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  • Black+White was a strange one, i only played a demo thingie(given free on a game mag coverdisk).

    It won many magazine awards, and got good percentages all around.

    Still i dont know any players who said they really loved it - mostly they gave luke warm feedback about it, so i never got it. Still i'm hoping the experience gained from B+W will stand Fable in good stead - it will most likely be my next xbox purchase.

    I'm sort of getting a bit sad at games that resort to lots of violence to sell the product, i think it could be having a bad effect on the 'yof' of today, much like violent films etc might do.

    So i've held of getting the latest GTA, until i'm sure its not just a violence-whore for the sake of it
    'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

    Bush's Republican=Neo-con for all intent and purpose. be afraid.

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    • B&W was all hype. It contains as much interesting gameplay as the Sims. That's quite low.

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      • Not, it contained less. At least with the Sims you could set yourself challenges like "Only live on money from selling paintings" or "control a house of 8 people at once - who only live on money from selling paintings".

        What, I like making them paint. It increases their creativity. I think I need to paint more.
        I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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        • If the "funpart" is when you've filled up all the land and no longer have anything to do, then yes, you're right.


          You can always start a new city if you find that part not fun .

          But it is always fun updating your city when you've filled everyone. Add highways and arcologies in old parts of the city.
          “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
          - John 13:34-35 (NRSV)

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          • Originally posted by Imran Siddiqui
            If the "funpart" is when you've filled up all the land and no longer have anything to do, then yes, you're right.


            You can always start a new city if you find that part not fun .
            Or you can just buy Sim City 4 and be faced with somewhat of a challange.
            Rethink Refuse Reduce Reuse

            Do It Ourselves

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            • Still i dont know any players who said they really loved it - mostly they gave luke warm feedback about it, so i never got it. Still i'm hoping the experience gained from B+W will stand Fable in good stead - it will most likely be my next xbox purchase.
              I heard th ta they stopped rpoduction on that. The rumors about ti were amazing. Can you really get haircuts and scars, and suntans in it?
              Lysistrata: It comes down to this: Only we women can save Greece.
              Kalonike: Only we women? Poor Greece!

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              • B&W was all hype. It contains as much interesting gameplay as the Sims. That's quite low.
                I think it really comes down to the percent of the population that will find the game interesting. So in reality, you have a much smaller percentage chance of being totally caught up in the gaem. But I heard that B&W has a 24 hr tutorial or something. I looked really cool, but I never really got it, due to the lukewarm feedback.
                The Sims however, became my opiate of choice. Then it got boring, and I was tortured, b/c I lost my AOE2 disk.
                Lysistrata: It comes down to this: Only we women can save Greece.
                Kalonike: Only we women? Poor Greece!

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                • You can always start a new city if you find that part not fun .

                  But it is always fun updating your city when you've filled everyone. Add highways and arcologies in old parts of the city.
                  I must say, that personally I always found the climb to the top to be far more entertaining than plateauing off. That was my greatest source of vexation in Ceasar 3, the maps always filled up waaay too fast for me, and I, like any good empire builder, just wanted to keep expanding.
                  Lysistrata: It comes down to this: Only we women can save Greece.
                  Kalonike: Only we women? Poor Greece!

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                  • Or you can just buy Sim City 4 and be faced with somewhat of a challange.
                    Is htere much more htat they can add to those games? It seems to me, that there is only so much you cna cover, and they seem to have already covered a lot of it.
                    Lysistrata: It comes down to this: Only we women can save Greece.
                    Kalonike: Only we women? Poor Greece!

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                    • Or you can just buy Sim City 4 and be faced with somewhat of a challange.


                      Or be frustrated by the 'challenge' which is more work than fun. I have a job if I want to work, I don't need my computer games to also have it .
                      “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
                      - John 13:34-35 (NRSV)

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                      • what kind of work is that?

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                        • My job or playing SimCity4?
                          “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
                          - John 13:34-35 (NRSV)

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                          • both.

                            How can a game be work?

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                            • So the only way Sim games can be made good is by adding layers of complexity that scares/bores some players. Therefore the genre is forever bouncing between simplistic mindlessness and micromanaging hell.

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                              • Originally posted by DrSpike
                                So the only way Sim games can be made good is by adding layers of complexity that scares/bores some players. Therefore the genre is forever bouncing between simplistic mindlessness and micromanaging hell.

                                It's not micromanaging hell, it's just basic strategy elements. Imran just wants a big sandbox where he can do anything he wants without having to worry about money or good city planning.
                                Rethink Refuse Reduce Reuse

                                Do It Ourselves

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