The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
The two rivals circle each other, looking for any signs of weakness. Suddenly they rush each other, sword and shield clashing in an impressive display of skill. When they seperate, however, it bcomes clear that neither received an injury.
Originally posted by Skanky Burns
The two rivals circle each other, looking for any signs of weakness. Suddenly they rush each other, sword and shield clashing in an impressive display of skill. When they seperate, however, it bcomes clear that neither received an injury.
Where did Spikian and Tassadarius learn to fight, the brothel?
Indeed.
Now, I think Asmodean learned to fight from Mike Tyson. But even that fight is more fun that that of Spikian and Tassadarius. We want BLOOD, not minor scratches!
Vovanus Scipio Ursacius walks out into the stage, booing.
That's enough of the ladies' fights. I'm tired of watching fingers and ears cut off... I'm tired of watching minor scratches.
The blood will spill and it will spill now! I will fight one of you and show you how it's done! Let the Centurion announce my first target and let the fight begin!
Vovanus Scipio Ursacius stands in the arena as Spikian and Tassadarius continue to dance.
Suddenly out storms Tyndareus Antleridus, armour gleaming and death in his eyes. He pushes past the other two gladiators and charges directly towards Vovanus. They fight!
Tyndareus strikes with accuracy, causing 3 damage. Vovanus replies with lightning reflexes and is almost blocked, but not quite. Tyndareus reels from the blow, now down by 4 health. The crowd cheer at the sight of significant amounts of blood.
The two move apart and begin circling again.
Allow being attacked by two people at once. You will need to allocate points towards defence for each enemy, and skill to attack each enemy. Power could probably be the one number - swing it just as hard at both enemies.
For example:
Attack Jamskius 2, Attack Skanky 2
Defend Jamskius 2, Defend Skanky 2
Power 2
Obviously with this system the person being ganged will be at a serious disadvantage. This rule might be an interesting inclusion though, perhaps even being used for a multi-person brawl.
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
Interesting idea, with group fights, but I think then you would need a larger limit on the number of points you have. Otherwise, there would be very little variance in the distribution of orders. I'd say, if between three and four people are in a fight, everyone gets double their normal points. five or six - triple.
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