The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Now, tell me is the game RTS (real-time strategy), TBS(turn-based strategy), FPS (first-person shooter) or TPS (third-person shooter)? Or a mixture of some of those? The website looked so horrible that I didn't want to look any further...
I'm not a complete idiot: some parts are still missing.
Glad to see you share the same views as I do for MOHAA. That mission in the U-boat was cool. The details of the interior I think were pretty accurate and yes you don't get the feel of having to rush around killing or being killed. The only time I got really stressed out was the Omaha beach landing and sniper town scenarios.
aaglo:
I would consider MOHAA a FPS type game, but not one where you mindlessly go around killing everything in sight. There's plenty of time to just go around exploring the game world too. Give it a try!
Originally posted by Juggernaut
I was thinking of buying it, but the demo severely insulted my comp - it suggested I should play with 16 colours and 640x480 res.
16 colours. Think this is something Win 3.1 was capable of. I've read this a loooooong time ago in the manual of my graphic card:
16 colours the newest feature ever...or something like this. They really bragged with it
Dance to Trance
Proud and official translator of Yaroslavs Civilization-Diplomacy utility.
Interesting. How would you compare it to Deus Ex? I'm not a FPS fan but if it is more about stealth and acting intelligently than mowing down hordes of Nazi's with a dozen silly weapons then I may get it.
Originally posted by Haupt. Dietrich
I think that if you're into WW2 and are not that fussy about realistic physics modelling ala WW2 Online than you will enjoy MOHAA.
That's also one of the reasons I don't like MOHAA, I don't like WW2 in games... For me, games should be: "Present time, future or long time ago (about 1900 AD - BC)" The time between 1900 and 1990, is a boring time in computer games...
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