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  • #61
    Incidentally, what copy protection have Paradox used for EU3?

    I ask because my DVD drive has had some weird problems with SecuROM lately.

    Wouldn't want to open the game and try to run it, only to find out that I can't play it.

    Asmodean
    Im not sure what Baruk Khazad is , but if they speak Judeo-Dwarvish, that would be "blessed are the dwarves" - lord of the mark

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    • #62
      You must register your game (key) to get access to some parts of their forums, to play MP and to DL patches. Other than that, none, you can even play without the CD inside the drive, as with all Paradox games since EU2 1.05.
      Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
      I praise you because I am fearfully and wonderfully made - Psalms 139.14a
      Also active on WePlayCiv.

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      • #63
        Originally posted by Nikolai
        and to DL patches.
        I don't think this is true? I downloaded the patch far before I registered the game (mostly because registering the game required the Paradox forums to be working....)
        Eventis is the only refuge of the spammer. Join us now.
        Long live teh paranoia smiley!

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        • #64
          Then you must have DLed it from a secondary source. You can patch the game without registering the key, but not DL it, so you then need it to be hosted somewhere else than from Paradox.
          Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
          I praise you because I am fearfully and wonderfully made - Psalms 139.14a
          Also active on WePlayCiv.

          Comment


          • #65
            Originally posted by Nikolai
            Then you must have DLed it from a secondary source. You can patch the game without registering the key, but not DL it, so you then need it to be hosted somewhere else than from Paradox.
            I can't remember where I got it from - I thought I just clicked "Check for updates" and there was a link, but I might be wrong.
            Eventis is the only refuge of the spammer. Join us now.
            Long live teh paranoia smiley!

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            • #66
              Strange, but refreshing copy protection policy. Almost "Stardockian" in it's approach to CP.

              Asmodean
              Im not sure what Baruk Khazad is , but if they speak Judeo-Dwarvish, that would be "blessed are the dwarves" - lord of the mark

              Comment


              • #67
                Okay - I started a game as the Inca - and boy are they a challenge.

                Where to begin? Ok...tech rate is hardcoded at 0.1 This means that tech progress in the beginning is painfully slow, and it only gets worse from there.

                You can't build ships, so exploration and expansion beyond the Americas is a no go.

                As far as I can see, I am left with only one option. Of course it is easy to steamroller both North and South America, but once the Europeans start to arrive, my only option is to try and deny them the gold mines for as long as possible

                As for governments, they are seriously hampered there as well. There are three tribal governement types in the game, and you can change only between those three. And believe me when I say they are bad 25 years between policy changes - and boy do the incas need policy changes, to be competitive.

                Now, I realize that in terms of historical accurateness, that is all well and good, BUT!! What about fun and gameplay. What about the open-endedness of the game that Paradox boast about. The Westernization event is not possible anymore (as it was in the demo) so I will have no chance to remedy the situation later.

                In other words: I am toast

                I would like to have seen something in the game whereby it was recognized that the player nation was stepping above and beyond what could be deemed reasonable for that nation, and then reward the player for just that, by giving faster tech rate and the possibility to build ships.

                But alas - for now that is not so.

                I have started a new game, and edited the inc - inca.txt file to give them feudal monarchy, some better policies and latin tech rate, but it is not the same, is it? Somehow it feels wrong to know and have relations with Europe before first contact, not to mention the fact that it is blatant cheating in the first place.

                I would much rather have had a system whereby the game saw that I meant business, and rewarded me accordingly. Oh well - I guess you can't have everything....and EU3 is still an awesome game.

                Asmodean
                Im not sure what Baruk Khazad is , but if they speak Judeo-Dwarvish, that would be "blessed are the dwarves" - lord of the mark

                Comment


                • #68
                  I've heard that if you own a province that is Christian(which is hard to get but not impossible it's said, I think you can grab a colonixed province which are destroyed and get it, but doi not quote me on that) you can convert and things will become a little easier.
                  Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                  I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                  Also active on WePlayCiv.

                  Comment


                  • #69
                    Yup...that's the Westernization event, which has been removed from the game, because it is impossible to convert to Christianity.

                    African or New World tech groups:
                    can become Latin if they meet the following conditions:
                    - MUST BE CHRISTIAN. Any Christian religion qualifies, but no other religion does.
                    - Must have a neighbor in the Latin tech group. There is currently no way to advance to anything but Latin tech group.
                    - monarch has an ADM value of 6+
                    This is from the official forums. There are events in the game that converts single provinces from pagan to christian, but no event that converts an entire nation, and you can't do it yourself, so becoming latin is out of the question.

                    Someone on the official forums had this idea:

                    As it stands now, I think the technology modifier is inherantly broken, first and foremost because ts impossible to convert a civilization from Pagan to Christian, which is very ahistorical.

                    I am thinking of one of two fixes to this:

                    1a) 50 years after first physical contact with the Europeans, the technology modifier will be raised for the New World from .1 to .15

                    1b) 100 years after first contact, the modifier gets raised from .15 to .2

                    1c) 150 years after first contact, modifier goes from .2 to .25

                    or

                    2) remove the Christian requirement
                    I like this, as it is the exact fix I am looking for. Let's hope Paradox find that thread, among the thousands on the official forums

                    Asmodean
                    Im not sure what Baruk Khazad is , but if they speak Judeo-Dwarvish, that would be "blessed are the dwarves" - lord of the mark

                    Comment


                    • #70
                      Just picked the game up at Best Buy today. Started a game as England. So far so good. I like the various new features (some obviously taken from other paradox games, especially Victoria) and the interface is a lot easier to use then EU2's.

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                      • #71
                        How does trade work in EU3 in general? Also what is overseas trade and how can I figure out how much overseas trade I am making.
                        There are some things that increase overseas trade and I can't figuere what exactly are they going to increase?

                        I also can't figure out is there any use in keeping the natives. All they do so far is reduce the growth rate.
                        Quendelie axan!

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                        • #72
                          Trade seems to be much the same as EU2 - your provinces sell their goods in COT's and the more merchants you have in COT's, the more money you make.

                          The natives become useful once the colony becomes a city as they are then added to the population, boosting the total. Bigger cities are more profitable.

                          Overall it seems pretty good. The only downside so far is the inevitable bugs but Paradox have a good track record on eventually sorting them.
                          Never give an AI an even break.

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                          • #73
                            What determines chance to compete in a specific COT. My merchants keep getting out competed even from my own COTs.
                            Quendelie axan!

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                            • #74
                              Not sure. Primarily trade efficiency. What is new (and harder) is that your merchants take longer to reach COT's that are further away making it more difficult to grab empty slots. I am finding trade difficult in the early game when many AI's have higher trade efficiency than mine and are prepared to send a lot of merchants.

                              I haven't played far enough to see any european COT's created and can't find a low competition peripheral one (like Astrakhan) to grab any slots in.
                              Never give an AI an even break.

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                              • #75
                                TBH I am on the verge of leaving EU3 and going back to EU2 until the 1.2 patch comes out. Most of the bugs I can live with but not being able to set the game to pause when a popup appears to say a unit has reached its destination is really annoying me. My graphics card will only just run the game and having to be constantly ready to hit pause and rush around to find the unit is irritating, especially as it is difficult to pick up units if zoomed out.

                                I'm also not to impressed to become Holy Roman Emperor whilst playing England and not having any territory within the empire - they fixed that in EU2 and it's disappointing to see it creep back in.
                                Never give an AI an even break.

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