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  • #91
    Yes the best trick to learn is never, ever, ever plop a building down and ignore its personal sliders. Always go into the query tool and click on it to adjust its funding level and its radius (if different). Revisit it regularly and change it to meet current demand. unlike S3k it will change all the time. If you keep flicking back to the city ratings screen you'll soon see if the ratings are stable. Anything going << which you haven't messed with lately needs attention. Probably one of the facilities is overstretched. Don't wait for strikes or messages that your police force are ordering 9 different varieties of donut from their local delicatessen to address issues

    I'm having luck with my high-cost strategy now. Here's how it works:

    - pick a large flat tile (no sense in making things hard in your first game)
    - switch to pause mode
    - select a large police station and position it so that the effect radius is nearly touching two edges. Plop it down and immediately reduce its funding to a small level after making a note of what full funding is normally (the top of the slider is over-funding, you don't want that.)
    - Make it the corner of a road intersection. Draw the roads to the 2 nearby map edges and connect to your neighbours.
    - Establish a sunstantial grid of 9x9 zones around the intersection by drawing in streets. Check out how many to make by looking at the police radius when at normal funding (not maximum funding.) Leave the centre empty because its going to be commercial and public buildings. Zone the rest as medium residential with a tree filled 3x3 gap in the centre.
    - In the corner where the police coverage won't reach, site your power station and leave room for all the other nasty stuff like garbage later. Dial down its power output to 25%.
    - To one side of your residential grid create an industrial grid. For the time being it will need no police or fire cover. It needs to be about the size a small/fire police station can cover to provide jobs for all the residential you have zoned.
    - Use a water tower and pipes to provide water to your zones.

    Once the sim starts running you should have no problems with sims move in. The police radii should slowly be notched up to provide increasing safety. Some commerce can be added to your town centre. This can be followed by a large fire station once your income is positive. Pretty soon you'll need another water tower and can think about introducing an elementary school.

    The only time I have problems is when water pollution gets heavy from the industrial pollution. Placing a water treatment plant will solve this but normally causes a crash in income. That has to be rectified with some or all of the deals. I've had no problems with the missile base having sited it on the far side of a 10x10 agricultural zone. A few orange trees have been singed but nothing serious.

    As soon as you have filled your orriginal area and can afford to start a new police-coverage sized grid you should see your money soar. Currently I am at 32,000 population pulling in $2,500 a month at a tax rate of $9.00 and all RCI indicators strongly positive (except heavy industry who are moving out in favour of high tech due to my ordinances and education levels.) At last I'm starting to see my first true high-rises. The city is making all sorts of tempting new buildings available, many for free. I'm replacing some of the 3x3 empty spaces with parks, plazas and sports grounds. This demands an access road but thats a good excuse to demolish the ugliest building on the block
    Last edited by Grumbold; January 22, 2003, 11:46.
    To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
    H.Poincaré

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    • #92
      The problem really is that I've been using some SimCity3000 tactics to start up and money is a lot tighter in SimCity4. It just takes a slight change in mentality I think.


      Exactly! You gotta start off REAL slow. Minimize losses and grow slowly. After a while you'll hit black and start to make some dough, then you can go on a resdential building boom . I have about 8000 people and am making around $500 a month, with a 7.0 tax rate.
      “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
      - John 13:34-35 (NRSV)

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      • #93
        Originally posted by ADG
        Do not use SimCity 3000 (or earlier) tactics in SC4... it's much tougher now
        This is goood.

        My one complaint with 3000 was its ridiculous easyness.

        Vienna has lots of parks, and, believe me, their maintenance costs something. (I walk past a sign daily that details how many millions are spent on improvement/maintenance of a particular garden in my neighbourhood. )
        Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

        Free Slobo, lock up George, learn from Kim-Jong-Il.

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        • #94
          Yes SC3k was fun but it got a bit silly when every 9x9 residential block was surrounded by alternating fountains and parks
          To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
          H.Poincaré

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          • #95
            Originally posted by Grumbold
            Yes SC3k was fun but it got a bit silly when every 9x9 residential block was surrounded by alternating fountains and parks
            Yeah, and it´s so realistic when you have a city with only little palaces where only rich people dwell. Where do their servants live, I always asked myself.
            Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

            Free Slobo, lock up George, learn from Kim-Jong-Il.

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            • #96
              As far as importing Sc2000/3000 is concerned: isn't there enough backwards compatible legacy software in the world?

              I built a damned rocket test site, and they managed to blow up the military base I plopped down. Simulating the ineptitude of government institutions.. pfft.

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              • #97
                Importing SC2k cities into SC3k gave you seriously broken cities (when I tried it with two, I was able to save one without cheating, but not the other). I'm sure the logic this time around is that it's not really worth it.

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                • #98
                  I built a damned rocket test site, and they managed to blow up the military base I plopped down. Simulating the ineptitude of government institutions.. pfft.
                  Those missles blow up annoyingly often. And they don't seem to cause any sort of fire alarm. I've lost a number of buildings without any apparent warning due to those dang missles.
                  By working faithfully eight hours a day, you may get to be a boss and work twelve hours a day.

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                  • #99
                    Originally posted by MosesPresley
                    Joseph, I encountered the same problem, but I have come up with a good strategy.

                    You need to start small and slow. Zone some light res, light commercial, light & medium industry. Build 2 or 3 windmills, a water tower and lay some pipes. Build a clinic and lower the funding to whatever the sims are actually using. Now wait for the population to catch up to the outflow of money. Add more residential, pipes and commercial as necessary. Eventually you will start to make money. Since your city is so small, the early losses you will take will not come close to bankrupting your city and you will have time to build. To prevent fires, enact the smoke detector ordinance.

                    Don't build any schools, fire stations, hospitals or police stations until you absolutely need them. They are superfluous in the beginning.

                    Let me know what you think.
                    I will give it a try and I'm going to try Grumbold.

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                    • Those missles blow up annoyingly often. And they don't seem to cause any sort of fire alarm. I've lost a number of buildings without any apparent warning due to those dang missles.


                      Need for a PATCH!
                      “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
                      - John 13:34-35 (NRSV)

                      Comment


                      • Originally posted by Kc7mxo
                        Those missles blow up annoyingly often. And they don't seem to cause any sort of fire alarm. I've lost a number of buildings without any apparent warning due to those dang missles.
                        I've built missile sites in all of my cities so far, and I haven't had any blow up on me... yet.

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                        • This sounds good? I'll have to get it eventually?
                          "mono has crazy flow and can rhyme words that shouldn't, like Eminem"
                          Drake Tungsten
                          "get contacts, get a haircut, get better clothes, and lose some weight"
                          Albert Speer

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                          • Originally posted by Kc7mxo
                            Those missles blow up annoyingly often. And they don't seem to cause any sort of fire alarm. I've lost a number of buildings without any apparent warning due to those dang missles.
                            I have those missil buildings in several of my cities, but I haven't seen any accident happen... yet (I always scroll around, so I know when somethings wrong)... but with my luck, the accidents will start happen today then
                            This space is empty... or is it?

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                            • I have had a few stray missiles but they've all crashed very close to the base. Since I put it on the map edge surrounded by farmland this hasn't caused a problem.

                              It has always created an alert and allowed me to send the fire engines. Not sure why yours wouldn't.
                              To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                              H.Poincaré

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                              • Has anyone been reading what it says, when loading a map? Sometimes it says it's "Loading nude Patch" or something like that
                                This space is empty... or is it?

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