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  • Originally posted by Trajanus
    I play SoF1 with a ping of 16-30. That's fast enough. LAN won't be any better than that. Even if it is, you won't notice it anyway (not in SoF1 that is). Besides there are only a few games played in LAN: CS, UT, WC3 and some others. Q3 was popular, but nowadays it is hardly played on LANs.
    Not the kinda of game speed i was talking about. SoF speed is quite decent, its about at UT level.

    That's where you're wrong, weapon of choice in SoF1 is the shotgun . It's all about close combat, and making headshots. The early mp was not that great, but the gold patch 'upgraded' the shotgun to a more powerful version, turning it into a totally different game. You don't know what it is untill you'ce played it yourself. I have tried out all the 'big' games, and tbh Q3 is all about spamming the rockets on the right place.
    I've seen some real Q3 players in a LAN, 1v1. Basically they do the same thing everytime; rushing for the armour, shooting a rocket in alley #&, shooting another one in alley #2 and at the same time going at 100mph.

    Of course I just don't like plasma weapons and 'lag' on weapons (like rockets) so nothing will ever make me like the game

    Im sorry but this is where "STFU n00b" comment is gonna have to land on ya. CS and SOF games suck BECAUSE of the so called "no lag" weapons. There's simply no strat involved in instant hitscan weapon. The game comes down to whoever can either 1) point and click first or 2) outmatch the firepower of that weaponry. In quake 3's case, weapons that have instant hitscan can be easily outmatched. In UT, CS or SoF, either most of the weapons are hitscan and/or the big bad sniper rifles are, which upsets balance, causing it to be treated as a "noob's" game.

    This is why UT is treated like garbage by L337 Quake players (even though it is a great game) and why cs and Rb6 is considered a joke. Kinda like how L337 starcraft player treats WC3 badly and RA series as garbages. They arent garbages, but comparably, yeah its bullcrap. Take away map strategic and team strategic skills (which quake has anyway) in CS, Rb6 and other realistic FPS games and you got nothing. CLEAR example is what happens when map is wide open with weapons everywhere (there is a map like this in cs). It becomes first person to run 2 feet, grab awp and point and shoot as soon as 5 sec freeze period ends. No weapon based strats, no defensive measures. Absolutely no skill involved. A 5 yr old quake player can achive point and click in his sleep. Just pure "twitch click" as child of thor once said....

    Is instant hitscan on CS realistic? yes, does it take away gameplay? yes. I would say it would be odd if you can dodge bullets in games like CS and Rb6, but that is a fact... instant hitscan weapons take away from fps gaming. Kinda like extreme example in soul calibur or tekken where if you added dismemberment, broken bones and impalement, it would be "realistic" but unplayable. So its really a difficult issue of answering whether you want a realistic game experience or a good balanced competitive game experince.


    PS: UT2k4 instagib (or ut2k3) is fun but it's a bit repetitive too, and it involves a lot of camping


    Any FPS involves balance between camping and anti camping measures. So the point is m00t.
    Last edited by Zero; April 22, 2004, 10:23.
    :-p

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    • [stir]Hey Zero did you see Dry's comment on Street Fighter style games? [/stir}

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      • Originally posted by DrSpike
        [stir]Hey Zero did you see Dry's comment on Street Fighter style games? [/stir}
        I'm going to let that slide. I was driving to school and thinking about the shortest way to explain indepth strat to a fighting game scrub, but i imagine it to turn out to be 7,000 pages when i have to end up defining popular terms like OTG/oki, yomi games... etc too much work.

        At least FPS, most pc gamers speak the same language, so we're on the (decently) close level of understanding from one another...

        So if he wants my expertise on it, just has to take my word for it... "STFU n00b"!

        But Dry, whats wrong with sports games?

        Thrawn says: Alien v. Predator 2

        Goddamit! I'd like so disagree with you, but I cant. All I can think of is AVP fanboy reasons.....

        I got pwnzed even before opening my mouth...

        ADG says: The "one shot one kill" doesn't really apply to UT (unless using Instantgib), since you wont get a kill (by first shot) unless you hit the head... and to hit a head isn't what noobs are good at...

        And the gamepace is as fast as you want it to be in UT... the gamepace is slower in q3 compared to UT...

        But lets talk about something else... we wont agree anyway, so let's make room for other players to talk about what they hate...

        Well I dont wanna be an elitist so Im gonna first state I cannot one shot one kill all the time. Im not very good with zoomed weapons so I use the shock rifle or my faithful rocket launcher type weapons. However, my CS/Quake buddies play and it goes something like this "Headshot, headshot, headshot, headshot.... M-M-M-Monster kill!!!! ..... headshot".

        Yeah, they dont cheat. These are those people that you leave the pub games for thinking they cheat on those anti cheat servers. Truth is they dont (althought there may be others that do). Sometimes when people accuse of cheating and no matter how rediculous it seems, they arent. These are the people that shoot thru walls and kill you etc because they pick up on the subtle careless mistakes scrubs make and know exactly where your hiding behind a wall, or know to turn around 180 and shoot you first even though you think you had him first.

        Im just sayin, I'm a mediocre player that gets exposed to extremly high level of play, and sayin to casual players that certain things just dont work the way you think it does.
        Last edited by Zero; April 22, 2004, 10:41.
        :-p

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        • That's where you're wrong, weapon of choice in SoF1 is the shotgun . It's all about close combat, and making headshots.
          i've never played sof1 i just made a wild guess at some dumb comments.

          The early mp was not that great, but the gold patch 'upgraded' the shotgun to a more powerful version, turning it into a totally different game.
          sounds sorta like doom2...

          You don't know what it is untill you'ce played it yourself. I have tried out all the 'big' games, and tbh Q3 is all about spamming the rockets on the right place.
          no comment...

          Of course I just don't like plasma weapons and 'lag' on weapons (like rockets) so nothing will ever make me like the game
          heh, but weapons like those add a lot to a game. they are much harder to use as instead of just aiming on a 2d plane(x, y) as you instead have to go to 4d(x, y, z, and time) which leads to having to predict where the player will move(which is insanely harder and more skillful especially online).

          ...instant hitscan weapons take away from fps gaming.
          amen. i've been railing against the rail gun in quake for years. it really upsets the whole game. once you add rail the only way to balance it is through switching delay(on the rail gun) which leads to switching delay on all other guns(in id's default setup at least) which generally slows the whole game down and slashs interesting weapons combos.

          plus rail is the only weapon you can't directly dodge. you can indirectly dodge it by breaking the guys pattern on where he thinks you will move but that's it. all the other quake guns either have limited range(so you can run away) or have a time delay. rail is evil.
          Eschewing obfuscation and transcending conformity since 1982. Embrace the flux.

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          • I agree almost wholeheartedly on the instant hit scan points the experienced players have made. Having said that, although at first I didn't like the railgun I have come to appreciate it over time. Though I accept your points in general in practice the railgun is not imbalanced, since only very good players can wield it effectively. Even then one of the factors in balance is how hard it is to use when someone is using the other instant hit scan weapon on you.

            The other reason it can be balanced even in competitive games is map design. To give a blatantly obvious example DM17. The railgun should own, but it doesn't (even in duels) because of the map design, and the openness favours not only the rail but also machine gun anti-rail tactics.

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            • pg: delay on the fire is balance enough for me. Like you said, you can break the pattern. You cant simply point and click with rail.

              Yeah, i forgot to mention q3's rail is instant hitscan too... the bullet lags after you click, so its semi-instant....

              Drspike: Tru very tru. More and more i respect you as a MP gamer. Everything is fair game when each side has fair access to it. But Im just ranting as a q3 player about how in UT there absolutely no reason to use other weapons once players get the lightning gun. The game could be more well rounded and promote other weapons is all im suggesting, not calling lightning gun "cheap".
              :-p

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              • heh, but weapons like those add a lot to a game. they are much harder to use as instead of just aiming on a 2d plane(x, y) as you instead have to go to 4d(x, y, z, and time) which leads to having to predict where the player will move(which is insanely harder and more skillful especially online).

                That was a sexy reply. Much shorter than mine and much more n00b friendly. My comment has been pwnzed...
                :-p

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