Yarg. Sure, I'm up for another go. Two ideas:
1) I already mentioned a few ideas last thread (although I didn't realize you had already done Mafia Gothica, which was similar to one idea I made), but here's another: a geopolitics/Nuclear War theme (except with Mafia rules, not Nuclear War). Some fiendish (unknown) countries/organizations are slowly offing all their competitors with one space satellite laser / bioweapon release / some other untraceable attack. The international community unites to joint-nuke & attack one suspect a day, raiding the capital with the might of everyone looking for launch codes or some other evidence to stop the nefarious scheme. As a bonus, we can all vote to destroy the Empire of Finlandia in the first round out of spite.
I'd want to play the UN.![Smile](https://apolyton.net/core/images/smilies/smile.gif)
2) I don't know how the Internet Mafia games have been played before, but have you considered having a detective character? The clues being offered are an interesting replacement, but there's still not much incentive for Mafia to vote off people who are voting at them, one classic "tell" of a Mafia member before. I mean, there's no guarantee they'll keep at it. If a detective character can investigate a character at night and find out if they're Mafia or not, then Mafia characters have a tendency to get worried about people accusing them. If they off too many who randomly accuse them, then they're giving themselves away; if they let the detective live, he may find all the Mafia, declare that he's the detective and who each Mafia is, and have all the Mafia be doomed.
Of course, the main problem with this is that in real life, the Detective can't openly say who he is without instantly being slain by the Mafia the next round, so he has to kind of discreetly inject suspicion of people who are Mafia into the discussion (as well as point discussion away from people who are clear). On the other hand, if he's not open with his thoughts and he gets killed (Especially at night, but also during the day), then he wasn't much help. However, unlike in real life, there's no way to stop a dead person from talking online. In other words, a seemingly normal player who accused 3 people casually is killed at night, and was the detective. In a real-life game, he has to shut up, since he's dead. There's nothing stopping people online, though, from posting or PMing to other citizens his findings. Only way I can think of to stop this is just have the detective agree to be honorable about it.
Also, the existence of a detective does make the Mafia weaker. If the Mafia was working together (i.e. knew who else was Mafia), that might strengthen them enough in response; that or making the detective's ability unreliable (on an innocent person, get 80% chance of confirmaiton of innocence; on a Mafia member, nothing. So if you get nothing, maaaaaaaybe it's a Mafia, maybe not.).
1) I already mentioned a few ideas last thread (although I didn't realize you had already done Mafia Gothica, which was similar to one idea I made), but here's another: a geopolitics/Nuclear War theme (except with Mafia rules, not Nuclear War). Some fiendish (unknown) countries/organizations are slowly offing all their competitors with one space satellite laser / bioweapon release / some other untraceable attack. The international community unites to joint-nuke & attack one suspect a day, raiding the capital with the might of everyone looking for launch codes or some other evidence to stop the nefarious scheme. As a bonus, we can all vote to destroy the Empire of Finlandia in the first round out of spite.
I'd want to play the UN.
![Smile](https://apolyton.net/core/images/smilies/smile.gif)
2) I don't know how the Internet Mafia games have been played before, but have you considered having a detective character? The clues being offered are an interesting replacement, but there's still not much incentive for Mafia to vote off people who are voting at them, one classic "tell" of a Mafia member before. I mean, there's no guarantee they'll keep at it. If a detective character can investigate a character at night and find out if they're Mafia or not, then Mafia characters have a tendency to get worried about people accusing them. If they off too many who randomly accuse them, then they're giving themselves away; if they let the detective live, he may find all the Mafia, declare that he's the detective and who each Mafia is, and have all the Mafia be doomed.
Of course, the main problem with this is that in real life, the Detective can't openly say who he is without instantly being slain by the Mafia the next round, so he has to kind of discreetly inject suspicion of people who are Mafia into the discussion (as well as point discussion away from people who are clear). On the other hand, if he's not open with his thoughts and he gets killed (Especially at night, but also during the day), then he wasn't much help. However, unlike in real life, there's no way to stop a dead person from talking online. In other words, a seemingly normal player who accused 3 people casually is killed at night, and was the detective. In a real-life game, he has to shut up, since he's dead. There's nothing stopping people online, though, from posting or PMing to other citizens his findings. Only way I can think of to stop this is just have the detective agree to be honorable about it.
Also, the existence of a detective does make the Mafia weaker. If the Mafia was working together (i.e. knew who else was Mafia), that might strengthen them enough in response; that or making the detective's ability unreliable (on an innocent person, get 80% chance of confirmaiton of innocence; on a Mafia member, nothing. So if you get nothing, maaaaaaaybe it's a Mafia, maybe not.).
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