but to learn how to avoid being deceived by economists."
-Joan Robinson
Like with EU2, I'm patiently waiting at least a year after release. The bugs will get sorted out, bad gameplay elements changed and people will settle on a good mod such as the AGCEEP.
"Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.
I tried playing Benin yesterday and found it extremely boring. I conquered my three neighbors then decided I wanted to build up my government tech so I could get quest for the new world and find my other neighbors. To my surprise I was told it would take until 1687 for my tech to advance one spot. I knew there was a penalty for African countries but Jesus!
Its a huge penalty for little "non-European" nations.
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
My Poland has established colonies in many islands in every part of the world, as well as in South Africa, Louisiana and three south american provinces. In Europe, I've swallowed Austria, almost pushed out Turkey out of Europe, reached Caspian Sea in the east. Burgundy, France, Venice and Pomerania are my vassals. Pomerania is the most advanced country in the world. None of them wants to be annected
There are some pluses in the game, like showing which provinces are most likely to revolt, and - a GIANT plus - showing what infrastructure can still be built (and where if in less than 4 provinces). Yet, the graphs and map options are smaller. there's no resources map. Is this a joke?
Polish version is really poorly done, and some texts are not even translated (!).
"I realise I hold the key to freedom,
I cannot let my life be ruled by threads" The Web Frogs Middle East!
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