Originally posted by Trajanus
I play SoF1 with a ping of 16-30. That's fast enough. LAN won't be any better than that. Even if it is, you won't notice it anyway (not in SoF1 that is). Besides there are only a few games played in LAN: CS, UT, WC3 and some others. Q3 was popular, but nowadays it is hardly played on LANs.
I play SoF1 with a ping of 16-30. That's fast enough. LAN won't be any better than that. Even if it is, you won't notice it anyway (not in SoF1 that is). Besides there are only a few games played in LAN: CS, UT, WC3 and some others. Q3 was popular, but nowadays it is hardly played on LANs.
That's where you're wrong, weapon of choice in SoF1 is the shotgun . It's all about close combat, and making headshots. The early mp was not that great, but the gold patch 'upgraded' the shotgun to a more powerful version, turning it into a totally different game. You don't know what it is untill you'ce played it yourself. I have tried out all the 'big' games, and tbh Q3 is all about spamming the rockets on the right place.
I've seen some real Q3 players in a LAN, 1v1. Basically they do the same thing everytime; rushing for the armour, shooting a rocket in alley #&, shooting another one in alley #2 and at the same time going at 100mph.
Of course I just don't like plasma weapons and 'lag' on weapons (like rockets) so nothing will ever make me like the game
I've seen some real Q3 players in a LAN, 1v1. Basically they do the same thing everytime; rushing for the armour, shooting a rocket in alley #&, shooting another one in alley #2 and at the same time going at 100mph.
Of course I just don't like plasma weapons and 'lag' on weapons (like rockets) so nothing will ever make me like the game
Im sorry but this is where "STFU n00b" comment is gonna have to land on ya. CS and SOF games suck BECAUSE of the so called "no lag" weapons. There's simply no strat involved in instant hitscan weapon. The game comes down to whoever can either 1) point and click first or 2) outmatch the firepower of that weaponry. In quake 3's case, weapons that have instant hitscan can be easily outmatched. In UT, CS or SoF, either most of the weapons are hitscan and/or the big bad sniper rifles are, which upsets balance, causing it to be treated as a "noob's" game.
This is why UT is treated like garbage by L337 Quake players (even though it is a great game) and why cs and Rb6 is considered a joke. Kinda like how L337 starcraft player treats WC3 badly and RA series as garbages. They arent garbages, but comparably, yeah its bullcrap. Take away map strategic and team strategic skills (which quake has anyway) in CS, Rb6 and other realistic FPS games and you got nothing. CLEAR example is what happens when map is wide open with weapons everywhere (there is a map like this in cs). It becomes first person to run 2 feet, grab awp and point and shoot as soon as 5 sec freeze period ends. No weapon based strats, no defensive measures. Absolutely no skill involved. A 5 yr old quake player can achive point and click in his sleep. Just pure "twitch click" as child of thor once said....
Is instant hitscan on CS realistic? yes, does it take away gameplay? yes. I would say it would be odd if you can dodge bullets in games like CS and Rb6, but that is a fact... instant hitscan weapons take away from fps gaming. Kinda like extreme example in soul calibur or tekken where if you added dismemberment, broken bones and impalement, it would be "realistic" but unplayable. So its really a difficult issue of answering whether you want a realistic game experience or a good balanced competitive game experince.
PS: UT2k4 instagib (or ut2k3) is fun but it's a bit repetitive too, and it involves a lot of camping
Any FPS involves balance between camping and anti camping measures. So the point is m00t.
Comment