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  • #31
    That is the way the story goes

    and there is only one time when a heroe is reset to level one

    so it makes a lot of sense

    Jon Miller

    edit: removed spoiler
    Last edited by Jon Miller; July 2, 2002, 13:54.
    Jon Miller-
    I AM.CANADIAN
    GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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    • #32


      Thanks for the spoiler Jon.

      If I'm posting here then Counterglow must be down.

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      • #33
        sorry

        Jon Miller
        Jon Miller-
        I AM.CANADIAN
        GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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        • #34
          Does the game allow for giving orders while the game is paused?
          "The purpose of studying economics is not to acquire a set of ready-made answers to economic questions, but to learn how to avoid being deceived by economists."
          -Joan Robinson

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          • #35
            Originally posted by Victor Galis
            Does the game allow for giving orders while the game is paused?
            I don't believe so, but if that's the kind of RTS you are looking for WC3 is deffinately not a good choice, anyways. It is very fast paced and action oriented.
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            • #36
              Then it's crap.
              "The purpose of studying economics is not to acquire a set of ready-made answers to economic questions, but to learn how to avoid being deceived by economists."
              -Joan Robinson

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              • #37
                What's wrong with a fast-paced and action-orientated game?



                Would you prefer a slow game with no action?
                If I'm posting here then Counterglow must be down.

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                • #38
                  No... I preffer a game where I can give cool units special orders at a reasonable pace.

                  Now, imagine in starcraft... 6 battlecruisers, 12 ghosts. If the computer is playing against me, it can kill the crap out of my battlecruisers. If I am playing, I can only order one ghost to do stuff, before the computer just kills them all. If I could orders 6 ghosts to lock down 6 battlecruisers simultaneously, then there would be no need to pause.

                  Similarly, if I could control two spellcasters at once, then things would be good, but as is, any game made by Blizzard really puts human players at a disadvantage when trying to use any sort of unit that does something cool.
                  "The purpose of studying economics is not to acquire a set of ready-made answers to economic questions, but to learn how to avoid being deceived by economists."
                  -Joan Robinson

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                  • #39
                    I would preffer a fast-paced game, where you can pause at any time, give your units orders, and then watch things die in 3 seconds, Baldur's Gate style.
                    "The purpose of studying economics is not to acquire a set of ready-made answers to economic questions, but to learn how to avoid being deceived by economists."
                    -Joan Robinson

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                    • #40
                      Originally posted by FrustratedPoet
                      What's wrong with a fast-paced and action-orientated game?



                      Would you prefer a slow game with no action?
                      When I think about a strategy game I think of strategy, and "Fast paced and action oriented" RTS games are severly lacking in that department. If you want a good, strategic, RTS look at Eruopa Universalis - it let's you set the pace of the game, and pause it to give orders at any time you want. EU's focus is on strategy, not killing ****.

                      Or for a more 'traditional' RTS game, Total Anhilation - it lets you pause and give orders any time you want, and has a pace that allows for more strategy, timing, and thinking.



                      On the other hand, WarCraft 3 has an extremely fast pace and forces you to "tank rush", or build up as big a force as possible and throw it at the enemy as soon as you can. It's only a matter of minutes before your resources run out, or you enemy goes hunting for "NPC"s to gain levels and loot - if you aren't fast enough, you die. The only strategy involved in that is powergaming strategy - how fast you can do this, the most efficient way to do that, ect...
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                      • #41
                        I have been liking RTS a lot more lately, but only ones that allow you to pause give orders then watch things be resolved in real-time. This especially makes sense in EU, where each second represents at least a day... so really you can pause at any time, give complex orders and still be playing faster than real time. I can understand arguments that quick, dirty battles should not be carefully planned.
                        "The purpose of studying economics is not to acquire a set of ready-made answers to economic questions, but to learn how to avoid being deceived by economists."
                        -Joan Robinson

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                        • #42
                          Originally posted by Osweld
                          Or for a more 'traditional' RTS game, Total Anhilation -
                          You must not play online very much. Pausing the game too much will get you kicked out of most RTS games.
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                          • #43
                            Have you tried Kohan? I sure enjoyed it, slower pace and all, even though I still know warcraft2 build orders by heart.
                            ...tried to sit in my lap while I was standing up. Marlowe
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                            • #44
                              Which is why I don't really like Online RTS games. PRGs are ok, because you're only playing one character.
                              "The purpose of studying economics is not to acquire a set of ready-made answers to economic questions, but to learn how to avoid being deceived by economists."
                              -Joan Robinson

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                              • #45
                                Originally posted by DinoDoc


                                You must not play online very much. Pausing the game too much will get you kicked out of most RTS games.
                                I have never played TA online before, by the time I had bought it cavedog was dead and the boneyard (That's what they called the match making service, right?) was gone.

                                Althogu hI don't really like playing RTS games online that much, I'll agree that in multiplayer it's usually better for a RTS to have a faster pace... but still, not so much as WC3. StarCraft is the only RTS game that I have ever liked multiplayer.
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