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  • Originally posted by sabrewolf
    wow, i think this is my first thread that'll reach 100 posts

    Osweld, how extreme realtime is it? is it like AoE2 where you needed to break the mousebuttons by clicking so much (or knowing every single abbreviation) or is it more like a slightly faster version of a turn based game?
    It's like Baldur's Gate or Europa Universalis, you can pause and give orders. It's actually pretty good, the action queueing system is very well done and you can make some pretty complicated plans.
    Last edited by General Ludd; October 8, 2003, 07:10.
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    • unfortunatly i havn't player neither baldur's gate not europa universalis.

      but your description sounds a bit like sim city. you can pause to build or speed it up to see the outcome...
      - Artificial Intelligence usually beats real stupidity
      - Atheism is a nonprophet organization.

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      • The constant pausing every time someone completes an order is getting annoying, but I think there's options to control that

        Only gettin it on Friday but I can tell that Option is named Director's Cut for whoknows what reason ;=)

        Do the Weapons you find depend on the Place of the Mission?
        Means M4 and stuff in Usa /Shotguns in the Southern states
        and fluffy German Ones mostly Europe?
        Curse your sudden but inevitable betrayal!

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        • p.s. of course the subject of the games is completely different
          - Artificial Intelligence usually beats real stupidity
          - Atheism is a nonprophet organization.

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          • Originally posted by Main_Brain

            Do the Weapons you find depend on the Place of the Mission?
            It seems so. I'm not a gun expert, but I can tell that I've been finding alot of german and russian made weapons in europe (where I started) and when I did a mission in Kuwait, I found a sub machine gun with the name of Scorpion, which I assume is native to that area. I've still found the ocasional american weapon, though. The ethnicity of the agents you get seems to depend on the area you control aswell.
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            • Originally posted by sabrewolf

              but your description sounds a bit like sim city. you can pause to build or speed it up to see the outcome...
              Something like that, I suppose. Only it's much more important to pause.
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              • Well, ive had the for about a week now, and i think i will buy it.

                It shows great promise.

                As for the manufacturing question.....

                All the "Human" weapons by wich i mean machine guns, handguns, rocket launchers and stuff like that, u cant manufacture that
                you only have what u find in missions and what u get when taking over bases
                the stuff u can manufacture is the stuff u research, like improved armour, Human/Alien hybrid guns your researchers develop
                you do not have unlimited supply to these things when you first develop them, u have to manufacture each item by it self, and this takes time, a lot time.
                you can lessen this time by allocating more Development bases, the best time ive got for ONE suit of alien "sky" armour is 1day 13 hours and thats with 10 development bases.
                Currently i have 23 bases scattered around the globe with most of them in the us where i started.

                Another thing to remember is that you can only intercept alien crafts from your military bases, also your chopper with your troops takes off from the closet military base.

                LAter in the game the aliens get insanely tough, im at a mission where i get totally owned, the aliens have wierd rocket launchers and Railgun thingys that spit out 55 rounds per sec, this mission is a plot mission and i am unable to progress with out doing this mission.

                the recruit new ppl system seems to work from how many troops you currently have, so if u have few, you will get new ones more quickly, also the new troops will begin at a level equal to the avarge of your current troops (or so it seems)

                The turnbased/realtime system works quite well, u can deside when the time autostops by setting it in the option screen and u can pause and resume by simply a quick tap of the spacebar.

                All in all i really like this game and i would recomend it to anybody that like the Ufo series of game, it mostly resembles the first one in my opinion

                (pardon the somewhat poor english, it is my secound language)

                Hope this helps a bit

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                • Originally posted by Skanky Burns
                  Do they actually release games without copy protection nowadays? It seems you won't ever be buying games if you refuse those with copy protection.
                  Yes, because I don't like to be treated like a thief.

                  This is blisteringly stupid anyway, copy protection won't stop the pros, this has been shown time and time again. It just messes up normal users.
                  (\__/) 07/07/1937 - Never forget
                  (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                  (")_(") "Starting the fire from within."

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                  • Originally posted by Demelain
                    the recruit new ppl system seems to work from how many troops you currently have, so if u have few, you will get new ones more quickly, also the new troops will begin at a level equal to the avarge of your current troops (or so it seems)
                    So you are not penalised for losing agents?

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                    • Originally posted by Urban Ranger

                      Yes, because I don't like to be treated like a thief.
                      UR I'm having trouble with your argument here. I mean, I lock my door at night..........I don't think my neighbours are thieves but I'm not willing to take the chance.

                      True copy protection is annoying, and true it wont stop someone determined. But saying you wont buy games because they are copy protected, which implies you are thief, is ludicrous IMO.

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                      • Originally posted by DrSpike


                        So you are not penalised for losing agents?
                        You are. The average level of your agents will generally be lower then your best soldiers, and since their stats are randomized they won't usually be as specialised or adept in the skills you want, either.


                        Also, it turns out you can have more then 7 'off duty' soldiers at a time. I don't know what the limit is, if there is one.
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                        • And I would understand not buying a game with some of the more over zealous copy protection schemes. MOO3, for isntance, wouldn't run in my CD Drive so I had to use a No-CD crack to play it, despite having bought it.

                          Coincedentally... I think that was the last game I bought.
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                          • I think the copy protection seems to be over zealous.
                            But I know that some players have older equipment so, a crack came out in one of the first days, already, somewhere.
                            It should work in mine, as MOO3, did, and well, I worked on graphics in that game, and still have not finished it.

                            I think that I rather play UFO:Aftermath.
                            It may be turning out like Civ3, in the Reader's Review though. Some people hate it, and other's love it!
                            But then, how can anyone decide, yet, how to play it!

                            If you get some time in the next few days, Osweld, see if you can queue up shot actions also, perhaps?

                            Like go so far, and just shot, somewhere, and just keep going somewhere else, (short distance) or so, or something similiar?

                            I can wait for a couple of days!

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                            • Thanks, Demelain!

                              I think that they imply that the Commander can not just make something in the game!

                              Afterall, I suppose most manufacturering was taken out in the initial strike from the aliens!



                              From what I have read, the game seems good enough to be really creepy --- and that is different, and good!

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                              • Originally posted by Raion

                                If you get some time in the next few days, Osweld, see if you can queue up shot actions also, perhaps?
                                I'm pretty sure you can do that. I don't think I've tried telling someone to move after firing, but Ilve queued up weapon changes, multiple targets, ect. during a fire fight.
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