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  • #91
    Originally posted by lord of the mark
    As for individuals, let your conscience be your guide, but its understandable that the owners here would forbid links.
    As far as I am concerned I have bought all the 5 stars serie games (even the infamous Star General) but the French versions of the older games (that includes PG2) are difficult to upgrade because SSI's patch are not working with the French versions. I have thus downloaded the available US versions so that I can play them patched and eventually modded.
    "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

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    • #92
      LOTM: thx for the clarification, didn't know this.

      BTW, just some questions to PGI: I started with the "1939" campaign, and when I reached a decisive victory in the Moscow scenario the Soviet Union surrendered, and the next scn will be the invasion of the UK in 1943. Does this mean the campaign has much less scns now? I mean - would I get more scns to play in Russia if I only had a marginal victory?

      Also, let's say I play this campaign from 1939 to 1945 - I hope the campaigns starting later offer different scenarios?
      Blah

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      • #93
        BV in Moscow => Sealion 43 (if you didn't do Sealion 40) => Washington.
        If you don't get a BV in Moscow then iirc you get a choice between campaining in North Africa or continuing the Soviet campaign (Sevastopol/Stalingrad/Moscow 42).

        41 campaign still allows you to end in Washington but it is a bit harder since you have less time to build up experience and your initial army composition is rather crappy.

        43 campaign still lets you to win in Russia but you will only get defensive scenarios against western Allies.
        It is only totalitarian governments that suppress facts. In this country we simply take a democratic decision not to publish them. - Sir Humphrey in Yes Minister

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        • #94
          Ah thx I have saved the Moscow scn at the beginning, maybe I'll try those other paths by getting only a marginal victory.....
          Blah

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          • #95
            well playing PG2 i just lost at Arracourt (as US)

            I didnt prepare to deal adequately with the Panzer G's and i manage to lose a fighter. Will try again, this time more carefully.
            "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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            • #96
              PG2 - I picked up a comment on one of the sites that if you take tactical victories at Volokolamsk and Klin (Blitz campaign) you actually get sent to the Defending the Reich campaign rather than Windsor 43 or Savannah. Can anyone confirm this?

              If so, I am inclined to try it although DTR will be a lot easier with a large and experienced core army to start.
              Never give an AI an even break.

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              • #97
                That might be cool. I'll have to remember to try it.

                I am playing Peoples General now though, which I was able to download from the site that's not to be named. It's pretty good.
                Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

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                • #98
                  Originally posted by CerberusIV
                  PG2 - I picked up a comment on one of the sites that if you take tactical victories at Volokolamsk and Klin (Blitz campaign) you actually get sent to the Defending the Reich campaign rather than Windsor 43 or Savannah. Can anyone confirm this?
                  Yes, although I don't remember how bad you have to screw up at Klin. I think you'll need a minor victory at Klin.
                  It is only totalitarian governments that suppress facts. In this country we simply take a democratic decision not to publish them. - Sir Humphrey in Yes Minister

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                  • #99
                    PGI again: Won Sealion'43, but only with a marginal victory. However, I maneged to hold my forces together, without big losses, so the next two defensive scns in Italy and the Normandy were a piece of cake. Funnym since I elimenated all Allied forces (except some ships) ca. 10 turns before these scns were over, so I had to press only "end turn" then again and again

                    I'm now in the Ardennes.
                    Blah

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                    • Originally posted by BeBro

                      I'm now in the Ardennes.
                      This is, IIRC, the key scenario in this campaign. If you get a decisive victory here then you stop the allies and the campaign is over. If not they will go all the way to Berlin.

                      The target is to take Brussels. You only have a limited number of turns to do so before allied reinforcements arrive and the big problem is resupplying your units due to the bad weather.

                      It is quite some time since I did this one but I think the best tactic is to divide your forces into small groups attacking along 2 or 3 axes. You need 2 groups on each axis of attack and they should take the objectives along that road alternately - so one group takes an objective and then resupplies (you get more supplies in city hexes) whilst the other group takes the next objective and so on.

                      About 2/3 of the way through the battle substantial allied reinforcements appear around Brussels and your chance of a decisive victory is gone.

                      I found it difficult if not done absolutely right so good luck!
                      Never give an AI an even break.

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                      • Originally posted by CerberusIV


                        This is, IIRC, the key scenario in this campaign. If you get a decisive victory here then you stop the allies and the campaign is over. If not they will go all the way to Berlin.

                        The target is to take Brussels. You only have a limited number of turns to do so before allied reinforcements arrive and the big problem is resupplying your units due to the bad weather.

                        It is quite some time since I did this one but I think the best tactic is to divide your forces into small groups attacking along 2 or 3 axes. You need 2 groups on each axis of attack and they should take the objectives along that road alternately - so one group takes an objective and then resupplies (you get more supplies in city hexes) whilst the other group takes the next objective and so on.

                        About 2/3 of the way through the battle substantial allied reinforcements appear around Brussels and your chance of a decisive victory is gone.

                        I found it difficult if not done absolutely right so good luck!
                        I just won it decisively - as you said the campaign is over now.

                        But it was quite easy. I don't want to bragg - maybe it is because I played Allied General (which I find generally much more difficult) over and over.

                        I did as you said (several groups attacking along 3 paths). I think the key is to keep your units at the highest possible overstrength number until the end of each scn, then you can attack devastately at the beginning of the new scn. I had 3 Tiger I, 2 Tiger II, 2 Panther G at strength 15, and some tanks and tank destroyers between strenght 12 and 14, also 3 Pioniere and 2 Fallschirmjaeger (paras) at 15.

                        I constantly built up a high quality air force during the campaign too, in the end I had 3 FW190D9 fighters, 2 Me410 strike craft and 2 level bombers all at strengh 15 plus some weaker fighters. Level bombers are IMO a must here in PG, since they are quite effective against British warships that would be a pain in scns like Sealion or Malta.

                        When deploying I always place my recon units (had three in the Ardennes) first, then tanks and infantry around them or along river sides and then the ari in range to bombard those enemy units spotted by the recons. The key is to break through the intial frontlines quickly which is no problem since the overstrenghted units can often kill a complete enemy unit in one turn. One problem is that due to the bad weather the recon units do not "see" that far, but as long as you are careful moving your forces within the "cleared" area it is ok.

                        Bastogne was the only point which needed heavier fighting (have enough ari there) since the US paras there were well entrenched. In most of the other cities are only one infantry or anti tank gun. The objective west of Bastogne and finally Brussels I took with my Fallschirmjaeger, however, one has to coordinate their attacks so that the spearheads of your tank forces arrive to support them. My two level bombers pounded those objectives (after the weather turned) before the Fallschirmjaeger attacked to reduce the entrenchment level of the enemy there. I always had the fighters as escort, so whenever there was good weather they wiped out Allied fighters and strike craft quickly.

                        In the end one turn before my tanks arrived at Brussels my recon forces spotted the large Allied forces south of the city. But then I already had the Fallschirmjaeger close to Brussels and my entire airforce over them. So the bombers continued the bombardment, the rest attacked this huge formation, wiped out all remaining Allied fighters and two heavy guns. In the next turn their remaining units (still ca. 20 units) started moving towards Brussels, but too late - the arriving Tigers held them off, and Fallschirmjaeger and two Panthers took the city.
                        Blah

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                        • Fog of war or not?

                          Just out of curiosity:

                          Are you all playing the various 5 star series games with the fog of war or without it in order to have a paperboard wargame feeling?

                          As a paperboard wargamer I have never feeled at ease with the fog of war in PC wargames but I think I would feel "guilty", as if I were cheating, if I turned it off.
                          Last edited by Tamerlin; April 3, 2004, 07:14.
                          "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

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                          • I remember when I bought Allied General years ago I played some scns without the FOW, but changed then quickly because it is more fun with a highler element of surprise.
                            Blah

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                            • Originally posted by BeBro
                              I remember when I bought Allied General years ago I played some scns without the FOW, but changed then quickly because it is more fun with a highler element of surprise.
                              I agree with you I played two days ago the Ardennes scenario in PG1 and was caught by surprise by an allied armored counter offensive against a two hex city in the southern part of the map that was lightly defended by two infrantry and one artillery units.

                              But IMO the fog of war kind of removes a strategical element in the game. For example, my units were organized in Kampfgruppe and the computer AI used the hexes seperating my combat groups to infiltrate an artillery unit and catch some cities behind my lines, a tactic I find a bit dubious.
                              "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

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                              • Originally posted by Tamerlin
                                But IMO the fog of war kind of removes a strategical element in the game. For example, my units were organized in Kampfgruppe and the computer AI used the hexes seperating my combat groups to infiltrate an artillery unit and catch some cities behind my lines, a tactic I find a bit dubious.
                                Yeah, that can be annoying. Same happened when I played the Ardennes scn, with two or three Allied anti-tank guns from smaller cities I ignored. They tried to get back some cities I left undefended , but I had some infantry units left to hunt them down. Also in the turns with bad weather I use my planes as recon force - when they fly over an area all the units in the flight path are revealed. Just make sure they do not end the flight close to enemy cities, esp. objectives or airfields (there might be AA guns or enemy fighters), and keep them escorted, and close enough to support/protect your ground forces.
                                Blah

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